Here are relevant reports on : education-training-market
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Digital Education Market by Learning Model (Self-paced, Blended, Microlearning, Adaptive, Mobile), Course Type (Academic, Test Preparation, Professional Certification & Skill Development, Vocational Training, Corporate Training) - Global Forecast to 2030
The digital education market is projected to grow from USD 32.36 billion in 2025 to USD 95.70 billion by 2030 at a compound annual growth rate (CAGR) of 24.2% during the forecast period. Some of the digital education vendors are Udemy (US), Coursera (US), LinkedIn Learning (US), Pluralsight (US), edX (US), Udacity (US), Intellipaat (India), Swayam (India), Veranda Learning (India), and Alison (Ireland).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Patient Access Solutions Market by Product & Service (Training, Education, Medical Necessity, Pre-certification), Delivery Mode (Web & Cloud, On premise), End User (Providers, Healthcare BPO Service Providers) - Global Forecast to 2027
The global patient access solutions market is primed to transition from $1.9 billion in 2022 to $2.9 billion by 2027, showcasing a strong CAGR of 8.9%. The factors driving market growth include the need to maintain regulatory compliance, rising need to curtail healthcare costs, rising importance of denials management. However, dearth of skilled IT professionals, and high deployment costs is challenging the growth of the global patient access solutions market to a certain extent.
- Published: August 2022
- Price: $ 4950
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Cybersecurity Market by Solution Type (IAM, Firewall & VPN, Log Management & SIEM, Antivirus/Antimalware), Service (Professional (Risk & Threat Assessment, Training & Education), Managed), Security Type (Cloud, Application) - Global Forecast to 2030
The global cybersecurity market size is projected to grow from USD 227.59 billion in 2025 to USD 351.92 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 9.1% during the forecast period. IBM (US), Cisco (US), Microsoft (US), Palo Alto Networks (US), Fortinet (US), Check Point (Israel), Trellix (US), Trend Micro (Japan), Rapid7 (US), Google (US), Cloudflare (US), Proofpoint (US), F5 (US), Gen Digital (US), CrowdStrike (US), CY4GATE (Italy), Broadcom (US), SentinelOne (US), OpenText (Canada), Accenture (Ireland), CyberArk (US), Zscaler (US), NETSCOUT (US), Dell Technologies (US), Netskope (US), Okta (US), Akamai (US), HPE (US), Atos (France), AWS (US), Oracle (US), Commvault (US), Zebra Technologies (US), F Secure (Finland), Imperva (US), Teledyne FLIR (US), Allegion (US), Arista (US), Databricks (US), Snowflake (US), Qualys (US), Forcepoint (US), McAfee (US), Sophos (UK), Nozomi Networks (US), Illumio (US), Seclore (US), Varonis (US), Tenable (US), Yubico (US), Fastly (US), and Trustwave (US) are among the key players and other major players in the cybersecurity market.
- Published: June 2025
- Price: $ 7150
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Cognitive Assessment and Training Market by Component, Organization Size, Application (Clinical Trials, Learning, and Research), Vertical (Healthcare and Life Sciences, Education, and Corporate), and Region - Global Forecast to 2025
The cognitive assessment and training market is projected to reach USD 11.4 billion by 2025, at a CAGR of 29.3% during the forecast period. The cognitive assessment and training vendors have implemented various types of organic as well as inorganic growth strategies, such as new product launches, product upgradations, partnerships and agreements, business expansions, and mergers and acquisitions to strengthen their offerings in the market. The major vendors in the global cognitive assessment and training market include Cambridge Cognition (UK), Cogstate (US), Quest Diagnostics (US), Signant Health (US), Total Brain (US), Pearson (UK), Philips (Netherlands), MedAvante-ProPhase (US), CogniFit (US), ERT (US), VeraSci (US), BrainCheck (US), MeritTrac (India), Berke (US), Neurotrack (US), BrainWare (US), Lumosity (US), The Brain Workshop (UAE), ImPACT Applications (US), Savonix (US), Winterlight Labs (Canada), Aural Analytics (US), Unmind (UK), Kernel (US), and Altoida (US). The study includes an in-depth competitive analysis of these key players in the Cognitive assessment and training market with their company profiles, recent developments, and key market strategies.
