Here are relevant reports on : virtual-assistant-digital-human-market
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Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029
The global industrial metaverse market is expected to grow from USD 28.7 billion in 2024 to USD 228.6 billion by 2029, at a compound annual growth rate (CAGR) of 51.5%. during the forecast period.The key players NVIDIA Corporation (US), Microsoft (US), Siemens (Germany), Amazon Web Services, Inc. (US), IBM (US), Meta (US), HTC Corporation (Taiwan), ABB (Switzerland), PTC (US), Dassault Systèmes (France), GE Vernova (US), Intel Corporation (US), AVEVA Group Limited (UK), Alphabet, Inc. (US), and Nokia (Finland).
- Published: July 2024
- Price: $ 4950
- TOC Available:
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Virtual Customer Premises Equipment (vCPE) Market by Component, Solutions/Tools (Virtual Switches, Virtual Routers), Service, Deployment Mode, Organization Size, Application (Data Center and Enterprises) and Region - Global Forecast to 2027
MarketsandMarkets forecasts the global virtual customer premises equipment Market size is projected to reach USD 15.3 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 40.2% during the forecast period. Key and innovative vendors in the virtual customer premises equipment market are Cisco (US), HPE (US), Juniper Networks (US), Broadcom (US), IBM (US), Arista Networks (US), Dell Corporation (US), Ericsson (Sweden), NEC Corporation (Japan), Intel (US), Wind River (US), RAD Data Communication (Israel), Huawei Technologies (China), Verizon (US), ADVA Optical Networking (Germany), Advantech (Taipei), Spirent Technologies (UK), Versa Networks (US), Anuta Networks (US), Parallel Wireless (US), Altiostar (US), NoviFlow (Canada), Cumucore (Finland), NFWare (US), netElastic Systems (US), VoerEirAB (Sweden), and Brian4net (Russia).
- Published: August 2022
- Price: $ 4950
- TOC Available:
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US Identity and Access Management (IAM) Market by Technology [Access Management, Identity Governance & Administration (IGA), Privileged Access Management (PAM)], Type [Workforce, CIAM, 82B], Identity Type [Human, Non-human]-Forecast to 2030
The identity and access management (IAM) market in the US is expected to expand significantly, rising from USD 7.34 billion in 2025 to USD 11.09 billion by 2030 at a CAGR of 8.6%. The key players include Microsoft (US), Ping Identity (US), IBM (US), Okta (US), Oracle (US), SailPoint (US), Saviynt (US), CyberArk (US), Akamai Technologies (US), Entrust (US), RSA Security (US), Avatier (US), ManageEngine (US), SecureAuth (US), EmpowerID (US), Simeio (US), One Identity (US), FusionAuth (US), Auth0 (US), and Zuora (US).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Europe Identity and Access Management (IAM) Market by Technology [Access Management, Identity Governance & Administration (IGA), Privileged Access Management (PAM)], Type (Workforce, CIAM, B2B), Identity Type (Human, Non-Human Identity) - Forecast to 2030
The size of the identity and access management (IAM) market in Europe is projected to grow from USD 6.09 billion in 2025 to USD 9.79 billion by 2030 at a CAGR of 10.0% during the forecast period. The Key Players Microsoft (US), Thales (France), Evidian (France), Ping Identity (US), IBM (US), Okta (US), Oracle (US), iC Consult (Germany), IN Groupe (France), Ubisecure (Finland), CyberArk (US), HID Global (US), Authentik (US), cidaas (Germany), Curity (Sweden), Traxion (Netherlands), Elimity (Belgium), and Omada (Denmark)
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Virtual Fitting Room Market by Component (Hardware (Prefabricated & Customized), Software and Services), End-User (Physical Store & Virtual Store), Use Cases (Apparel, Eye Wear, Jewelry & Watches, Beauty & Cosmetics), Region - Global Forecast to 2024
MarketsandMarkets expects the global virtual fitting room market to grow from USD 2.9 billion in 2019 to USD 7.6 billion by 2024, at a CAGR of 20.9% during the forecast period. Growing number of smartphone users, improved customer experiences, and increased adoption of technologies are expected to drive the virtual fitting room market. The virtual fitting room market report provides competitive landscape and company profiles of the key vendors by their product offerings and business strategies. Major vendors in the global virtual fitting room market include Zugara (US), Total Immersion (France), True Fit (US), Metail (UK), 3D-A-PORTER (UK), Magic Mirror (UK), AstraFit (US), Fit Analytics (Germany), Visualook (Spain), ELSE Corp (Italy), FXGear (Korea), Sizebay (Brazil), triMirror (US), MemoMi (US), SenseMi (UAE), Fision Technologies (Switzerland), and Coitor IT Tech (India).
