Here are relevant reports on : educational-technology-and-gamification-market
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Educational Security Market: Global Advancements, Business Models, Technology Roadmap, Worldwide Forecasts & Analysis (2013 – 2018)
As the education industry evolves, complex and expensive Information Technology (IT) infrastructure is being deployed, thereby giving rise to serious security concerns.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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AI In Education Market by Software Type (Learning Management System (LMS), Adaptive Learning Platform, Chatbot & Virtual Assistant, Plagiarism Detection Tools), Technology, Academic Application (Predictive Analysis, Gamification) - Global Forecast to 2030
The AI in education market size is projected to reach USD 5.82 billion by 2030, at a CAGR of 17.5% during the forecast period. Some major players in the AI in education Market include Microsoft (US), IBM (US), Google (US), Alibaba Cloud (China), AWS (US), Adobe (US), Pearson (UK), Baidu (China), OpenAI (US), Duolingo (US), Cengage Group (US), Knewton (US), Skillsoft (US), Udacity (US), Stride (US), HPE (US), Carnegie Learning (US), Dreambox Learning (US), Quizlet (US), Grammarly (US), Vimeo (US), Riiid (South Korea), Cognii (US), Elsa Speak (US), Memrise (UK), Alef Education (UAE), Querium (US), Amira Learning (US), Knowre (US), Century Tech (UK), Thinkster Math (US), Quizizz (India), Khan Academy (US), Sana Labs (Sweden), Teachmint X (India), 360Learning (US), Mainstay (India), Blippar (UK), Blue Canoe Learning (US), Otter.ai (US), Quillbot (US), Nolej (France), and Speechify (US).
- Published: November 2024
- Price: $ 4950
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Lecture Capture Systems Market by Solution (Hardware and Software), End-User (Educational Institution and Corporate), Service Type (Professional, Training, and Integration & Maintenance), Deployment Model, and Region - Global Forecast to 2022
The global lecture capture systems market size is expected to grow from USD 2.24 Billion in 2017 to USD 9.39 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 33.19%. Some of the major vendors in the lecture capture systems market are Kaltura, Inc. (US), Echo360, Inc. (US), Panopto (US), Sonic Foundry, Inc. (US), VBrick (US), YuJa Corporation (US), McGraw-Hill Education, Inc. (US), Crestron Electronics, Inc. (US), VIDIZMO LLC (US), UbiCast (France), Telestream, LLC (US), Qumu (US), TechSmith Corporation (US), Cattura Video (US), ShareStream LLC (US), Polycom, Inc. (US), Cisco Systems, Inc. (US), TELTEK Video Research (Spain), Epiphan Systems, Inc. (Canada), PowerCreator Info & Tech Co., Ltd. (China), Winnov, Inc. (US), Lumens Digital Optics, Inc. (Taiwan), Matrox (Canada), and HABOOK Information Technology, Inc. (Taiwan).
- Published: July 2017
- Price: $ 4950
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Chilled Beam System Market Size, Share, Statistics, Industry Growth Analysis by Design (Active, Passive, Multi-Service), Business (New Construction, Renovation), Application (Commercial Offices, Educational Institutions, Healthcare, Hotels), Geography and Forecast - 2025
The Chilled Beam System Market is expected to grow from USD 203 million in 2020 to USD 298 million by 2025, at a CAGR of 7.9% during the forecast period. The key players operating in the chilled beam system market include Climate Technologies (Australia), FläktGroup Holding GmbH (Germany), FTF Group (UK) , Halton Group (Finland), Lindab (Sweden), Price Industries (Canada), Swegon Group AB (Sweden), Systemair AB (Sweden), TROX GmbH (Germany), and Johnson Controls International plc (Ireland).
- Published: January 2021
- Price: $ 4950
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Healthcare Education Market by Provider (Universities, Educational Platforms, Medical Simulation), Delivery Mode (Classroom-based, E-Learning), Application (Neurology, Cardiology, Pediatrics), End User (Students, Physicians) - Global Forecasts to 2028
The global healthcare education market, valued at US$101.1 billion in 2022, stood at US$108.7 billion in 2023 and is projected to advance at a resilient CAGR of 8.6% from 2025 to 2028, culminating in a forecasted valuation of US$164.6 billion by the end of the period. The healthcare education solutions market's growth is driven by technological advancements, the focus on patient safety and quality care, the shortage of healthcare professionals, and the impact of the COVID-19 pandemic.
