Here are relevant reports on : gaming-industry-market
-
Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2035
The Visual Computing Market is experiencing significant growth, driven by the rapid adoption of artificial intelligence (AI), cloud computing, IoT, and advanced graphics technologies across industries. Valued at USD 40–42 billion in 2025, the market is projected to reach USD 145–155 billion by 2035, expanding at a CAGR of 13%–15%. Increasing demand for GPU-accelerated computing, digital twins, computer vision, immersive AR/VR experiences, and real-time visualization is fueling market expansion. North America continues to lead the global market due to strong investments in AI infrastructure and semiconductor innovation, while Asia Pacific is emerging as the fastest-growing region supported by rapid industrialization and digital transformation initiatives. Key industry players are focusing on AI-enabled visualization platforms, cloud-based rendering solutions, and strategic partnerships to strengthen their competitive position. As enterprises increasingly adopt intelligent automation and high-performance computing, the Visual Computing Market is expected to remain a critical enabler of innovation across manufacturing, healthcare, automotive, media, and other sectors through 2035.
- Published: October 2026
- Price: $ 4950
- TOC Available:
-
Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2035
Virtual Retinal Display Market is segmented based on end-user industries and geography. The demand in the gaming & entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW.
- Published: October 2026
- Price: $ 4950
- TOC Available:
-
Visual Cloud Market by Solutions (Video Processing, AR/VR Solutions, Cloud Gaming, Enterprise Video), Service Model (IaaS, PaaS, SaaS), Service (Professional Services and Managed Services) - Global Industry Forecast to 2029
The global visual cloud market is projected to reach USD 237.26 billion by 2029 at a compounded annual growth rate (CAGR) of 13.5% during the forecast period. Some of the significant visual cloud vendors include Microsoft (US), Google (US), IBM (US), AWS (US), Oracle (US), Zoom (US), Alibaba Cloud (China), Avaya (US), Cisco (US), and Poly (US).
- Published: June 2024
- Price: $ 4950
- TOC Available:
-
Cloud Gaming Market Size, Share and Industry Growth Analysis Report by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region 2024-2031
The global cloud gaming market was valued at USD 3.34 billion in 2024 and is estimated to reach USD 40.20 billion by 2031, at a CAGR of 41.1% between 2025 and 2031. The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
- Published: October 2026
- Price: $ 4950
- TOC Available:
-
True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: October 2026
- Price: $ 4950
- TOC Available:
-
Anti-money Laundering (AML) Market by Offering (Solutions (KYC/CDD & Sanctions Screening, Transaction Monitoring, Case Management & Reporting)), End User (Banks & Financial Institutes, Insurance, Gaming & Gambling), and Region - Global Forecast to 2030
The global AML market size is projected to grow from USD 4.13 billion in 2025 to USD 9.38 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 17.8% during the forecast period. LexisNexis (US), Oracle (US), FIS (US), Fiserv (US), Jumio (US), NICE Actimize (US), SAS Institute (US), GB Group PLC (UK), FICO (US), ACI Worldwide (US), Experian (Ireland), Wolters Kluwer (Netherlands), Transunion (US), ComplyAdvantage (UK), Friss (Netherlands), Nelito Systems (India), Comarch (Poland), Allsec Technologies (India), Dixtior (Portugal), Temenos (Switzerland), TCS (India), Featurespace (UK), Feedzai (Portugal), Napier AI (UK), Tier1 Financial Solutions (Canada), Finacus Solutions (India), SymphonyAI (US), IDMERIT (US), IMTF (Switzerland), Innovative Systems (US), Sedicii (Ireland), Trulioo (Canada), NameScan (Australia), DataVisor (US), and Gurucul (US) are the key players and other players in the AML market.
- Published: May 2025
- Price: $ 4950
- TOC Available:
-
3D Digital Asset Market by Hardware (3D Scanners, Motion Capture Systems), Software (3D Modeling, 3D Scanning, 3D Rendering & Visualization, 3D Animation, Image Reconstruction), Application (Visualization, Gaming & Animation) - Global Forecast to 2029
The 3D Digital Asset market is projected to reach USD 51.8 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 12.9% during the forecast period. Some of the key players operating in the 3D Digital Asset are – Autodesk (US), Siemens (Germany), Adobe (US), Unity (US), NVIDIA (US), Microsoft (US), Ansys (US), Epic Games (US), PTC (US), Trimble (US), Sony (Tokyo), Apple (US), Meta (US), Reply (Italy), Google (US), IKEA (Netherlands), Hexa (Israel), Threekit (US), Sitecore (US), Daminion (US), Consortiq (UK), Modelry (US), Design Connected (Bulgaria), VNTANA (US), Cesium (US), Keyshot (US), and Moovly (Belgium).
- Published: July 2024
- Price: $ 4950
- TOC Available:
-
Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
-
Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
- TOC Available:
Records 1 to 10 of 50