Here are relevant reports on : content-analysis-market
-
A Buyers Guide - Selecting a Web Content Management Provider
Today’s companies are vying to effectively address the data explosion. Huge amount of content is being generated on a daily basis in a variety of enterprises, globally. Most enterprises are facing operational issues with content creation, content management, and content distribution. The result of the content explosion is from increasing business complexity, the efforts to enhance quality, mass customization & transformation in global markets, and the variety of systems and applications housing enterprise content.
- Published: March 2026
- Price: $ 4950
- TOC Available:
-
Endpoint Security Market by Solution (Firewall, Patch Management, Web Content Filtering, Antivirus), Service (Professional, Managed), Enforcement Point (Workstations, Mobile Devices, Server, POS Terminal), Vertical, Region - Global Forecast to 2030
The global endpoint security market size is projected to grow from USD 27.46 billion in 2025 to USD 38.28 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 6.3% during the forecast period. Microsoft (US), Palo Alto Networks (US), Trellix (US), CrowdStrike (US), Xcitium (US), Optiv (US), Deep Instinct (US), Securden (India), Morphisec (Israel), Coro (US), IBM (US), Trend Micro (Japan), SentinelOne (US), Sophos (UK), Broadcom (US), Elastic (US), Cybereason (US), Vipre Security (US), Acronis (Switzerland), VMware (US), Blackberry (Canada), ESET (Slovakia), Fortinet (US), Cisco (US), Check Point (Israel), and Kaspersky (Russia) are the key players and other players in the endpoint security market.
- Published: May 2025
- Price: $ 4950
- TOC Available:
-
Messaging Security Market by Solution (Content Filtering, Email Encryption, Data Loss Prevention, Antispam and Antimalware), Service, Mode of Communication (Email Messaging, Instant Messaging), Deployment Mode, Vertical, and Region - Global Forecast to 2022
MarketsandMarkets expects the messaging security market size to grow from USD 2.64 Billion in 2017 to USD 5.50 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 15.8%. Major vendors in the messaging security market include McAfee LLC (US), Cisco Systems, Inc. (US), Trend Micro Incorporated (Japan), Symantec Corporation (US), Proofpoint Inc. (US), Forcepoint (US), Microsoft Corporation (US), Sophos Ltd. (UK), Barracuda Networks Inc. (US), F-Secure Corporation (Finland), Trustwave Holdings, Inc. (US), Mimecast Limited (UK), Check Point Software Technologies Ltd. (Israel), Adaptive Mobile Security Limited (Ireland), GWAVA, Inc. (Canada), GreatHorn, Inc. (US), E-lock (US), Retarus Group (Germany), Clearswift Group (UK), Google Inc. (US), Total Defense Inc. (US), Fortinet, Inc. (US), Panda Security, S.L. (Spain), and SonicWall Inc. (US).
- Published: August 2017
- Price: $ 4950
- TOC Available:
-
Cloud Enterprise Content Management Market by Solution (Document Management, Case Management, Workflow Management, Record Management, and E-Discovery), Service, Deployment Model, Organization Size, Vertical, and Region - Global Forecast to 2022
The cloud Enterprise Content Management (ECM) market size is expected to grow from USD 9.77 Billion in 2017 to USD 34.42 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 28.6%. The major drivers of this market include the growth in the digital content across enterprises, easier access from remote end-points, need for protection of enterprise data against the disaster, and need for regulatory compliances.
- Published: May 2017
- Price: $ 4950
- TOC Available:
-
US Generative AI Market by Software (Foundation Models, Model Enablement & Orchestration Tools, Gen AI SaaS), Modality (Text, Code, Video, Image, Multimodal), Application (Content Management, BI & Visualization, Search & Discovery) - Forecast to 2032
The US generative AI market size is projected to grow from USD 25.78 billion in 2025 to USD 279.44 billion by 2032, at a CAGR of 40.6% during the forecast period.The Key Players include IBM (US), NVIDIA (US), OpenAI (US), Anthropic (US), Meta (US), HPE (US), AMD (US), Oracle (US), Innodata (US), iMerit (US), Salesforce (US), Telus Digital (US), Microsoft (US), Google (US), AWS (US), Adobe (US), Certific (US), Fractal Analytics (US), Tiger Analytics (US), Quantiphi (US), Databricks (US), Dialpad (US), Simplified (US), Hugging Face (US), Persado (US), Copy.AI (US), Synthesis AI (US), Hypotenuse AI (US), Together AI (US), Adept (US), Writesonic (US), Inflection AI (US), Jasper (US), Runway (US), Inworld AI (US), Typeface (US), H2O.ai (US), Speechify (US), Midjourney (US), FireFiles (US), Forethought (US), Character.AI (US), Cursor (US), DeepSeek (US), XAI (US), Abridge (US), Perplexity AI (US), SambaNova (US), Scale AI (US), Labelbox (US), and HQE Systems (US).
- Published: March 2026
- Price: $ 4950
- TOC Available:
-
Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
-
Top 10 Analytics Technologies – by Technology (Analytics-As-A-Service, Streaming Analytics, Edge Analytics, Data Lakes, Social Media Analytics, Predictive Analytics, Security Analytics, High-Performance Data Analytics, Content Analytics, and Video Analytics)
The top 10 analytics technologies market is expected to grow at a significant rate during the forecast period. The growth of this market is propelled by the advent of IoT and proliferation of massive amounts of data through connected devices, increasing focus on competitive insights, need for increased business agility and scalability, and growing volume and variety of business data across industry verticals. This report categorizes the top 10 analytics technologies market on the basis of software, service, data type, business function, application, industry vertical, and region.
- Published: February 2017
- Price: $ 4950
- TOC Available:
-
Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
- TOC Available:
-
Mobile Edge Computing Market by Component (Hardware and Software), Application (Location-Based Services, Video Surveillance, Unified Communication, Optimized Local Content Distribution, Data Analytics), Organization Size and Region - Global Forecast to 2022
The Mobile Edge Computing market is expected to grow from USD 148.2 Million in 2016 to USD 838.6 Million by 2022, at a Compound Annual Growth Rate (CAGR) of 35.2% during the forecast period. The major vendors providing Mobile Edge Computing technology are Adlink Technology Inc. (Taiwan), Advantech Co., Ltd. (Taiwan), Artesyn Embedded Technologies Inc. (California, US), Brocade Communications Systems, Inc. (California, US), Huawei Technologies Co., Ltd. (Shenzhen, China), Juniper Networks, Inc. (California, US), Nokia Corporation (Espoo, Finland), Saguna Networks Ltd. (Israel), Vapor IO, Inc. (Texas, US), and Vasona Networks, Inc. (California, US).
- Published: August 2017
- Price: $ 4950
- TOC Available:
-
Cross Platform and Mobile Advertising Market by Advertising Platform, Solution (Advertising Campaign Solutions, Content Delivery Solutions, and others), by End User, by Vertical, and by Geography - Forecast to 2020
The consumption of mobile media and the integration of cross devices platform continue to grow at a phenomenal rate due to the rapid adoption of mobile and other devices. The next level of advertising is cross-platform advertising that targets on reaching audiences on their desktops and follow them to their smartphones, tablets, and other mobile devices. The table given below highlights the cross-platform and mobile advertising market size. The overall cross-platform and mobile advertising market size is expected to grow from $25.19 Billion in 2015 to $80.45 Billion in 2020, at an estimated CAGR of 26.1%.
- Published: August 2015
- Price: $ 4950
- TOC Available:
Records 21 to 30 of 50