Here are relevant reports on : mobile-gaming-payment-market
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Top 10 Telecom Technologies – (MVAS, BYOD and Enterprise Mobility, Mobile Money, Mobile Learning, Contactless Payment, Indoor Location, Mass Notification System, M2M Satellite Communication, Mobile CDN and Mobile User Authentication) - Forecast to 2021
The top 10 telecom technologies market is expected to grow at a significant rate during the forecast period 2016–2021. The growth of this market is being propelled by the rapid adoption of smartphones and tablets across the globe. The scope of this report covers the top telecom technologies market on the basis of different segments such as solutions, components, applications, services, verticals, regions, and others.
- Published: February 2017
- Price: $ 4950
- TOC Available:
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Mobile Payment Technology (Near Field Communication) - Remote and Proximity M-payments Market Forecast (2010 - 2015)
The market for NFC (Near Field Communication) mobile payments in the U.S. is in the nascent stage with an adoption rate of only 1.7%; this represents a huge opportunity for early movers offering the same. Adopting NFC mobile payment will open new revenue channels for banks as well as mobile operators as more than 94% of the U.S. population owns a mobile phone, and 60% of these have a card slot in their mobile phone. With the help of NFC technology, banks will be able to tap micro transactions made by cash, representing around 20% of the total transactions in the U.S. This will also help banks to capture the growing GEN Y population as well as the huge underbanked and unbanked population.
- Published: August 2010
- Price: $ 4950
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Real-Time Payments Market by Nature of Payment (P2P, P2B & B2P), Component (Solutions (Payment Gateway, Payment Processing & Payment Security & Fraud Management) & Services), Deployment Mode, Enterprise Size, Vertical, & Region - Global Forecast to 2023
The real time payments market is expected to grow from USD 6.8 billion in 2018 to USD 25.9 billion by 2022, at a Compound Annual Growth Rate (CAGR) of 30.6%. The real time payments market report provides the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. The major vendors in the global real time payments market include ACI Worldwide (US), FIS (US), Fiserv (US), Mastercard (US), Worldline (France), PayPal (US), Visa (US), Apple (US), Ant Financial (China), INTELLIGENT PAYMENTS (Gibraltar), Tmenos (Swtizerland), Wirecard (Germany), Global Payments (US), Capgemini (France), IntegraPay (Australia), SIA (Italy), Obopay (India), Ripple (US), Pelican (UK), Finastra (UK), Nets (Denmark), FSS (India), Montran (US), REPAY (US), and Icon Solutions (UK).
- Published: November 2018
- Price: $ 4950
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Global 3D Gaming / Gaming Console Market 2011 - 2016
3D games are games which use polygonal graphics or 3D models rather than image files as their primary visual element; often they involve camera movement so that objects can be seen from any number of angles
- Published: January 2026
- Price: $ 4950
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Mobile, PC & Console Gaming & Animation (by Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Global Advancements, Business Models, Market Forecasts & Analysis (2012 - 2016)
Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation. The U.S. leads the market for animation patents, due to wide scope and demand for locally generated animation content, and the presence of top industry players such as Disney and DreamWorks. There is a huge demand for 3D animation across the globe, and most of the animation industry players such as Disney Enterprises Inc, Adobe Systems Incorporated, and Sony Corporation are trying to grab a share of the 3D market.
- Published: November 2011
- Price: $ 4950
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Value Added Services (VAS) Market (Content Provider , Customer Delight, Online Gaming, Utility Services, Live Streaming, SMS, MMS, Mobile Money & M-commerce based services, M-health) - Advancements, Forecasts & Analysis (2014 - 2019)
Value added services (VAS) market in the emerging nations have immense potential. Affordable mobile devices and cheaper data subscription rates are expected to push the mobile value added services market further.
- Published: January 2026
- Price: $ 4950
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Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
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Mobile 3D Market [3D Mobile; 3D Displays; 3D Notebooks; 3D Smartphones; 3D Tablets; 3D Mobile Gaming; 3D Mobile Advertisements; 3D Mobile Projection; 3D Mobile Maps; 3D Mobile Navigation; 3D Mobile Animation] – Global Advancements, Worldwide Market Forecasts & Analysis (2013 – 2018)
The past decade witnessed a giant leap in the entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D television screens. New generation 3D mobile phones are next to follow suit, without the need for 3D viewing glasses.
- Published: February 2013
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Open Banking Solutions Market by Solutions (Payment Initiation, Account Information, Identity Verification & Authentication, API Management), Application (Payment, Banking, Digital Lending, Wealth Management), End User (Account provider, TPP) - Global Forecast to 2028
The Open Banking solutions market size is projected to reach USD 11.7 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 16.0% during the forecast period. Some of the key players operating in the Open Banking solutions market are Plaid (US), Envestnet (US), Tink (Sweden), Finicity (US), Trustly (Sweden), MX Technologies (US), Worldline (France), Volt.io (UK), Temenos (UK), among others.
- Published: March 2024
- Price: $ 4950
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