- Published: October 2020
- Price: $ 7150
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Edtech and Smart Classrooms Market by Solution (Projection & Display Systems, Adaptive & Personalized Learning, Assessment & Grading Tools, AR & VR & Simulations), End User (K-12, Higher Education, Vocational Training Centers) - Global Forecast to 2030
The edtech and smart classrooms market is estimated to be worth USD 197.3 billion in 2025 and is projected to reach USD 353.1 billion by 2030 at a CAGR of 12.3% from 2025 to 2030. The report profiles key players, such as Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju’s (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US).
- Published: August 2025
- Price: $ 4950
- TOC Available:
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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IoT Professional Services Market by Service type (IoT consulting, IoT Infrastructure, System Designing and Integration, Support and Maintenance, Education and Training), Organization Size, Deployment Type, Application & Region - Global Forecast to 2027
The global IoT professional services market is projected to reach USD 158.9 billion by 2027, growing at a CAGR of 6.4% during the forecast period. Major vendors operating in the IoT Professional services market include Accenture (Ireland), Atos (France), IBM (US), Cognizant (US), DXC Technology (US), Deloitte (UK), Capgemini (France), TCS (India), NTT DATA (Japan), Infosys (India), AT&T (US), Wipro (India), General Electric (US), Honeywell (US), Oracle (US), HCL Technologies (India), EY (UK), Unisys (US), Vodafone (UK), Tech Mahindra (India), Happiest Minds (India), Mindtree (India), Prodapt (India), Siemens Advanta Consulting ( Germany), ORBCOMM (US), PureSoftware (India), Velvetech (US), Jaarvis (Australia), Eseye (UK), Cuelogic (US).
- Published: November 2022
- Price: $ 4950
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Convergent Billing Market by Solution (Customer Relationship Management, Settlement and Payment Management, Voucher Management, Mediation), and by Modes (Managed Services, Consulting Services, Training and Education) - Global Forecast to 2019
Convergent Billing is a unique solution to the various problems faced by the Communications Services Provider (CSP). This solution has completely revolutionized the telecom industry as it promises to reduce the customer churn and cost for the CSPs. The Convergent Billing market is expected to grow from $2.86 billion in 2014 to $7.88 billion by 2019, at an estimated Compound Annual Growth Rate (CAGR) of 22.2% from 2014 to 2019.
- Published: September 2014
- Price: $ 4950
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Middle East Cybersecurity Market by Solution Type (IAM, Firewall & VPN, Log Management & SIEM, Antivirus/Antimalware), Service (Professional (Risk & Threat Assessment, Training & Education), Managed)), Security Type (Cloud, Application) - Forecast to 2030
The Middle East cybersecurity market is projected to grow from USD 16.75 billion in 2025 to USD 26.04 billion by 2030, with a CAGR of 9.2% during this forecast period. The report profiles key players and other players such as Palo Alto Networks (US), IBM (US), Check Point (US), Cisco (US), Fortinet (US), Trend Micro (Japan), CrowdStrike (US), CPX (UAE), sirar by stc (Saudi Arabia), SITE (Saudi Arabia), Help AG (UAE), Mandiant (US), Eviden (Atos) (France), Trellix (US), SOCRadar (US), SAMI-AEC (Saudi Arabia), Paramount Computer Systems (UAE), Malwarebytes (US), Edge Group (UAE), Taqnia Cyber (Saudi Arabia), Gulf Business Machine (GBM) (UAE), Protiviti (US), Forescout (US), LogRhythm (US), Sophos (UK), Secureworks (US), McAfee (US), Cato Networks (Israel), Cyble (US), Group-IB (Singapore), Cyberani (Saudi Arabia), Recorded Future (US), KELA (Israel), Sejel Tech (Saudi Arabia), ValueMentor (UAE), MoroHub (UAE), CyberSec Consulting (UAE), Salam Technology (Qatar), CyberGate (UAE), CodeGreen (UAE), DTS Solution (UAE), SecurityHQ (UK), RAS Infotech (UAE), Security Matterz (Saudi Arabia), and Safe Decision (Saudi Arabia).
- Published: June 2025
- Price: $ 4950
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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