Here are relevant reports on : gaming-smartphone-market
-
True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: January 2026
- Price: $ 4950
- TOC Available:
-
Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
- TOC Available:
-
Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
-
Community Cloud Market (By Components [Server, Storage Devices, Network Equipments], By Verticals [Healthcare, Finance, Government, Transport and Logistics, Gaming, Education]) - Global Advancements, Market Forecasts and Analysis (2013 - 2018)
In the recent years, there has been a substantial demand of cloud services in the marketplace across verticals. The demand had been surging in industries that relay huge amount of data for high performance computing applications and services. Further, security services, reduced infrastructure and operational cost provided by the cloud leaders have increased cloud services demand.
- Published: August 2013
- Price: $ 4950
- TOC Available:
-
Mobile, PC & Console Gaming & Animation (by Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Global Advancements, Business Models, Market Forecasts & Analysis (2012 - 2016)
Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation. The U.S. leads the market for animation patents, due to wide scope and demand for locally generated animation content, and the presence of top industry players such as Disney and DreamWorks. There is a huge demand for 3D animation across the globe, and most of the animation industry players such as Disney Enterprises Inc, Adobe Systems Incorporated, and Sony Corporation are trying to grab a share of the 3D market.
- Published: November 2011
- Price: $ 4950
- TOC Available:
-
Military Simulation and Training Market by Application (Army, Aviation, Naval), Type (Live, Virtual, Constructive), Platform (Land, Maritime, Airborne), Solution, Environment (Synthetic, Gaming), Technology, and Region - Global Forecast
The Military Simulation and Training market size is projected to reach USD 12.2 billion by 2027, at a CAGR of 5.6% during the forecast period. This region is expected to lead the market from 2021 to 2026, owing to increased investments and the adoption of advanced military simulators for all the platforms by countries in this region. The presence of prominent manufacturers and integrators of these Military Simulation and Training, including Lockheed Martin (US), Northrop Grumman (US), L3Harris Technologies, Inc. (US), and Raytheon Technologies (US), is also expected drive the market in the region over the forecast period.
- Published: April 2022
- Price: $ 4950
- TOC Available:
-
Graphic Processor Market by Type (Dedicated Graphics Card, Integrated Graphics Solutions, Hybrid Solutions), Applications (Smartphones, Tablets and Notebooks, Workstations, Gaming PC, Media and Entertainment), and Geography – Forecasts to 2020
Graphic processors are devices used for the purpose of accelerating a wide range of tasks right from drawing a simple text and graphic on a computer to designing and analyzing complex three-Dimensional (3D) models. The earliest applications that contributed to the development and evolution of graphic processors were computer-aided design (CAD) and flight simulation. Early graphics processing focused on controlling an analog vector display to trace the outline of the shape of an object with the help of an electron beam. This was followed by the development of algorithms to project a 3D object representation on to a two-dimensional (2D) plane and simulate its linear perspective. The modern graphic processors have evolved since then with the introduction of 3D add-in cards, followed by the widespread adoption of 64-bit operating systems and affordable personal computers.
- Published: January 2026
- Price: $ 4950
- TOC Available:
-
Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020
Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.
- Published: July 2015
- Price: $ 4950
- TOC Available:
-
Anti-money Laundering (AML) Market by Offering (Solutions (KYC/CDD & Sanctions Screening, Transaction Monitoring, Case Management & Reporting)), End User (Banks & Financial Institutes, Insurance, Gaming & Gambling), and Region - Global Forecast to 2030
The global AML market size is projected to grow from USD 4.13 billion in 2025 to USD 9.38 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 17.8% during the forecast period. LexisNexis (US), Oracle (US), FIS (US), Fiserv (US), Jumio (US), NICE Actimize (US), SAS Institute (US), GB Group PLC (UK), FICO (US), ACI Worldwide (US), Experian (Ireland), Wolters Kluwer (Netherlands), Transunion (US), ComplyAdvantage (UK), Friss (Netherlands), Nelito Systems (India), Comarch (Poland), Allsec Technologies (India), Dixtior (Portugal), Temenos (Switzerland), TCS (India), Featurespace (UK), Feedzai (Portugal), Napier AI (UK), Tier1 Financial Solutions (Canada), Finacus Solutions (India), SymphonyAI (US), IDMERIT (US), IMTF (Switzerland), Innovative Systems (US), Sedicii (Ireland), Trulioo (Canada), NameScan (Australia), DataVisor (US), and Gurucul (US) are the key players and other players in the AML market.
- Published: May 2025
- Price: $ 4950
- TOC Available:
-
Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030
The global smart glasses market is expected to grow from USD 19.7 billion by 2026 to USD 4,129.3 million by 2030, at a compound annual growth rate (CAGR) of 29.4% during the forecast period. The key players Meta (US), EssilorLuxottica (France), Seiko Epson Corporation (Japan), Amazon.com, Inc. (US), TCL Electronics Holdings Limited (China), Vuzix (US), Lenovo (China), LUCYD EYEWEAR (US), Xiaomi (China), and Huawei Investment & Holding Co., Ltd. (China).
- Published: September 2024
- Price: $ 4950
- TOC Available:
Records 21 to 30 of 50