Here are relevant reports on : ai-in-sports-and-outdoor-recreation-market
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AI in Sports Market by Solutions (Performance Analytics, Player Monitoring, Broadcast Management), Technology (Generative AI and Other AI), and End User (Sports Associations, Sports Teams) - Global Forecast to 2030
The AI in Sports market is projected to reach USD 2.61 billion by 2030 at a compound annual growth rate (CAGR) of 16.7% during the forecast period. The major vendors covered in the AI in Sports market are Cisco (US), IBM (US), Intel (US), Microsoft (US), AWS (US), SAP SE (Germany), Ericsson (Sweden), Oracle (US), Stats Perform (US), Tech Mahindra (India), Sportradar AG (Switzerland), HCL Technologies (India), Extreme Networks (US), Salesforce (US), SAS Institute (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AI in Sports market.
- Published: November 2024
- Price: $ 4950
- TOC Available:
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Carbon Fiber Prepreg Market by Resin Type (Epoxy, Phenolic, Thermoplastic, BMI, Polyimide), Manufacturing Process (Hot Melt, Solvent Dip), End-use Industry (Aerospace & Defense, Automotive, Sports & Recreation, Wind Energy) - Global Forecast to 2027
The global carbon fiber prepreg market size is expected to grow from USD 9.7 billion in 2022 to USD 18.9 billion by 2027, at a CAGR of 14.2% during the forecast period. The market is growing due to its increasing demand from Aerospace & Defense, Automotive, Sports & Recreation, Wind Energy industries. Mitsubishi Chemical Carbon Fiber and Composites, Inc. (Japan), Solvay (Belgium), Teijin Limited (Japan), Toray Industries Inc. (Japan), Hexcel Corporation (US), Gurit Holding AG (Switzerland), SGL Carbon (Germany), Park Aerospace Corp. (US), and Axiom Materials, Inc. (US) are key players in the carbon fiber prepreg market.
- Published: January 2023
- Price: $ 4950
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Outdoor LED Lighting Market by Installation (New, Retrofit), Offering, Sales Channel, Communication, Wattage (Below 50W, 50-150W, Above 150W), Application (Streets and Roads, Architecture, Sports, Tunnels) and Geography - Global Forecast to 2027
The global outdoor LED lighting market is expected to grow from USD 25.7 billion in 2022 to USD 51.5 billion by 2027, at a compound annual growth rate (CAGR) of 14.9% during the forecast period.The Key Players Signify Holding (Netherlands), Acuity Brands Lighting, Inc. (US), Cree Lighting (US), Dialight (UK), and Panasonic Corporation (Japan).
- Published: November 2022
- Price: $ 4950
- TOC Available:
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Outdoor Security Robots Market by Robot Type (Wheeled Security, Tracked Security, Legged, Arial Drones), Component (AI/ML Analytics Platform, Autonomous Navigation), Mobility Mode (Fully Autonomous, Semi-Autonomous, Teleoperated) – Global Forecast to 2032
The global outdoor security robot market was valued at USD 1.85 billion in 2025 and is projected to reach USD 4.00 billion by 2032, growing at a compound annual growth rate (CAGR) of 11.7% from 2026 to 2032.
- Published: September 2026
- Price: $ 4950
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Metaverse in Entertainment Market by Offering (Hardware, Software, Professional Services), Technology (XR, AI, Blockchain, Cloud & Edge), Entertainment Type (Gaming, Live Events, Sports, Music, Films & TV), and Region - Global Forecast to 2032
The global metaverse in entertainment market size will grow to USD 121.96 billion by 2032 from USD 30.6 billion in 2026, at a CAGR of 25.9% during the forecast period. Some of the key players operating in the metaverse in entertainment market are Roblox (US), Epic Games (US), Meta (US), Microsoft (US), Take-Two Interactive (US), Electronic Arts (US), Apple (US), Sony Group Corporation (Japan), Google (US), Unity Technologies (US), Deloitte (UK), Tata Consultancy Services (TCS) (India), DPVR (China), Capgemini (France), Pimax (China), Rokid (China), Magic Leap (US), Tencent (China), NetEase (China), Valve (US), HTC Corporation (Taiwan), TCL (China), Samsung Electronics (South Korea), ByteDance (China), XREAL (China), Decentraland (Argentina), Niantic (US), VRChat (US), The Sandbox (Hong Kong), Uplandme, Inc. (US), and Play For Dream (China).
