Here are relevant reports on : corporate-wellness-market
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Lecture Capture Systems Market by Solution (Hardware and Software), End-User (Educational Institution and Corporate), Service Type (Professional, Training, and Integration & Maintenance), Deployment Model, and Region - Global Forecast to 2022
The global lecture capture systems market size is expected to grow from USD 2.24 Billion in 2017 to USD 9.39 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 33.19%. Some of the major vendors in the lecture capture systems market are Kaltura, Inc. (US), Echo360, Inc. (US), Panopto (US), Sonic Foundry, Inc. (US), VBrick (US), YuJa Corporation (US), McGraw-Hill Education, Inc. (US), Crestron Electronics, Inc. (US), VIDIZMO LLC (US), UbiCast (France), Telestream, LLC (US), Qumu (US), TechSmith Corporation (US), Cattura Video (US), ShareStream LLC (US), Polycom, Inc. (US), Cisco Systems, Inc. (US), TELTEK Video Research (Spain), Epiphan Systems, Inc. (Canada), PowerCreator Info & Tech Co., Ltd. (China), Winnov, Inc. (US), Lumens Digital Optics, Inc. (Taiwan), Matrox (Canada), and HABOOK Information Technology, Inc. (Taiwan).
- Published: July 2017
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Industrial Cannabis Market by Compound Type (THC-dominant, CBD-dominant, Balanced THC & CBD), Product Type (Flowers/Buds, Oil/Tinctures, Edibles, Topicals, Other Product Types), Application (Medical Use, Recreational Use, Industrial Use, Nutraceutical & Wellness Use, Cosmetics & Personal Care Use), Source (Hemp, Marijuana) and Region - Global Forecast to 2030
The cannabis market is projected to grow from USD 72.83 billion in 2025 to USD 125.76 billion by 2030, at a CAGR of 11.5% during the forecast period. The report profiles key players such as Canopy Growth Corporation (Canada), Curaleaf (US), Cresco Labs (US), Green Thumb Industries (GTI) (US), Tilray Brands (US), Aurora Cannabis Inc. (Canada), Trulieve (US), Medmen (US), Blüm Holdings Inc. (US), Organigram Global (Canada), Terrascend (US), Village Farms International Inc. (US), Verano (US), The Cronos Group (Canada), and Medical Marijuana, Inc. (US).
- Published: July 2025
- Price: $ 4950
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Sensor Market in Consumer Healthcare by Application (Patient Monitoring, Therapeutic, Handheld and Homecare, & Fitness and wellness), Sensor Type (Blood Pressure Sensor, Temperature Sensor, Image sensor, Heart rate sensor, Touch Sensor & Motion Sensor) & by Geography - Analysis & Forecast to to 2013 - 2020
Sensing devices are in heavy demand due to their functional capabilities such as processing, data fusion, communication, integration, and control in various applications. The concepts such as home diagnostics and home and remote monitoring are being commercialized with the development in the healthcare equipment such as portability, reduced size, and low-cost architecture facilitating disposable equipment.
- Published: June 2014
- Price: $ 4950
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Blood Glucose Monitor Market by Product Type (Self blood glucose monitoring, Professional point of care), Application (Diabetes management, Health & Wellness Monitoring), Test site (Fingertip, Upper arm), End User (Self/Homecare) - Global Forecast to 2030
The global blood glucose monitoring system market, valued at US$15.16 billion in 2024, stood at US$16.46 billion in 2025 and is projected to advance at a resilient CAGR of 9.1% from 2024 to 2030, culminating in a forecasted valuation of US$25.41 billion by the end of the period. Advances in glucose monitoring technologies, including continuous glucose monitors (CGMs) and smart self-monitoring devices, enable higher accuracy, real-time data, and improved patient convenience compared to traditional methods.
- Published: November 2025
- Price: $ 4950
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Gamification in Education Market by Offering (Software and Services), Deployment Mode (Cloud and On-Premises), End User (Academic (K12 and Higher Education) and Corporate Training (SMEs and Large Enterprises)), and Region - Global Forecast to 2023
The gamification in education market is projected to grow from USD 450 million in 2018 to USD 1,800 million by 2023, at a Compound Annual Growth Rate (CAGR) of 32.0% from 2018 to 2023. The major factors driving the growth of the gamification in education market are the increasing adoption of digital learning and growing cloud adoption among organizations to motivate learners to adopt web-based gamification solutions. Key players such as Bunchball (US), Cognizant (US), Google (US), Microsoft (US), D2L (Canada) and Classcraft Studios (Canada), along with several startups, are offering gamification software and services to cater the requirements of their customers.
- Published: March 2019
- Price: $ 4950
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US Power Rental Market by Fuel Type (Diesel, Gas, Other Fuel Types), Equipment, and End User (Utilities, Oil & Gas, Metals & Mining, Manufacturing, Construction, IT & Data Centers, Corporate & Retail, Events, Others) - Forecast to 2030
US Power Rental Market
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Interactive Display Market Size, Share & Industry Trends Growth Analysis Report by Product (Interactive Kiosk, Whiteboard, Table, Video Wall, Monitor), Technology (LCD, LED, OLED), Panel Size, Panel Type (Flat, Flexible, Transparent), Vertical (Retail, Corporate) and Geography - Global Forecast to 2029
The global interactive display market is expected to grow from USD 12.5 billion in 2024 to USD 16.9 billion by 2029, at a compound annual growth rate (CAGR) of 6.3% during the forecast period.The key players SAMSUNG (South Korea), LG DISPLAY CO., LTD. (South Korea), BOE Technology Group Co., Ltd. (China), Panasonic Corporation (Japan), LEYARD (China), SHARP CORPORATION (Japan), Elo Touch Solutions, Inc. (US), Crystal Display Systems Ltd (UK), ViewSonic Corporation (US), AUO Corporation (Taiwan).
- Published: January 2024
- Price: $ 4950
- TOC Available:
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Digital Banking Platforms Market by Component (Platforms and Services), Banking Type (Retail Banking, Corporate Banking, and Investment Banking), Banking Mode (Online Banking and Mobile Banking), Deployment Type, and Region - Global Forecast to 2026
The global Digital Banking Platforms market size is expected to reach USD 13.9 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 11.3% during the forecast period. Key and innovative vendors in Digital Banking Platforms market are Alkami (US), Apiture (US), Appway (Switzerland), Backbase (Netherlands), BNY Mellon (US), CR2 (Ireland), EdgeVerve (India), ebankIT (England), Finastra (UK), Fiserv (US), Intellect Design Arena (India), Mambu (Germany), MuleSoft (US), nCino (US), NCR (US), NETinfo (Cyprus), Oracle (US), SAP (Germany), Sopra Banking Software (France), TCS (India), Technisys (US), Temenos (Switzerland), TPS (Pakistan), Velmie (US), and Worldline (France).
- Published: September 2021
- Price: $ 4950
- TOC Available:
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Video as a Service Market by Application (Corporate Communication, Training and Development, and Marketing and Client Engagement), Cloud Deployment Mode, Vertical (Healthcare and Life Sciences and BFSI), and Region - Global forecast to 2026
The global VaaS market size is expected to grow USD 6.2 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 8.7% during the forecast period. Major vendors in the VaaS market include Microsoft (US), Zoom (US), Cisco (US), Adobe (US), Avaya (US), Google (US), AWS (US), Poly (US), LogMeIn (US), and RingCentral (US).
- Published: February 2021
- Price: $ 4950
- TOC Available:
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