Here are relevant reports on : immersive-technologies-in-sports-market
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AI in Sports Market by Solutions (Performance Analytics, Player Monitoring, Broadcast Management), Technology (Generative AI and Other AI), and End User (Sports Associations, Sports Teams) - Global Forecast to 2030
The AI in Sports market is projected to reach USD 2.61 billion by 2030 at a compound annual growth rate (CAGR) of 16.7% during the forecast period. The major vendors covered in the AI in Sports market are Cisco (US), IBM (US), Intel (US), Microsoft (US), AWS (US), SAP SE (Germany), Ericsson (Sweden), Oracle (US), Stats Perform (US), Tech Mahindra (India), Sportradar AG (Switzerland), HCL Technologies (India), Extreme Networks (US), Salesforce (US), SAS Institute (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AI in Sports market.
- Published: November 2024
- Price: $ 4950
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Petroleum Fuel Optimization Technologies Market - By Technologies and Geography: Trends & Forecasts to 2019
- Published: March 2026
- Price: $ 4950
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Live Entertainment Market by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
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Player Tracking Market by Component, Solution (Wearables, Opticals, Application-Based), End User (Individual Sports, Team Sports), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), and Region - Global Forecast to 2023
MarketsandMarkets expects the global player tracking market size to grow from USD 2.1 billion in 2018 to USD 7.3 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 27.8% during the forecast period. The major growth drivers of the market are increasing amount of on-field data and growing demand for real-time data access. Player tracking solutions, such as optical and application-based can also be used to gain intelligence by monitoring competitor’s player performance. The broadcasters use data from optical sports tracking solution to provide exciting stories for viewers with fully virtual replays where the 3D animation recreate player movements. Catapult, STATSports, and ChyronHego are a few companies that offer player tracking solutions in team sports.
- Published: April 2019
- Price: $ 4950
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Artificial Grass Market by Installation (Flooring, Wall Cladding), Fiber Base Material (Polyethylene, Polypropylene, Nylon), Application (Contact Sports, Non-contact Sports, Leisure, Landscaping), Infill Material, and Region - Global Forecast to 2022
The artificial grass market is estimated to be valued at USD 3.20 Billion in 2017 and is projected to reach USD 4.45 Billion by 2022, at a CAGR of 6.8% during the forecast period. The market is driven by factors such as increased applications in the landscaping segment, recycling of artificial grass pitches, and development of different solutions for producing infill materials and yarn technology. This report includes a study of the marketing and development strategies, along with the product portfolios of the leading companies. It includes the profiles of leading companies such as DowDuPont (US), Tarkett (France), Controlled Products (US), Shaw Industries Group (US), and Victoria PLC (UK). Other players include Act Global (US), SportGroup (Germany), TigerTurf (New Zealand), SIS Pitches (UK), Matrix Turf (US), Nurteks Hali (Turkey), Soccer Grass (Brazil), Limonta (Italy), Sportlink (Brazil), and El Espartano (Argentina).
- Published: April 2018
- Price: $ 4950
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Telepresence (Videoconferencing) Market by Component (Hardware, Software and Service), System Type (immersive Telepresence, Personal Telepresence, Holographic Telepresence, and Robotic Telepresence), Industry, and Geography - Global Forecast to 2022
The global telepresence market is expected to reach USD 2.63 Billion by 2022 at a CAGR of 19.6% during the forecast period. In this report, 2015 has been considered as the base year, and the period from 2016 to 2022 has been considered as the forecast period for the study of the telepresence market. The objective of the study of this report is to define, describe, and forecast the global telepresence market on the basis of system type, component & service, industry, and geography.
- Published: July 2016
- Price: $ 4950
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Edge Data Center Market by Component (Edge Hardware (Servers, Gateways, Sensors, Devices), Edge Software (Data Management)), Edge Application (Edge AI & Inference, Real-time Processing & Control, Immersive & Interactive Experiences) - Forecast to 2030
The global edge data center market is projected to rise from USD 50.86 billion in 2025 to USD 109.20 billion by 2030, registering a CAGR of 16.5% during the forecast period. The major players in the edge data center market include HPE (US), Dell Technologies (US), Cisco (US), Supermicro (US), IBM (US), Nvidia (US), Huawei (China), and Broadcom (US).
- Published: September 2025
- Price: $ 4950
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Immersive VR Market Size, Share and Trends by Head-Mounted Displays (HMDs), Gesture Tracking Devices, Display Walls & Projectors, Sensors, Semiconductor Components, Position & Room Trackers, Displays and Cameras - Global Forecast to 2029
The global immersive VR market size is expected to grow from USD 10.1 billion in 2024 to USD 34.9 billion by 2029, at a compound annual growth rate (CAGR) of 28.0% during the forecast period.The key players Meta (US), Sony Group Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), and Apple, Inc. (US).
- Published: September 2024
- Price: $ 4950
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Immersive Simulator Market by Simulation Environment (Console Operator, Field Operator), Offering (Hardware, Software & Services), Application (Training, Product Development, Emergency Services), Industry, and Geography - Global Forecast to 2022
The immersive simulator market is estimated to be worth USD 11.44 Billion by 2022, at a CAGR of 35.13% between 2016 and 2022. The growth of this market is majorly driven by the increasing applications in the medical industry, risk mitigation in oil and gas industries through training in immersive simulator, and ability to transfer knowledge quickly through training in immersive simulator
- Published: November 2016
- Price: $ 4950
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Immersive Analytics Market by Offering (Hardware, Solutions, Services), End-use Industry (Healthcare, Construction, Automotive & Transportation, Media & Entertainment), Application, and Region - Global Forecast to 2028
The immersive analytics market size is projected to reach USD 6.7 billion by 2028, at a CAGR of 51.7% during the forecast period. The major players in the immersive analytics market are IBM (US), Microsoft (US), SAP (Germany), Google (US), TIBCO (US), HPE (US), Magic Leap (US), Accenture (Ireland), HTC (Taiwan), Meta (US), Tableau (US), Kognitiv Spark (Canada), Aventior (US), Immersion Analytics (US), BadVR (US), Virtualitics (US), Softcare Studios (Italy), JuJu Immersive (UK), ARSOME Technology (US), Varjo (Finland), Cognitive3D (Canada), SenseGlove (Netherlands), DPVR (China), PICO (US), Reply (Italy). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions to expand their footprint in the immersive analytics market.
- Published: May 2023
- Price: $ 4950
- TOC Available:
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