- Published: April 2019
- Price: $ 4950
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North America Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDS, HUDs, Gesture Tracking Devices), Application, and Country - Forecast to 2030
The North America augmented and virtual reality market is likely to be valued at USD 10.25 billion in 2025 and USD 39.96 billion by 2030, exhibiting a CAGR of 31.3% from 2025 to 2030.The Key Players Meta. (US), Apple Inc. (US), Intel Corporation (US), Magic Leap, Inc. (US), Ultraleap (US), Vuzix (US), Google (US), Microsoft (US), EON Reality (US), and Atheer, Inc. (US).
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Asia Pacific Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application, and Country Forecast to 2032
The Asia Pacific augmented and virtual reality market is projected to reach USD 52.29 billion by 2032 from USD 14.00 billion in 2025 at a CAGR of 20.7% from 2025 to 2032. The major players in the Asia Pacific augmented reality and virtual reality market with a significant global presence are Sony Corporation (Japan), ByteDance (China), DPVR (China), HTC Corporation (Taiwan), Samsung (South Korea), Seiko Epson Corporation (Japan), Lenovo (China), Maxst Co., LTD., Nintendo (Japan), and Xiaomi (China).
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDs, HUDs, Gesture Tracking Devices), Application, and Region -Global Forecast to 2032
The augmented reality (AR) and virtual reality (VR) market is estimated to reach USD 138.60 billion by 2032 from USD 40.62 billion in 2025, at a CAGR of 19.2% from 2025 to 2032. The Key Players Meta (US), Apple, Inc. (US), Google (US), Microsoft (US), PTC (US), Sony Corporation (Japan), ByteDance (China), DPVR (China), HTC Corporation (Taiwan), and Samsung (South Korea).
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Digital Twin in Aviation Market by End Use, End User (MRO, OEM, Airline), Technology, Usage Type (Product Digital Twin, Process Digital Twin, System Digital Twin), Application and Region - Global forecast to 2025
The growth in the market is attributed to increasing development of advance aircraft manufacturing and maintenance technology. The Digital Twin in Aviation Market is expected to grow at a significant rate during the forecast period irrespective of a drop-in revenue in 2020, due to the outbreak of COVID-19. One of the major factors driving the market is the increasing demand for optimized and efficient manufacturing and maintenance process in aviation industry.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Europe Augmented and Virtual Reality Market by Enterprise, Technology (Augmented Reality, Virtual Reality), Offering (Hardware, Software), Device Type (HMDS, HUDs, Gesture Tracking Devices), Application, and Country - Forecast to 2032
The Europe augmented reality (AR) and virtual reality (VR) market is estimated to reach USD 30.42 billion by 2032, from USD 9.70 billion in 2025, with a CAGR of 17.7% from 2025 to 2032 The Key Players Scape Technologies (UK), Varjo (Finland), WaveOptics (UK), Improbable (UK), Blippar Group Limited (UK), Psico Smart Apps S.L. (Spain), Continental AG (Germany), Virtually Live (Switzerland), Craftars (Romania), and WayRay AG (Switzerland).
- Published: March 2026
- Price: $ 4950
- TOC Available:
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