Here are relevant reports on : massively-multiplayer-online-role-playing-game-market
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
The global blockchain gaming market is projected to reach USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. Major vendors in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).
- Published: December 2022
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Food Enzymes Market by Type (Carbohydrases, Proteases, Lipases, Polymerases, & Nucleases), Application (Food & Beverages), Source (Microorganisms, Animals, & Plants), Formulation, Functional Role, and Region - Global Forecast to 2030
The food enzymes market is estimated to be USD 2.98 billion in 2025 and is projected to reach USD 4.20 billion by 2030, at a CAGR of 7.2% from 2025 to 2030. The report profiles key players such as International Flavors & Fragrances Inc. (US), dsm-firmenich (Switzerland), Kerry Group plc (Ireland), Advanced Enzyme Technologies (India), Aumgene Biosciences (India), Amano Enzyme Inc. (Japan), Associated British Foods plc (England), and Novonesis Group (Denmark).
- Published: October 2025
- Price: $ 4950
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Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming, and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
The global Over-The-Top Market size is projected to reach USD 434.5 billion by 2027, at a CAGR of 16.5% during the forecast period. Key market players profiled in the OTT services market report are Meta (US), Netflix (US), Amazon (US), Google (US), Apple (US), Home Box Office (US), Roku (US), IndieFlix (US), Rakuten(Japan), Tencent (China), and Kakao (South Korea).
- Published: January 2023
- Price: $ 4950
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Role-based Access Control Market by Component (Solutions and Services (Implementation & Integration, Training & Consulting, Support & Maintenance), Model Type, Organization Size (SMEs and Large Enterprises), Vertical and Region - Global Forecast to 2027
The role-based access control market size is projected to reach USD 15.5 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 12.2% during the forecast period. The major players operating in the role-based access control market are Microsoft (US), AWS (US), SolarWinds (US), IBM (US), ManageEngine (US), Oracle (US), JumpCloud (US), Okta (US), ForgeRock (US) and Ping Identity (US), BeyondTrust (US), SailPoint(US), CyberArk (US), Broadcom (US), SecureAuth(US), Varonis (US), Edgile (US), Imprivata (US), and Bravura Security (Canada).
- Published: February 2023
- Price: $ 4950
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User Provisioning Market by Business Application (Role Management, Password Management, User Log Management, User Governance and Compliance), Business Function (IT, HR, and Finance), Service, Deployment, and Vertical - Global Forecast to 2022
The global user provisioning market size is expected to grow from USD 4.25 Billion in 2017 to USD 7.56 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 12.2%. The major forces driving the growth of the user provisioning market include the growing need for centrally managed, reliable user provisioning solutions and the increasing traction of security and risk mitigation. Moreover, the rising adoption of cloud-based Single Sign-On (SSO) and password management solutions is also a major factor driving the market growth. The major vendors in the user provisioning market include Oracle (US), Atos (France), IBM (US), Hitachi ID Systems (Canada), Dell (US), OneLogin (US), SAP (Germany), CA Technologies (US), Happiest Minds (India), EmpowerID (US), Microsoft (US), and Centrify Corporation (US).
- Published: October 2017
- Price: $ 4950
- TOC Available:
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Online Travel Booking Platform Market - Global Forecast to 2027
The global online travel booking platform market size is projected to grow from USD XX.X billion in 2022 to USD XX.X billion by 2027, at a compound annual growth rate (CAGR) of XX.X% during the forecast period. The major factors driving the growth of the online travel booking platform market include the shift toward digital innovation in travel business, growing travel industry.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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