Here are relevant reports on : content-moderation-technology-market
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A Buyers Guide - Selecting a Web Content Management Provider
Today’s companies are vying to effectively address the data explosion. Huge amount of content is being generated on a daily basis in a variety of enterprises, globally. Most enterprises are facing operational issues with content creation, content management, and content distribution. The result of the content explosion is from increasing business complexity, the efforts to enhance quality, mass customization & transformation in global markets, and the variety of systems and applications housing enterprise content.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Endpoint Security Market by Solution (Firewall, Patch Management, Web Content Filtering, Antivirus), Service (Professional, Managed), Enforcement Point (Workstations, Mobile Devices, Server, POS Terminal), Vertical, Region - Global Forecast to 2030
The global endpoint security market size is projected to grow from USD 27.46 billion in 2025 to USD 38.28 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 6.3% during the forecast period. Microsoft (US), Palo Alto Networks (US), Trellix (US), CrowdStrike (US), Xcitium (US), Optiv (US), Deep Instinct (US), Securden (India), Morphisec (Israel), Coro (US), IBM (US), Trend Micro (Japan), SentinelOne (US), Sophos (UK), Broadcom (US), Elastic (US), Cybereason (US), Vipre Security (US), Acronis (Switzerland), VMware (US), Blackberry (Canada), ESET (Slovakia), Fortinet (US), Cisco (US), Check Point (Israel), and Kaspersky (Russia) are the key players and other players in the endpoint security market.
- Published: May 2025
- Price: $ 4950
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Messaging Security Market by Solution (Content Filtering, Email Encryption, Data Loss Prevention, Antispam and Antimalware), Service, Mode of Communication (Email Messaging, Instant Messaging), Deployment Mode, Vertical, and Region - Global Forecast to 2022
MarketsandMarkets expects the messaging security market size to grow from USD 2.64 Billion in 2017 to USD 5.50 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 15.8%. Major vendors in the messaging security market include McAfee LLC (US), Cisco Systems, Inc. (US), Trend Micro Incorporated (Japan), Symantec Corporation (US), Proofpoint Inc. (US), Forcepoint (US), Microsoft Corporation (US), Sophos Ltd. (UK), Barracuda Networks Inc. (US), F-Secure Corporation (Finland), Trustwave Holdings, Inc. (US), Mimecast Limited (UK), Check Point Software Technologies Ltd. (Israel), Adaptive Mobile Security Limited (Ireland), GWAVA, Inc. (Canada), GreatHorn, Inc. (US), E-lock (US), Retarus Group (Germany), Clearswift Group (UK), Google Inc. (US), Total Defense Inc. (US), Fortinet, Inc. (US), Panda Security, S.L. (Spain), and SonicWall Inc. (US).
- Published: August 2017
- Price: $ 4950
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High Content Screening Market by Product & Services (Instrument (Cell Imaging, Analysis System), Consumables (Reagents & Assay Kits, Microplates), Software), Application (Drug Discovery & Development, Toxicology), End User - Global Forecast to 2030
Global high content screening market valued at $1.47B in 2024, reached $1.52B in 2025, and is projected to grow at a robust 7.5% CAGR, hitting $2.19B by 2030. Market growth in the Asia Pacific can be attributed to the increased pharmaceutical and biotechnology investments and the rising demand for personalized medicine.
- Published: April 2025
- Price: $ 4950
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Cloud Enterprise Content Management Market by Solution (Document Management, Case Management, Workflow Management, Record Management, and E-Discovery), Service, Deployment Model, Organization Size, Vertical, and Region - Global Forecast to 2022
The cloud Enterprise Content Management (ECM) market size is expected to grow from USD 9.77 Billion in 2017 to USD 34.42 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 28.6%. The major drivers of this market include the growth in the digital content across enterprises, easier access from remote end-points, need for protection of enterprise data against the disaster, and need for regulatory compliances.
- Published: May 2017
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
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Vendor Neutral Archives (VNA) Market by Delivery Mode (On-Premise, Hybrid), Procurement Model (Departmental, Multi-departmental), Content (DICOM, Non-DICOM), Vendor & by End User - Forecast to 2019
Medical image volumes continue to grow exponentially, and so does the complexity associated with them. Additionally, the need for sharing the information has become crucial in the healthcare IT industry in order to achieve meaningful use of the healthcare data. Traditionally, PACS served as the key information system for management of medical images. However, a major disadvantage of PACS is that it cannot interoperate across other departments in a healthcare enterprise. This resulted in the creation of data silos. The need for Vendor Neutral Archives (VNA) emerged as a result of these data silos and decoupling of archives from PACS became a logical need for healthcare organizations. The concept central to a VNA is that this interoperability is achieved through a vendor-agnostic approach, that is, the VNA acquires data from any PACS, irrespective of PACS vendor.
- Published: March 2026
- Price: $ 4950
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Network API Market by API Type (Device Status, Identity, Location, Network Performance), Application (IoT, Priority Communication, Anti-fraud, Entertainment & Content Distribution, Enterprise IT, Autonomous Vehicles), Vertical - Global Forecast to 2030
The network API market is projected to expand from USD 1.96 billion in 2025 to USD 6.13 billion by 2030, at a CAGR of 25.7% during the forecast period. The report profiles key players such as Ericsson (Sweden), Nokia (Finland), Cisco (US), Microsoft (US), T-Mobile (US), AT&T (US), Orange (France), Deutsche Telekom (Germany), Vodafone (UK), Telefonica (Spain), Singtel (Singapore), Telstra (Australia), Huawei (China), Oracle (US), Bharti Airtel (India), and Infobip (Croatia).
- Published: September 2025
- Price: $ 4950
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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US Generative AI Market by Software (Foundation Models, Model Enablement & Orchestration Tools, Gen AI SaaS), Modality (Text, Code, Video, Image, Multimodal), Application (Content Management, BI & Visualization, Search & Discovery) - Forecast to 2032
The US generative AI market size is projected to grow from USD 25.78 billion in 2025 to USD 279.44 billion by 2032, at a CAGR of 40.6% during the forecast period.The Key Players include IBM (US), NVIDIA (US), OpenAI (US), Anthropic (US), Meta (US), HPE (US), AMD (US), Oracle (US), Innodata (US), iMerit (US), Salesforce (US), Telus Digital (US), Microsoft (US), Google (US), AWS (US), Adobe (US), Certific (US), Fractal Analytics (US), Tiger Analytics (US), Quantiphi (US), Databricks (US), Dialpad (US), Simplified (US), Hugging Face (US), Persado (US), Copy.AI (US), Synthesis AI (US), Hypotenuse AI (US), Together AI (US), Adept (US), Writesonic (US), Inflection AI (US), Jasper (US), Runway (US), Inworld AI (US), Typeface (US), H2O.ai (US), Speechify (US), Midjourney (US), FireFiles (US), Forethought (US), Character.AI (US), Cursor (US), DeepSeek (US), XAI (US), Abridge (US), Perplexity AI (US), SambaNova (US), Scale AI (US), Labelbox (US), and HQE Systems (US).
- Published: March 2026
- Price: $ 4950
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