Here are relevant reports on : game-engine-market
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming, and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
The global Over-The-Top Market size is projected to reach USD 434.5 billion by 2027, at a CAGR of 16.5% during the forecast period. Key market players profiled in the OTT services market report are Meta (US), Netflix (US), Amazon (US), Google (US), Apple (US), Home Box Office (US), Roku (US), IndieFlix (US), Rakuten(Japan), Tencent (China), and Kakao (South Korea).
- Published: January 2023
- Price: $ 4950
- TOC Available:
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
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Aircraft Ignition System Market by System Type (Electronic, Magneto), Engine Type (Turbine Engine, Reciprocating Engine), Component (Igniters, Ignition Leads, Exciters, Spark Plugs), End User (OEM, Aftermarket), Platform, Region - Global Forecast to 2022
The aircraft ignition system market is projected to grow from USD 338.5 Million in 2017 to USD 437.6 Million by 2022, at a CAGR of 5.27% from 2017 to 2022. Factors such as increasing adoption of electronic ignition systems and technological advancements in aircraft ignition systems are driving the growth of the market. The aircraft ignition system market has been segmented based on end user, system type, component, engine type, platform, and region. Major companies profiled in the aircraft ignition system market report are Woodward (US), TransDigm (US), Unison (US), and Electroair (US).
- Published: January 2018
- Price: $ 4950
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Automotive Engine Management System Market by Vehicle Type (Passenger Car, LCV, & HCV), Engine Type (Gasoline & Diesel), Components (ECU, Sensors- Temperature, Position, Oxygen, & Knock), Communication Bus & Region - Industry Trends & Forecast to 2025
The Automotive Engine Management System Market is expected to grow from USD 58.8 billion in 2020 to USD 63.2 billion by 2025, at a CAGR of 1.5% during the forecast period. The engine management system market is dominated by global players and comprises several regional players as well. The key players in the engine management system market are Robert Bosch (Germany), Continental AG (Germany), Denso (Japan), BorgWarner (US), Hitachi Automotive (Japan), Infineon Technologies (Germany), Hella (Germany), Sanken (Japan), NGK spark plug (Japan).
- Published: February 2021
- Price: $ 4950
- TOC Available:
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Recreational Boat Market by Boat Type (Yachts, Sailboats, Personal Watercrafts, Inflatables), Boat Size, Engine Location, Engine Type, Material, Activity Type, Power Source, Power Range, Distribution Channel, Region - Global Forecast to 2032
The recreational boat market is expected to grow from USD 15.96 billion in 2025 to USD 24.64 billion by 2032, at a compound annual growth rate (CAGR) of 6.4% during the forecast period. The Key Players Brunswick Corporation (US), Yamaha Motor Corporation (Japan), Groupe Beneteau (France), Malibu Boats (US), MasterCraft Boat Company (US), Sunseeker International (UK), and Ferretti Group (Italy).
- Published: November 2025
- Price: $ 4950
- TOC Available:
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Cleaner & Degreaser Aftermarket by Part (Cleaner (Brake, Carburettor, Engine Flush), Degreaser (Engine, Exhaust, Transmission)), Type (Water, Solvent Based), Supply (Aerosol Can, Spray Bottle), Service, Vehicle Type, and Region - Global Forecast to 2025
Growing demand for improved vehicle performance, increase in fuel efficiency, and the need to minimize vehicle emissions have triggered the growth of the cleaner & degreaser aftermarket. The cleaner & degreaser aftermarket is valued at USD 37.41 Billion in 2016 and is projected to grow at a CAGR of 1.91% during the forecast period. The base year considered for the study is 2016 and the forecast period is from 2017 to 2025. The key manufacturers and suppliers profiled in the report include BASF (Germany), 3M (US), WD-40 (US), Dow Chemical (US), FUCHS (Germany), Wurth (Germany), Zep (US), Penray (US), Radiator (US), and ABRO (US).
- Published: January 2018
- Price: $ 4950
- TOC Available:
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Automotive Coolant & Lubricant Market by Vehicle Type (Passenger Car, LCV, & HCV), Application (Coolant-Engine & HVAC, Lubricant-Engine, Brake, & Transmission), Region & by Aftermarket - Global Trends & Forecast to 2019
The market for coolant and lubricant is very huge and is anticipated to increase rapidly in terms of value at a CAGR of 7.38% and 9.21% for the period under consideration. The rapid increase in sales of vehicle in developing countries and development of infrastructure has created a strong demand for these coolants and lubricants, where the coolant contributes approximately 65% to the total coolant and lubricants market in terms of value. The sizes of the lubricant and coolant markets, in terms of volume, are projected to grow at a CAGR of 8.10% and 6.73% respectively from 2014 to 2019 and reach 408.48 Million gallon and 346.62 Million gallon by 2019.
- Published: January 2015
- Price: $ 4950
- TOC Available:
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