- Published: August 2023
- Price: $ 4950
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Modular Construction Market by Type (Permanent, Relocatable), Material (Wood, Steel, Concrete), Module, End-use Industry (Residential, Office, Educational, Hospitality, Healthcare, Retail & Commercial), and Region – Global Forecast to 2030
The modular construction market is expected to reach USD 142.87 billion by 2030 from USD 109.60 billion in 2025, at a CAGR of 5.4% during the forecast period. The global modular construction market comprises major manufacturers, such as Laing O’Rourke (UK), Red Sea Housing (Saudi Arabia), Atco Ltd. (Canada), Skanska AB (Sweden), Modulaire Group (UK), Bechtel Corporation (US), Fluor Corporation (US), Lendlease Corporation (Australia), and Kleusberg GmbH (Germany).
- Published: January 2026
- Price: $ 4950
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Gamification in Education Market by Offering (Software and Services), Deployment Mode (Cloud and On-Premises), End User (Academic (K12 and Higher Education) and Corporate Training (SMEs and Large Enterprises)), and Region - Global Forecast to 2023
The gamification in education market is projected to grow from USD 450 million in 2018 to USD 1,800 million by 2023, at a Compound Annual Growth Rate (CAGR) of 32.0% from 2018 to 2023. The major factors driving the growth of the gamification in education market are the increasing adoption of digital learning and growing cloud adoption among organizations to motivate learners to adopt web-based gamification solutions. Key players such as Bunchball (US), Cognizant (US), Google (US), Microsoft (US), D2L (Canada) and Classcraft Studios (Canada), along with several startups, are offering gamification software and services to cater the requirements of their customers.
- Published: March 2019
- Price: $ 4950
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Gamification Market by Component (Solution and Services), Deployment (Cloud and On-premises), Organization Size (SMEs and Large Enterprises), Application, End-User (Enterprise-Driven and Consumer-Driven), Vertical, and Region - Global Forecast to 2025
The gamification market size is projected to grow USD 30.7 billion by 2025, at a Compound Annual Growth Rate (CAGR) of 27.4% during the forecast period. Major vendors of include Microsoft (US), SAP (Germany), BI WORLDWIDE (US), Verint (US) Aon (UK), Hoopla (US), Centrical (US), Mambo.IO (UK), MPS Interactive Systems (India), Influitive (Canada), LevelEleven (US), Ambition (US), Axonify Inc. (Canada), Gamifier (Latin America), IActionable (US), Khoros (US), Scrimmage (US), Xoxoday (India), Tango Card (US), and NIIT (US).
- Published: March 2020
- Price: $ 4950
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Bio-Refinery Technology Market by Technology (Industrial Bio-Technology, Physicochemical Technology, and Thermochemical Technology), and by region Americas, Europe, Asia-Pacific, and the Middle East & Africa) - Global Trends and Forecasts to 2019
A bio-refinery is a facility that is used to convert biomass into fuels, power, heat and value-added chemicals. Most common biomass feedstock categories are forest residues and wood wastes, crop residues, energy crops, manure biogas, wastewater treatment biogas, and food processing residue. The bio-refinery concept is analogous to today's petroleum refinery, which produces multiple fuels and products from petroleum. Similarly various value added chemicals such as acetic acid, liquid fuels like bioethanol and biodegradable plastics can be produced from bio-refineries.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Spatial Computing Market by Technology Type (AR Technology, VR Technology, MR Technology), Component (Hardware, Software, Services), Vertical (Media & Entertainment, Manufacturing, Retail & eCommerce) and Region - Global Forecast to 2028
The Spatial computing market size is projected to reach USD 280.5 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 23.4% during the forecast period. Major vendors in this market are based in North America, Asia Pacific, and Europe. Some of the key players operating in the Spatial Computing market are – Meta (US), Microsoft (US), Apple (US), Sony (Japan), Qualcomm (US), Google (US), Epson (Japan), Samsung (South Korea), Magic Leap (US), and PTC (US).
- Published: November 2023
- Price: $ 4950
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