Here are relevant reports on : music-rights-management-market
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Healthcare Content Management System Market by Traditional and Emerging Solutions (Document Management, Web Content Management, Digital Rights Management, Rich Media, Social Media Management, Enterprise Mobility, Data Records) - Global Forecast to 2019
The healthcare content management system market was $318.2 million in 2013 and is estimated to to reach $715.4 million in 2019. The developed countries such as Europe and the U.S. are expected to witness steady demand for healthcare content management system solutions in the forecast period. Asia-Pacific on the other hand will witness significant growth especially in Australia, India and China.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Information Rights Management Market by Component (Solutions (Integrated with EFSS & Integrated with DLP) and Services), Organization Size (SMEs & Large Enterprises), Deployment Type (On-premises & Cloud), Vertical, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the information rights management market to grow from USD 913.5 Million in 2018 to USD 1,885.5 Million by 2023, at a Compound Annual Growth Rate (CAGR) of 15.6% during the forecast period. The major factors driving the information rights management market growth are the increasing concerns about information loss and theft, the upward trends of Bring Your Own Device (BYOD) and enterprise mobility, and stringent regulations and compliance. The key players in the information rights management market include include Adobe (US), Microsoft (US), Oracle (US), Seclore (US), Vaultize (US), NextLabs (US), OpenText (Canada), Vitrium (Canada), Citrix (US), Copyright Clearance Center (US), Intralinks (US), Locklizard (UK), Sealpath (Spain), TransPerfect (US), Vera Security (US), Covertix (Israel), FinalCode (US), Fasoo (US), FileOpen (US), GigaTrust (US), InfoSaaS (England), Network Intelligence (India), Skyhigh (US), Traxion (Netherlands), and Trunomi (US).
- Published: April 2018
- Price: $ 4950
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Digital Rights Management Market by Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games, E-Books), DRM Solutions, DRM Services (Consulting, Integration, Operation & Maintenance) - Global Forecast to 2030
The digital rights management market is estimated to be USD 6.72 billion in 2025 and is projected to reach USD 11.05 billion by 2030 at a CAGR of 10.5% from 2025 to 2030. The report profiles key players, such as Adobe Systems (US), Google LLC (US), Microsoft Corporation (US), Apple (US), Oracle (US), IBM (US), Irdeto (Netherlands), OpenText (Canada), Kudelski Group (Switzerland), Sony Corporation (Japan), Verisign Inc (US), Acquia (US), OVH Cloud (France), Fortra (US), Vitrium Systems (Canada), NextLabs (US), and Verimatrix (France).
- Published: July 2025
- Price: $ 4950
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Intellectual Property Rights & Royalty Management Market by Solution (Standalone and Integrated), Deployment Mode (On-Premises and Cloud/Hosted), Organization Size (Large Enterprise and SMEs), Vertical, & Region - Global Forecast to 2021
The intellectual property rights & royalty management is estimated to grow from USD 4.28 Billion in 2016 to USD 12.68 Billion by 2021, at a CAGR of 24.2% from 2016 to 2021. The major forces driving the intellectual property rights & royalty management are increasing need for protection of IP assets from duplicity & monetizing the assets and continue need for the upgradation of IP rights & royalty solution from user.
- Published: August 2016
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
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Esports Market by Revenue Streams (Media Rights (Subscription & Online Advertisement), Tickets and Merchandise, Sponsorship & Direct Advertisement, and Publisher Fees), and Geography (North America, Europe, APAC, and RoW) - Global Forecast to 2035
The market is mainly driven by the increasing popularity of video games and growing awareness about esports. The esports ecosystem comprises companies such as Modern Times Group (Sweden), Activision Blizzard (US), FACEIT (UK), Total Entertainment Network (US), Gfinity (UK), Turner Broadcasting System (US), CJ Corporation (South Korea), Valve Corporation (US), Tencent (China), and Electronic Arts (EA) (US). This report also covers the following prominent players: Hi-Rez Studios (US), KaBuM (Canada), Wargaming Public (Cyprus), Rovio Entertainment (Finland), GungHo Online Entertainment (Japan), and Alisports (China). Online streaming companies such as YouTube(US), Twitch (US), Facebook (US), and Beyond the Summit (BTS) (US).
- Published: March 2026
- Price: $ 4950
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True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: March 2026
- Price: $ 4950
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Live Entertainment Market by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
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Virtual Production Market by Hardware, Software, Rental Services, Pre-production, Production, Post-production, Movies, Television Series, Commercial Advertisements, Online Videos, Events, Theatres, Music Concerts - Global Forecast to 2030
The virtual production market is expected to grow from USD 2.10 billion in 2025 to USD 8.76 billion by 2030, at a compound annual growth rate (CAGR) of 33.1% during the forecast period. The Key Players Sony Group Corporation (Japan), NEP Group, Inc. (US), Nikon Corporation (Japan), Adobe (US), PRG (US), ROE Visual (US), Autodesk Inc. (US), NVIDIA Corporation (US), Epic Games (US), and Perforce (US).
- Published: August 2025
- Price: $ 4950
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Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global computational creativity market size to grow from USD 204 million in 2018 to USD 685 million by 2023, at a Compound Annual Growth Rate (CAGR) of 27.4% during 2018–2023. Major growth drivers for the market include automation of creative tasks and adoption of computational creativity solutions which would improve the creative process. Major vendors in the global computational creativity market include IBM (US), Google (US), Microsoft (US), Adobe (US), Amazon Web Services (US), Autodesk (US), Jukedeck (UK), HUMTAP (US), Amper Music (US), ScriptBook (Belgium), B12 (US), The Grid (US), Canva (Australia), Hello Games (UK), IntegraPay (Australia), B12 (US), Lumen5 (Canada), Skylum (US), Logojoy (Canada), Runway (US), Avia (Luxembourg), Prisma Labs (US), Object AI (Hong Kong), Firedrop (UK), Obvious (France), Automated Creative (UK), and Cyanapse(UK).
- Published: November 2018
- Price: $ 4950
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