Here are relevant reports on : game-development-services-market
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
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Cloud-Based Application Development Services Market : Worldwide Market Forecast and Analysis (2014-2019)
Businesses around the world are facing stiff competition with numerous players rapidly joining their respective market space. . A business entity, therefore, needs to stay ahead of the competition as well as undergo changes in accordance with the changing market dynamics. It needs to build an intelligent operational framework in order to achieve sustainability. Companies are thus moving towards custom enterprise applications to improve business performance and meet unique business requirements. Enterprises are swiftly turning to cloud technologies for various operational changes since the past six to seven years. The major reasons behind the large scale demand for cloud-based enterprise applications have been the massive scalability and reduced operational costs offered by the cloud services. The scalability and extensible architectures offered by cloud-based applications support complete business availability for global customers, as it reduces development cycles and risks to a minimum. The major service types involved in the market are application consulting, customization, testing, integration, and other services such as training, support, and maintenance. The market revenues are considered from the total application development spending over private, public, and hybrid clouds. Security considerations in the public cloud differ substantially from that in a private cloud. This factor is considered to be a major constraint for the public cloud deployment segment during the forecast.
- Published: March 2026
- Price: $ 4950
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Immersive Simulator Market by Simulation Environment (Console Operator, Field Operator), Offering (Hardware, Software & Services), Application (Training, Product Development, Emergency Services), Industry, and Geography - Global Forecast to 2022
The immersive simulator market is estimated to be worth USD 11.44 Billion by 2022, at a CAGR of 35.13% between 2016 and 2022. The growth of this market is majorly driven by the increasing applications in the medical industry, risk mitigation in oil and gas industries through training in immersive simulator, and ability to transfer knowledge quickly through training in immersive simulator
- Published: November 2016
- Price: $ 4950
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Infrastructure Solution Market & Integration Services by Solution (Cloud Computing, Software Development, Desktop & IT Support, Backup & Recovery), & by Integration Services (Cloud Architecture, Data Center Networking, Server/Storage/Security Integration) - Global Forecast - 2019
The Infrastructure Solution market and Integration Services is setting apositive market trend. These solution and services provide various benefits such asincreased customer satisfaction, less time to market for launch of new services, better manageability, and economies of scale.The infrastructure solution and integration services offer increased ability to handle more number of customer transactions. The increasing adoption of Infrastructure Solution and Integration Services by Small and Medium Enterprise, with limited resources they have, has significantly contributed to the growth of the market. The global Infrastructure Solution and Integration Services market is expected to grow with the CAGR of 14.23% from 2014 to 2019.
- Published: September 2014
- Price: $ 4950
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Product Engineering Services Market by Service Type (Product Design & Prototyping, Product Development, Process Engineering, Product Sustenance & Support Services, Product Modernization & Integration, Reverse Engineering ) - Global Forecast to 2030
The global product engineering services (PES) market is expanding rapidly, with a projected market size anticipated to rise from about USD 1,297.71 billion in 2025 to USD 1,800.45 billion by 2030, featuring a CAGR of 6.8%. The major players in the product engineering services market include IBM (US), HCL Tech (India), Cognizant (US), Capgemini (France), Alten Group (France), Accenture (Ireland), Wipro (India), and LTIMindtree (India).
- Published: July 2025
- Price: $ 4950
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Small Language Model (SLM) Market by Offering (Model Training & Fine-Tuning Services, Custom Model Development Services), Application (Content Generation, Sentiment Analysis), Data Modality (Text, Audio, Code, Video, Multimodal) - Global Forecast to 2032
The Small Language Model (SLM) market is projected to reach USD 5.45 billion in 2032, growing at a CAGR of 28.7% during the forecast period. The major players in the small language model market include Microsoft (US), IBM (US), Infosys (India), Mistral AI (France), AWS (US), Meta (US), Anthropic (US), Cohere (Canada), OpenAI (US), Alibaba (China), Arcee AI (US), Deepseek (China), Upstage AI (US), AI21 Labs (Israel), Krutrim (India), Stability AI (UK), Together AI (US), Lamini AI (US), Groq (US), Malted.ai (UK), Predibase (US), Cerebras (US), Ollama (US), Fireworks AI (US), Snowflake (US), and Prem AI (Switzerland).
- Published: March 2025
- Price: $ 4950
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Clinical Manufacturing Services Market by Finished Dosage Formulations (Tablets, Capsules, Oral Dosages), Type (Analytical Services, Formulation Development, Stability/Storage), End-User (Pharmaceuticals Biopharmaceuticals) - Global Forecast to 2023
In the face of limited resources, the pharmaceutical companies have been recently focusing on the areas of their core competency in drug research and development. The capital-intensive nature of pharmaceutical drug R&D activities have created a need to outsource clinical stage manufacturing of drugs. Clinical manufacturing services include development of formulations for clinical trials, analysis of those formulations and their solubility and stability testing services.
- Published: March 2026
- Price: $ 4950
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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