Here are relevant reports on : metaverse-in-education-market
-
Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
The global metaverse market for automotive is projected to reach USD 16.5 billion by 2030, at a CAGR of 31.4% during the forecast period. The market is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market.
- Published: August 2022
- Price: $ 4950
- TOC Available:
-
AI Avatar Market by Platform (Digital Human, 3D & Metaverse Avatars, Stylized Avatars), Type (Interactive Avatars, Noninteractive Avatars), Application (Virtual Assistant, Characters, Influencer, Companion, Podcaster & VTuber) - Global Forecast to 2032
The AI avatar market is expanding rapidly, with a projected market size anticipated to rise from USD 0.80 billion in 2025 to USD 5.93 billion by 2032, featuring a CAGR of 33.1%. The major players in the AI avatar market include Synthesia (UK), HeyGen (US), D-ID (Israel), Akool (US), Veritone (US), NVIDIA (US), AWS (US), Meta (US), Vyond (US), and Soul Machines (US).
- Published: May 2025
- Price: $ 4950
- TOC Available:
-
Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
- TOC Available:
-
Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029
The global industrial metaverse market is expected to grow from USD 28.7 billion in 2024 to USD 228.6 billion by 2029, at a compound annual growth rate (CAGR) of 51.5%. during the forecast period.The key players NVIDIA Corporation (US), Microsoft (US), Siemens (Germany), Amazon Web Services, Inc. (US), IBM (US), Meta (US), HTC Corporation (Taiwan), ABB (Switzerland), PTC (US), Dassault Systèmes (France), GE Vernova (US), Intel Corporation (US), AVEVA Group Limited (UK), Alphabet, Inc. (US), and Nokia (Finland).
- Published: July 2024
- Price: $ 4950
- TOC Available:
-
Education ERP Market by Component (Software, Services), Deployment Type, End User (K-12, Higher Education), Application (Student Management, Academic Management, Finance & Accounting Management), Region - Global Forecast to 2026
The Education ERP Market was reached at USD 12.7 billion in 2021 and expected to grow USD 25.2 billion by 2026, at a CAGR of 14.7% during the forecast period. Key and innovative vendors in the education ERP market include Anubavam (US), Blackbaud (US), Brainvire (US), Edumarshal (India), Ellucian (US), Entab (India), Focus Softnet (UAE), Foradian (India), Infor (US), Jenzabar (US), LIBSYS (India), Lighthouse Info Systems (India), Microsoft (US), Oracle (US), Prolitus (India), Ramco Systems (India), Sage (UK), SAP (Germany), Serosoft (India), Skolaro (India), Sparkrock (US), TCS (India), Tyler Technologies (US), Unit4 (Netherlands), and Workday (US).
- Published: May 2021
- Price: $ 4950
- TOC Available:
-
Metaverse in Healthcare Market Size, Share & Trends by Component (Hardware, Services, Software), Technology (AR/VR, MR, AI, Blockchain, IoT), Application (Telehealth, Diagnostics, Medical Training & Education), End User (Provider, Patients, Payers, Pharma) & Region - Global Forecast to 2028
The global metaverse in healthcare market, valued at US$6.7 billion in 2022, stood at US$9.5 billion in 2023 and is projected to advance at a resilient CAGR of 52.9% from 2023 to 2028, culminating in a forecasted valuation of US$79.6 billion by the end of the period. The growth in this market is primarily be attributed to the increasing adoption of extended reality technology in healthcare sector, improved patient centric care, improved patient outcome, demand for healthcare cost reduction, accuracy of diagnosis and minimized errors and increasing the use of AR platforms to perform complex surgical procedures with higher precision and flexibility.
- Published: May 2023
- Price: $ 4950
- TOC Available:
-
Document Camera Market by Product Type (Portable and Non-portable), Connection Type (Wired and Wireless), End User (Education, Corporate, and Others), and Geography- Global Forecast to 2025
The Document Camera Market is expected to reach from USD 370 million in 2020 to USD 545 million by 2025, at a CAGR of 8.1% during the forecast period. A few key players operating in the document camera market are AVer Information (Taiwan), WolfVision (Austria), ELMO Company (Japan), Seiko Epson (Japan), Lumens Digital Optics (Taiwan), IPEVO (US), and HUE (UK).
- Published: July 2020
- Price: $ 4950
- TOC Available:
-
Microprinting Market by Substrate Type (Plastic, Paper, Metal), Print Type (Single-Sided, Double-Sided), Type (Monochrome, Color), Application (Banking & Finance, Government, Packaging, Healthcare, Education, Corporate), Geography - Global Forecast to 2025-2036
The global microprinting market was valued at USD 0.72 billion in 2025 and is estimated to reach USD 1.34 billion by 2036, at a CAGR of 5.8% between 2025 and 2036. Standards and regulations in the banking sector, and technological advancement in microprinting technology are the major factors driving the growth of the microprinting market. Xerox Corporation (US), Videojet Technologies, Inc. (US), Matica Technologies AG (Germany), Brady Corporation (US), Zebra Technologies Corporation (US), HP Inc. (US), Ricoh Company Ltd. (Japan), Canon Finetech Nisca Inc. (Japan), Source Technologies (US), SAFEChecks (US), Xeikon (Netherlands), Domino Printing Sciences PLC (UK), Control Print Ltd. (India), Data Carte Concepts (Canada), Evolis (France), Micro Format, Inc. (US), Spectrum Positive (UK), Printegra (US), Trustcopy (Singapore), and William Frick & Company (US) are major players in the microprinting market.
- Published: March 2026
- Price: $ 4950
- TOC Available:
Records 1 to 10 of 50