Here are relevant reports on : corporate-e-learning-market
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AI In Education Market by Software Type (Learning Management System (LMS), Adaptive Learning Platform, Chatbot & Virtual Assistant, Plagiarism Detection Tools), Technology, Academic Application (Predictive Analysis, Gamification) - Global Forecast to 2030
The AI in education market size is projected to reach USD 5.82 billion by 2030, at a CAGR of 17.5% during the forecast period. Some major players in the AI in education Market include Microsoft (US), IBM (US), Google (US), Alibaba Cloud (China), AWS (US), Adobe (US), Pearson (UK), Baidu (China), OpenAI (US), Duolingo (US), Cengage Group (US), Knewton (US), Skillsoft (US), Udacity (US), Stride (US), HPE (US), Carnegie Learning (US), Dreambox Learning (US), Quizlet (US), Grammarly (US), Vimeo (US), Riiid (South Korea), Cognii (US), Elsa Speak (US), Memrise (UK), Alef Education (UAE), Querium (US), Amira Learning (US), Knowre (US), Century Tech (UK), Thinkster Math (US), Quizizz (India), Khan Academy (US), Sana Labs (Sweden), Teachmint X (India), 360Learning (US), Mainstay (India), Blippar (UK), Blue Canoe Learning (US), Otter.ai (US), Quillbot (US), Nolej (France), and Speechify (US).
- Published: November 2024
- Price: $ 4950
- TOC Available:
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Cognitive Media Market by Technology (Deep Learning & Machine Learning, NLP), Application (Content Management, Network Optimization, Predictive Analysis), Component (Solutions, Services), Deployment, Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets expects the global cognitive media market size to grow from USD 551.4 million in 2018 to USD 1,839.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 27.2% during the forecast period. Major growth drivers for the market include automation of workflow in the media sector, an increasing demand for improved content creation, utilization of cognitive computing to combat the increasing pressure for detecting illegal content, and an increasing number of AI startups in the media industry. The cognitive media market report provides the competitive landscape and company profiles of the key vendors by their product offerings and business strategies. The major vendors in the global cognitive media include Microsoft (US), Google (US), AWS (US), Adobe (US), IBM (US), nVIDIA (US), Salesforce (US), Baidu (China), Crimson Hexagon (US), Veritone (US), Bytedance (China), Acrolinx (Germany), Zeta Global (US), Kitewheel (US), Clarifai (US), Axle.ai (US), Albert (US), Kenshoo (Israel), Spotad (Israel), Valossa (Finland), Emarsys (Austria), Soundhound Inc. (US), Video Intelligence (Switzerland), MiQ (UK), Phrasee (UK), NewsRx (US), and TrendKite (US).
- Published: August 2018
- Price: $ 4950
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NLP in Finance Market by Offering (Software, Services), Application (Customer Service and Support, Risk Management and Fraud Detection, Sentiment Analysis), Technology (Machine Learning, Deep Learning), Vertical and Region - Global Forecast to 2028
The NLP in finance market is projected to reach USD 18.8 billion by 2028 at a compound annual growth rate (CAGR) of 27.6%. Some major players in the NLP in Finance market include Microsoft (US), IBM (US), Google (US), AWS (US), Oracle (US), SAS Institute (US), Qualtrics (US), Baidu (China), Inbenta (US), Basis Technology (US), Nuance Communications (US), Expert.ai (Italy).
- Published: April 2023
- Price: $ 4950
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AI Vision Market by Vision Software (API, SDK), Vision Platform, Behavioral Analysis, Optical Character Recognition, Spatial Analysis, Image Recognition, Heatmap Analysis, Machine Learning, Deep Learning, CNN, Generative AI – Global Forecast to 2029
The global AI vision market is expected to grow from USD 14.85 billion in 2024 to USD 43.02 billion in 2029, at a compound annual growth rate (CAGR) of 23.7% during the forecast period.The key players NVIDIA Corporation (US), Microsoft Corporation (US), Intel Corporation (US), Alphabet Inc. (US), Amazon.com, Inc. (US), IBM (US), Oracle (US), Cognex Corporation (US), Qualcomm Technologies, Inc. (US), STMicroelectronics (Switzerland).
