Here are relevant reports on : vr-content-creation-market
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Content Marketing Software Market by Component (Software and Services), Content Type (Social Media, Blogs, Videos, Infographics), Organization Size (SMEs and Large Enterprises), Industry Vertical, and Region - Global Forecast to 2023
MarketsandMarkets expects the global content marketing software market size to grow from USD 4.12 billion in 2018 to USD 9.59 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 18.4% during the forecast period. Major vendors offering content marketing software across the globe include Oracle (US), Adobe (US), Salesforce (US), HubSpot (US), Alma Media (Finland), Curata (US), NewsCred (US), Contently (US), Percolate (US), Sprinklr (US), ScribbleLive (Canada), PathFactory (Canada), Uberflip (Canada), SnapApp (US), OneSpot (US), Skyword (US), Kenscio (India), DivvyHQ (US), Scoop.it (US), BrandMaker (Germany), Mintent (Canada), Kapost (US), Wedia (France), Vendasta (Canada), and Annex Cloud (US). These vendors have adopted various types of organic and inorganic growth strategies, such as new product launches, business expansions, partnerships and collaborations, and mergers and acquisitions, to expand their offerings and further expand their presence in the global content marketing software market.
- Published: October 2018
- Price: $ 4950
- TOC Available:
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Automatic Content Recognition Market by Component, Content, Technology, Applications (Broadcast Monitoring and AD Targeting & Pricing), Deployment Mode, Organization Size, Vertical and Region - Global Forecast to 2027
The automatic content recognition market is projected to reach USD 4.9 billion by 2027, at a CAGR of 16.8% during the forecast period. The major vendors in the global Automatic content recognition market include IBM (US), Microsoft (US), Google (US), Digimarc (US), Apple (US), Nuance Communications (US), ArcSoft (US), ACRCloud (China), Audible Magic (US), KT Corporation (South Korea), Kudelski Group (Switzerland), Gracenote (US), VoiceInteraction (Portugal), VoiceBase (US), Vobile (US), mufin GMBH (Germany), Beatgrid Media BV (Netherlands), Clarifai (US), DataScouting (Greece), ivitec (Germany), Viscovery Pte Ltd (Taiwan), Zapr Media Labs (India), Valossa (Finland), SenseTime (China), Verbit (US), Megvii (China), and SambaTV (US).
- Published: May 2022
- Price: $ 4950
- TOC Available:
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Digital Rights Management Market by Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games, E-Books), DRM Solutions, DRM Services (Consulting, Integration, Operation & Maintenance) - Global Forecast to 2030
The digital rights management market is estimated to be USD 6.72 billion in 2025 and is projected to reach USD 11.05 billion by 2030 at a CAGR of 10.5% from 2025 to 2030. The report profiles key players, such as Adobe Systems (US), Google LLC (US), Microsoft Corporation (US), Apple (US), Oracle (US), IBM (US), Irdeto (Netherlands), OpenText (Canada), Kudelski Group (Switzerland), Sony Corporation (Japan), Verisign Inc (US), Acquia (US), OVH Cloud (France), Fortra (US), Vitrium Systems (Canada), NextLabs (US), and Verimatrix (France).
- Published: July 2025
- Price: $ 4950
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Content Delivery Network Market by Component (Solutions (Web Performance Optimization, Media Delivery, Cloud Security) and Services), Content Type (Static and Dynamic), Provider Type, Application Area and Region - Global Forecast to 2028
The content delivery network market size is projected to reach USD 36.5 billion by 2028, at a CAGR of 10.9% during the forecast period. The major vendors covered in the content delivery network market include Akamai Technologies (US), Microsoft (US), IBM (US), Edgio (US), Google (US), AWS (US), AT&T (US), Cloudflare (US), Lumen Technologies (US), Deutsche Telekom (Germany), Fastly (US), Citrix systems (US), NTT Communications (Japan), Comcast Technologies (US), Rackspace Technology (US), CDNetworks (South Korea), Tata Communications (India), Imperva (US), Broadpeak (France), Quantil (US), StackPath (US), G Core Labs SA (Luxembourg), Tencent Cloud (China), OnApp Limited (UK),EVG Corp (Vietnam), Kingsoft Cloud (China), Bunny.net (Slovenia) and Baishan Cloud (US).
- Published: July 2023
- Price: $ 7150
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Entertainment Content and Goods Market by Music Equipment and Memorabilia, Vinyl Record, Signed Merchandise, Lifestyle and Home Goods, Sporting Equipment, Collectible, Animated Content Creation, Film, TV/OTT and Apparel - Global Forecast to 2030
The entertainment content and goods market is expected to grow from USD 177.64 billion in 2025 to USD 239.52 billion by 2030, at a compound annual growth rate (CAGR) of 6.2% during the forecast period. The Key Players Walt Disney Company (US), Universal Music Group N.V. (Netherlands), Warner Music Group Inc. (US), Sony Music Entertainment (US), Paramount (US), Netflix, Inc. (US), Fanatics Inc. (US), DreamWorks Animation (US), Illumination (US), Amazon.com, Inc. (US), PUMA SE (Germany), New Era Cap (US), Adidas AG (Germany), Merchbar, Inc. (US), and Nike, Inc. (US).
- Published: July 2025
- Price: $ 4950
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Enterprise Content Management Market - 2019 By Types, Application & Geography
- Published: January 2026
- Price: $ 4950
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A Buyers Guide - Selecting a Web Content Management Provider
Today’s companies are vying to effectively address the data explosion. Huge amount of content is being generated on a daily basis in a variety of enterprises, globally. Most enterprises are facing operational issues with content creation, content management, and content distribution. The result of the content explosion is from increasing business complexity, the efforts to enhance quality, mass customization & transformation in global markets, and the variety of systems and applications housing enterprise content.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Vision Processing Unit Market by End-Use Application (Smartphones, ADAS, Camera, Drones, AR/VR Products), Vertical (Consumer Electronics, Automotive, Security and Surveillance), Fabrication Process and Geography – Global Forecast to 2025-2035
The global vision processing unit market was valued at USD 2.67 billion in 2025 and is estimated to reach USD 11.03 billion by 2035, at a CAGR of 17.1% between 2025 and 2035.. Key players in the VPU market include Samsung (South Korea), Movidius (US), Cadence (US), CEVA (US), NXP (The Netherlands), HiSilicon Technologies (China), Google (US), MediaTek (Taiwan).
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Edtech and Smart Classrooms Market by Solution (Projection & Display Systems, Adaptive & Personalized Learning, Assessment & Grading Tools, AR & VR & Simulations), End User (K-12, Higher Education, Vocational Training Centers) - Global Forecast to 2030
The edtech and smart classrooms market is estimated to be worth USD 197.3 billion in 2025 and is projected to reach USD 353.1 billion by 2030 at a CAGR of 12.3% from 2025 to 2030. The report profiles key players, such as Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju’s (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US).
- Published: August 2025
- Price: $ 4950
- TOC Available:
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