Here are relevant reports on : automotive-vr-ar-market
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Edtech and Smart Classrooms Market by Solution (Projection & Display Systems, Adaptive & Personalized Learning, Assessment & Grading Tools, AR & VR & Simulations), End User (K-12, Higher Education, Vocational Training Centers) - Global Forecast to 2030
The edtech and smart classrooms market is estimated to be worth USD 197.3 billion in 2025 and is projected to reach USD 353.1 billion by 2030 at a CAGR of 12.3% from 2025 to 2030. The report profiles key players, such as Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju’s (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US).
- Published: August 2025
- Price: $ 4950
- TOC Available:
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Spatial Computing Market by Technology Type (AR Technology, VR Technology, MR Technology), Component (Hardware, Software, Services), Vertical (Media & Entertainment, Manufacturing, Retail & eCommerce) and Region - Global Forecast to 2028
The Spatial computing market size is projected to reach USD 280.5 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 23.4% during the forecast period. Major vendors in this market are based in North America, Asia Pacific, and Europe. Some of the key players operating in the Spatial Computing market are – Meta (US), Microsoft (US), Apple (US), Sony (Japan), Qualcomm (US), Google (US), Epson (Japan), Samsung (South Korea), Magic Leap (US), and PTC (US).
- Published: November 2023
- Price: $ 4950
- TOC Available:
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5G in Healthcare Market by Component (Hardware, Connectivity, Services), Application (Remote Patient Monitoring, Connected Medical Devices, AR/VR, Connected Ambulance, Asset Tracking), End User (Healthcare Providers, Payers) & Region - Global Forecast to 2026
The global 5G in healthcare market growth is primed to transition from $215 million in 2021 to $3,667 million by 2026, showcasing a strong CAGR of 76.3%. Key growth drivers include the increasing adoption of telehealth and robotic surgery, as well as the use of 5G-enabled wearable devices for real-time remote patient monitoring.
- Published: October 2021
- Price: $ 4950
- TOC Available:
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Visual Cloud Market by Solutions (Video Processing, AR/VR Solutions, Cloud Gaming, Enterprise Video), Service Model (IaaS, PaaS, SaaS), Service (Professional Services and Managed Services) - Global Industry Forecast to 2029
The global visual cloud market is projected to reach USD 237.26 billion by 2029 at a compounded annual growth rate (CAGR) of 13.5% during the forecast period. Some of the significant visual cloud vendors include Microsoft (US), Google (US), IBM (US), AWS (US), Oracle (US), Zoom (US), Alibaba Cloud (China), Avaya (US), Cisco (US), and Poly (US).
- Published: June 2024
- Price: $ 4950
- TOC Available:
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North America Wearable Technology Market by Product (Smart Watch, Fitness Tracker, AR/VR, Smart Clothing & Footwear, Earwear, Exoskeleton, Smart Glasses, Smart Ring, Smart Helmet), Operation (AI-based, Conventional) - Forecast to 2030
The North America wearable technology market is projected to grow from USD 34.1 billion in 2025 to USD 69.1 billion by 2030, at a CAGR of 15.2% from 2025 to 2030.Leading players in the wearable technology market in North America include Apple Inc. (US), Alphabet Inc. (Fitbit) (US), Garmin Ltd. (US), Samsung Electronics Co., Ltd. (South Korea), Microsoft Corporation (US), WHOOP (US), Sony Corporation (Japan), Intellitix (Canada), Motorola Solutions, Inc. (US), Vuzix Corporation (US), Qualcomm Inc. (US), Meta (US), Amazon.com, Inc. (US), Ekso Bionics (US), Token (US), Fossil Group, Inc. (US), Dynabook Americas (US) Humane Inc. (US), and others.
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Diffractive Optical Element Market by Beam Splitter, Pattern Generator, Diffuser, Lenses, Multilevel DOE, AR/VR, LIDAR, Laser Material Processing, Biomedical Devices, Holography, Spectroscopy, Metrology & Industrial Inspection - Global Forecast to 2030
The global diffractive optical element market is expected to grow from USD 220.9 million in 2024 to USD 388.7 million in 2030, at a compound annual growth rate (CAGR) of 9.9% during the forecast period.The key players Zeiss Group (Germany), AGC Inc (Japan), Cohernet Corp (US), Jenoptik (Germany), HOLO/OR Ltd (Israel), Broadcom (US), Nalux Co., Ltd (Japan), Holoeye Photonics AG (Germany), Nissei Technology Corp (Japan), Sintec Optronics Ltd (Singapore).
- Published: January 2025
- Price: $ 4950
- TOC Available:
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Digital MRO Market by Application (Inspection, Predictive Maintenace, Parts Replacement, Performance Monitoring, Training, Inventory Management, Mobility), Technology (AR/VR, 3D Printing, Blockchain, Others), End User, and Region - Global Forecast to 2030
The digital MRO market is expected to grow from USD 0.9 billion in 2023 to USD 2.0 billion by 2030, at a compound annual growth rate (CAGR) of 13.0% during the forecast period.The Major players operating in the digital MRO market are IBM (US), SAP (Germany), Ramco Systems (India), Swiss AviationSoftware Inc. (Switzerland), Lufthansa Technik (Germany), and Honeywell International Inc.(US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
- TOC Available:
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AR and VR Display Market by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology, Display Technology (LCD, OLED, Micro-LED), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) & Region - Global Forecast to 2028
The global AR and VR display market is expected to grow from USD 1.8 billion in 2023 to USD 8.2 billion by 2028, at a compound annual growth rate (CAGR) of 35.6% during the forecast period.The Key Players Samsung Electronics (South Korea), Sony (Japan), LG Display (South Korea), eMagin Corporation (US), Kopin Corporation (US), AU Optronics (Taiwan), Japan Display (Japan), Barco (Belgium), BOE Technology (China), and Syndiant (US)
- Published: February 2023
- Price: $ 4950
- TOC Available:
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AR Glass Market by Standalone AR Glass, Tethered AR Glass, Markerless Augmented Reality, Marker-based Augmented Reality, Display, Sensor, Lens, Processor & Memory, Controller, Camera, Case & Connector and Region - Global Forecast to 2030
The AR glass market is expected to grow from USD 0.98 billion in 2025 to USD 9.98 billion by 2030, at a compound annual growth rate (CAGR) of 59.0% during the forecast period. the Key Players XReal, Inc. (China), Magic Leap, Inc. (US), Microsoft (US), Seiko Epson Corporation (Japan), Rokid (China), MEIZU (China), RealWear Inc (US), RayNeo (China), Red Six Aerospace, Inc. (US), and Hong Kong Lawaken Technology Limited (China).
- Published: July 2025
- Price: $ 4950
- TOC Available:
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