Here are relevant reports on : music-mastering-market
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True Wireless Stereo (TWS) Market by price (Below $100, $100-$200, Above $200), Application (Listening to music, Making calls, Gaming) and Region - Global Forecast to 2030
The major players in the global True Wireless Stereo (TWS) Market
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Live Entertainment Market by music concerts, sports events, e-sports, theaters & musicals, Al & automation, motion tracking, real-time streaming, pre-recorded/recorded streaming, distribution & streaming - Global Forecast to 2030
The global live entertainment market is expected to grow from USD 202.90 billion in 2025 to USD 270.29 billion by 2030, at a compound annual growth rate (CAGR) of 5.9%. during the forecast period. The Key Players Live Nation Entertainment (US), AEG (US), CTS Eventim (Germany), HYBE Corporation (South Korea), SM Entertainment (South Korea), MSG Entertainment (US), and TEG (Australia).
- Published: July 2025
- Price: $ 4950
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Computational Creativity Market by Component (Solutions and Services), Technology, Application (Marketing & Web Designing, Product Designing, Music Composition, Photography & Videography, Automated Story Generation), and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global computational creativity market size to grow from USD 204 million in 2018 to USD 685 million by 2023, at a Compound Annual Growth Rate (CAGR) of 27.4% during 2018–2023. Major growth drivers for the market include automation of creative tasks and adoption of computational creativity solutions which would improve the creative process. Major vendors in the global computational creativity market include IBM (US), Google (US), Microsoft (US), Adobe (US), Amazon Web Services (US), Autodesk (US), Jukedeck (UK), HUMTAP (US), Amper Music (US), ScriptBook (Belgium), B12 (US), The Grid (US), Canva (Australia), Hello Games (UK), IntegraPay (Australia), B12 (US), Lumen5 (Canada), Skylum (US), Logojoy (Canada), Runway (US), Avia (Luxembourg), Prisma Labs (US), Object AI (Hong Kong), Firedrop (UK), Obvious (France), Automated Creative (UK), and Cyanapse(UK).
- Published: November 2018
- Price: $ 4950
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Digital Audio Workstation Market by Type (Recording, Editing, Mixing), End User (Professional/Audio Engineers and Mixers, Electronic Musicians, Music Studios), Component, Deployment Model, Operating Systems, and Region - Global Forecast to 2023
The global digital audio workstation market size is expected to grow from USD 2.0 billion in 2018 to USD 3.1 billion by 2023, at a Compound Annual Growth Rate (CAGR) of 9.2% during the forecast period. The demand for digital audio workstations is expected to grow over the next 5 years, owing to several factors, including the increasing adoption of cloud-based digital audio workstations and growing digitization of instruments. Increasing demand for AI-generated music, growing media & entertainment industry, and increasing adoption of Android-based operating systems are the key growth factors for the market. Major vendors offering digital audio workstations globally include Apple (US), Adobe (US), Avid (US), Ableton (Germany), Steinberg (Germany), MOTU (US), Acoustica (US), Presonus (US), Magix (Germany), Native Instruments (Germany), Cakewalk (US), Image-Line (Germany), Bitwig (Germany), Renoise (Germany), and Harrison Audio Consoles (US). The study includes an in-depth competitive analysis of the key players in the digital audio workstation market, along with their company profiles, recent developments, and key market strategies.
- Published: April 2019
- Price: $ 4950
- TOC Available:
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Virtual Production Market by Hardware, Software, Rental Services, Pre-production, Production, Post-production, Movies, Television Series, Commercial Advertisements, Online Videos, Events, Theatres, Music Concerts - Global Forecast to 2030
The virtual production market is expected to grow from USD 2.10 billion in 2025 to USD 8.76 billion by 2030, at a compound annual growth rate (CAGR) of 33.1% during the forecast period. The Key Players Sony Group Corporation (Japan), NEP Group, Inc. (US), Nikon Corporation (Japan), Adobe (US), PRG (US), ROE Visual (US), Autodesk Inc. (US), NVIDIA Corporation (US), Epic Games (US), and Perforce (US).
- Published: August 2025
- Price: $ 4950
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Drone Lightshow Market by Type (Drone Formations, Drone Launched Fireworks, Drone Paintings Drone Show Animations), by application (Corporate Events, Public Events, Tourist Shows, Sporting Events, Music Concerts), by mode of operation, and Region- Global Forecast To 2029
The Drone Lightshow Market is projected to to grow from USD 2.30 billion in 2024 to USD 4.10 million, growing at a CAGR of 15.2%. The drone light show market is growing rapidly as various industries incorporate these innovative and eco-friendly alternatives to traditional fireworks and large-scale displays.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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In-flight Content Market by Type (Movie, TV Shows, Music, Games, Magazine, News), Access (Seatback Display Unit, Portable Device), Operation (Stored, Streamed) , Platform (Commercial Aviation, Business Aviation) and Region - Global Forecast to 2029
The In-flight Content Market is expected to grow from USD 691 million in 2024 to USD 931 million by 2029, at a compound annual growth rate (CAGR) of 6.1 % during the forecast period. The key players Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), Astronics Corporation (US).
- Published: May 2024
- Price: $ 4950
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Entertainment Content and Goods Market by Music Equipment and Memorabilia, Vinyl Record, Signed Merchandise, Lifestyle and Home Goods, Sporting Equipment, Collectible, Animated Content Creation, Film, TV/OTT and Apparel - Global Forecast to 2030
The entertainment content and goods market is expected to grow from USD 177.64 billion in 2025 to USD 239.52 billion by 2030, at a compound annual growth rate (CAGR) of 6.2% during the forecast period. The Key Players Walt Disney Company (US), Universal Music Group N.V. (Netherlands), Warner Music Group Inc. (US), Sony Music Entertainment (US), Paramount (US), Netflix, Inc. (US), Fanatics Inc. (US), DreamWorks Animation (US), Illumination (US), Amazon.com, Inc. (US), PUMA SE (Germany), New Era Cap (US), Adidas AG (Germany), Merchbar, Inc. (US), and Nike, Inc. (US).
- Published: July 2025
- Price: $ 4950
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In-vehicle Infotainment Market by Component (Infotainment Unit, HUD, Passenger Display, Digital IC), Application (Navigation, VPA, App Store, Music, Rear Seat), OS, Connectivity, Form Factor, Display Size, Location, ICE & EV, and Region – Global Forecast to 2032
The in-vehicle infotainment market is projected to grow from USD 23.07 billion in 2025 to USD 40.49 billion by 2032 at a CAGR of 8.4%.The key Players
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Industrial Control & Factory Automation Market Size, Share & Trends by Component (Industrial Control System, Software, CNC Controller, Industrial Robotics, Industrial 3D Printing, Process Analyzer, Industrial Communication, Field Instrumentation) - Global Forecast to 2030
The industrial control & factory automation is projected to be worth USD 274.99 billion in 2025 and is expected to reach USD 435.24 billion by 2030, at a CAGR of 9.6% from 2025 to 2030. ABB (Switzerland), Emerson Electric Co. (US), Siemens (Germany), Schneider Electric (France), and Mitsubishi Electric Corporation (Japan) are the key players in the industrial control & factory automation market. Market participants have diversified their offerings and expanded globally through strategic growth methods such as launching new products, collaborations, alliances, and partnerships.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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