- Published: June 2026
- Price: $ 4950
- TOC Available:
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Generative AI Cybersecurity Market by Generative AI-based Cybersecurity (SIEM, Risk Assessment, Threat Intelligence), Cybersecurity Software for Generative AI (AI Model Security), Security Type (Data Encryption, Access Control) - Global Forecast to 2031
The generative AI cybersecurity market is undergoing rapid expansion, with estimates projecting a substantial market value surge from USD 8.65 billion in 2025 to USD 35.50 billion by 2031, at a CAGR of 26.5% during the forecast period. Microsoft (US), IBM (US), Google (US), SentinelOne (US), AWS (US), NVIDIA (US), Cisco (US), CrowdStrike (US), Fortinet (US), Zscaler (US), Trend Micro (Japan), Palo Alto Networks (US), BlackBerry (Canada), Darktrace (UK), F5 (US), Okta (US), Sangfor (China), SecurityScorecard (US), Sophos (UK), Broadcom (US), Trellix (US), Veracode (US), LexisNexis (US), Abnormal Security (US), Adversa AI (Israel), Aquasec (US), BigID (US), Checkmarx (US), Cohesity (US), Credo AI (US), NeuralTrust (Spain), Cybereason (US), DeepKeep (Israel), Elastic NV (US), Flashpoint (US), Lakera (US), MOSTLY AI (Austria), Recorded Future (US), Secureframe (US), Skyflow (US), SlashNext (US), Snyk (US), Tenable (US), TrojAI (Canada), VirusTotal (Spain), XenonStack (UAE), and Zerofox (US) are leading plaryes in generative AI cybersecurity market
- Published: August 2025
- Price: $ 4950
- TOC Available:
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Shooting Ranges Market by Product (Indoor, Outdoor), by Sub-products (Virtual Simulator, Targets), by Indoor & Outdoor Targets – Sub-products, by Application (Civil, Military), & by Geography - Forecast to 2035
The Global Shooting Ranges Market is estimated to grow from US$ 2.90 Billion - US$ 3.60 Billion in 2025 to US$ 6.80 Billion - US$ 8.40 Billion by 2035 at a CAGR of 8.9% - 10.4% from 2025 to 2035. The market is experiencing strong growth due to rising defense training requirements, increasing civilian participation in recreational shooting sports, and growing investments in advanced law enforcement training infrastructure. Governments worldwide are modernizing military simulation facilities and tactical training environments to improve operational readiness and combat preparedness. The integration of AI-driven targeting systems, IoT-enabled range monitoring technologies, automated scoring systems, and virtual shooting simulation platforms is significantly transforming the industry. Increasing focus on smart training environments, digital target systems, and enhanced safety protocols is further accelerating market expansion across military, commercial, and recreational applications.
- Published: September 2026
- Price: $ 4950
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Outdoor Wi-Fi Market [(Municipality Networks; Outdoor Hotspots; Private Networks); by Products (Access Points; WLAN Controllers; Wireless gateways)]: Global Advancements, Business Models, Worldwide Market Forecasts and Analysis (2013 - 2018)
As the demand for rich media content and mobile-data services explodes, Outdoor Wi-Fi provides a significant opportunity for a variety of solution providers, including telco operators. Although, cable companies began to offer outdoor Wi-Fi solutions four years back, the market is still in its nascent stages where the opportunity was not analyzed from a strategic perspective.
- Published: June 2013
- Price: $ 4950
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Artificial Intelligence (AI) Market by Offering [Hardware (AI Chips, Memory, Storage), Software, Services], Technology (ML, NLP, Generative AI, Neurosymbolic AI), Business Function (Operations & Supply Chain, Sales & Marketing) - Global Forecast to 2033
The Artificial intelligence (AI) market was estimated to be worth USD 601.93 billion in 2026 and is projected to reach USD 3,638.08 billion by 2033, at a CAGR of 29.3%. The major players in the artificial intelligence market include NVIDIA (US), Microsoft (US), Alphabet (US), Amazon Web Services (US), OpenAI (US), Meta (US), IBM (US), Anthropic (US), Cohere (Canada), Mistral AI (France), and Anyscale (US), among others.
- Published: June 2026
- Price: $ 4950
- TOC Available:
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Live Entertainment Market Size, Share & Trends by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
- TOC Available:
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