- Published: January 2025
- Price: $ 4950
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Wireless Display Market by Offering (Hardware, Software & Services), Application ( Consumer, Commercial - Corporate, Education, Healthcare, Signage, Government), Technology Protocols (Miracast, WiDi), and Geography - Global Forecast to 2023
The wireless display market was valued USD 2.86 Billion in 2017 and is expected to reach at USD 5.38 Billion by 2023, growing at a CAGR of 11.1% between 2017 and 2023. In terms of hardware volume in the consumer application, the market is expected to register shipments of 162.6 Million units by 2023. Some of the prominent players in the wireless display market are Google, Inc. (US), Amazon.com, Inc. (US), Apple Inc. (US), Microsoft Corporation (US), Roku, Inc. (US), Lattice Semiconductor (US), NETGEAR, Inc. (US), Cavium, Inc. (US), Actiontec Electronics, Inc. (US), and Belkin International, Inc. (US).
- Published: October 2017
- Price: $ 4950
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Interactive Whiteboard Market by Screen Size (Up to 69", 70"-90", Above 90"), Technology (Infrared, Resistive, Capacitive, Electromagnetic), End User (Education, Corporate, and Government), and Geography - Global Forecast 2025 - 2035
The base year for this report is 2017, and the forecast period considered is between 2018 and 2023. The major factors driving the growth of the interactive whiteboard market includes the trend of gamification in education and corporate sectors, adoption of e-learning and digital classroom solutions, and increased funding from different governments to incorporate IWBs for various end users. Some major companies in the IWB market include Foxconn (Taiwan), Hitachi (Japan), Samsung Display (South Korea), LG Display (South Korea), Panasonic (Japan), NEC (Japan), Ricoh (Japan), Google (US), Cisco (US), Microsoft (US).
- Published: January 2026
- Price: $ 4950
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
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Security Control Room Market by Offering (Display, KVM Switch, Software, Services), Application (Public, Corporate, Industrial Safety), Vertical (Transportation, Utilities & Telecom, Defense, Healthcare), and Region - Global Forecast to 2035
The major drivers for the security control room market are government initiatives, modernized policies, and regulations to increase public security and safety worldwide, as well as the increasing need to keep an eye on criminal activities and forecast natural disasters to avoid huge losses. The security control room ecosystem includes manufacturers and resellers such as ABB (Switzerland), Barco (Belgium), Black Box (US), Harris (US), Motorola Solutions (US), Tyler Technologies (US), Eizo Corporation (Japan), Zetron (US), TriTech Software Systems (US), Hexagon Safety & Infrastructure (US), Christie Digital Systems (US), Superion (US), Electrosonic (US), and SAIFOR Group (Spain).
- Published: January 2026
- Price: $ 4950
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Smart Badge Market by Communication (Contact and ContactLess), Type (With Displays and Without Displays), Application (Government & Healthcare, Corporate, and Retail & Hospitality) and Region (NA, EU, APAC, ROW) - Global Forecast to 2025
The Smart Badge Market is expected to grow from USD 21.1 billion in 2020 to USD 33.8 billion by 2025, at a CAGR of 9.9% during the forecast period. Some of the leading players in this market are Thales Group (Gemalto) (France), ASSA ABLOY AB (HID Global Corporation) (Sweden), Giesecke+Devrient GmbH (Germany), Brady Worldwide, Inc. (US), IDEMIA (France), Evolis (France), Identiv Inc. (US), BEAM (US), AIOI-SYSTEMS CO., LTD. (DISPLAY IT CARD) (Japan), Watchdata (Singapore), and Identita (Canada). The other players operating in the market include Blendology (UK), Squarofumi (China), KONA I Co. Ltd. (South Korea), Proxfinity Inc. (US), Klik (Canada), Global Net Solutions (GNS) (US), CardLogix Corporation (US), MpicoSys Solutions B.V. (Netherlands), AbeeWay (France), and HierStar Ltd. (China).
- Published: March 2020
- Price: $ 4950
- TOC Available:
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