Here are relevant reports on : virtual-reality-gaming-market
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Industrial Metaverse Market by Technology (Digital Twin, Augmented Reality, Virtual Reality, Artificial Intelligence, Edge Computing, Private 5G, Blockchain), End User (Automotive, Aerospace, Electronics, Healthcare) and Region - Global Forecast to 2029
The global industrial metaverse market is expected to grow from USD 28.7 billion in 2024 to USD 228.6 billion by 2029, at a compound annual growth rate (CAGR) of 51.5%. during the forecast period.The key players NVIDIA Corporation (US), Microsoft (US), Siemens (Germany), Amazon Web Services, Inc. (US), IBM (US), Meta (US), HTC Corporation (Taiwan), ABB (Switzerland), PTC (US), Dassault Systèmes (France), GE Vernova (US), Intel Corporation (US), AVEVA Group Limited (UK), Alphabet, Inc. (US), and Nokia (Finland).
- Published: July 2024
- Price: $ 4950
- TOC Available:
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Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029
The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion by 2029, at a compound annual growth rate (CAGR) of 28.3% during the forecast period. The key players Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2016 - 2025
The virtual retina display technology is expected to be commercialized in 2016. The market is estimated to be worth USD 2.30 Million by 2016 and grow at CAGR of 45.28% between 2016 and 2025. The market is segmented based on end-user industries and geography. The demand in the gaming & entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW.
- Published: December 2015
- Price: $ 4950
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Military Simulation and Training Market by Application (Army, Aviation, Naval), Type (Live, Virtual, Constructive), Platform (Land, Maritime, Airborne), Solution, Environment (Synthetic, Gaming), Technology, and Region - Global Forecast
The Military Simulation and Training market size is projected to reach USD 12.2 billion by 2027, at a CAGR of 5.6% during the forecast period. This region is expected to lead the market from 2021 to 2026, owing to increased investments and the adoption of advanced military simulators for all the platforms by countries in this region. The presence of prominent manufacturers and integrators of these Military Simulation and Training, including Lockheed Martin (US), Northrop Grumman (US), L3Harris Technologies, Inc. (US), and Raytheon Technologies (US), is also expected drive the market in the region over the forecast period.
- Published: April 2022
- Price: $ 4950
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Digital Therapeutics Market / DTx Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
The global digital therapeutics market, valued at US$4.4 billion in 2022, stood at US$6.1 billion in 2023 and is projected to advance at a resilient CAGR of 29.1% from 2023 to 2028, culminating in a forecasted valuation of US$21.9 billion by the end of the period. The rapid adoption of digital therapeutics is driven by the rising incidence of chronic diseases, surging investments from venture capital firms, and strategic partnerships between tech companies and healthcare providers.
- Published: January 2024
- Price: $ 4950
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Augmented and Virtual Reality in Healthcare Market by Offering (Hardware and Software), Device Type, End User, Application (Patient Care Management, Medical Training & Education, Pharmacy Management, Surgery), and Geography - Global Forecast to 2023
The augmented and virtual reality in healthcare market was valued at USD 769.2 Million in 2017 and is expected to reach USD 4,997.9 Million by 2023, at a CAGR of 36.6% during the forecast period. Some major companies operating in the market for augmented reality in healthcare and virtual reality in healthcare are Google (US), Microsoft (US), DAQRI (US), Psious (Spain), Mindmaze (Switzerland), Firsthand Technology (US), Medical Realities (UK), Atheer (US), Augmedix (US), and Oculus VR (US). The other major players in the market include CAE Healthcare (US), Philips Healthcare (Netherlands & US), 3D Systems (US), VirtaMed (Switzerland), HTC (Taiwan), Siemens Healthineers (Germany), and Virtually Better (US).
- Published: November 2017
- Price: $ 4950
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Augmented and Virtual Reality (AR VR) Market in Aviation by Technology (AR, VR), Function (Training, Operations), Component (Hardware, Software), Application (On-Board, Off-Board), Product, Vertical, and Region - Global Forecast to 2025
The Augmented and Virtual Reality (AR VR) Market in Aviation is expected to grow from USD 78 million in 2019 to USD 1,372 million by 2025, at a CAGR of 61.2% during the forecast period. The US also has a presence of major AR VR players - Microsoft Corporation (US), Google Inc. (US), Eon Reality (US), Aero Glass (US), Upskill (US), Oculus VR (US), Jasoren (US), IMB (US), among others.
- Published: October 2019
- Price: $ 4950
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Global 3D Gaming / Gaming Console Market 2011 - 2016
3D games are games which use polygonal graphics or 3D models rather than image files as their primary visual element; often they involve camera movement so that objects can be seen from any number of angles
- Published: March 2026
- Price: $ 4950
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Virtual Customer Premises Equipment (vCPE) Market by Component, Solutions/Tools (Virtual Switches, Virtual Routers), Service, Deployment Mode, Organization Size, Application (Data Center and Enterprises) and Region - Global Forecast to 2027
MarketsandMarkets forecasts the global virtual customer premises equipment Market size is projected to reach USD 15.3 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 40.2% during the forecast period. Key and innovative vendors in the virtual customer premises equipment market are Cisco (US), HPE (US), Juniper Networks (US), Broadcom (US), IBM (US), Arista Networks (US), Dell Corporation (US), Ericsson (Sweden), NEC Corporation (Japan), Intel (US), Wind River (US), RAD Data Communication (Israel), Huawei Technologies (China), Verizon (US), ADVA Optical Networking (Germany), Advantech (Taipei), Spirent Technologies (UK), Versa Networks (US), Anuta Networks (US), Parallel Wireless (US), Altiostar (US), NoviFlow (Canada), Cumucore (Finland), NFWare (US), netElastic Systems (US), VoerEirAB (Sweden), and Brian4net (Russia).
- Published: August 2022
- Price: $ 4950
- TOC Available:
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AR Glass Market by Standalone AR Glass, Tethered AR Glass, Markerless Augmented Reality, Marker-based Augmented Reality, Display, Sensor, Lens, Processor & Memory, Controller, Camera, Case & Connector and Region - Global Forecast to 2030
The AR glass market is expected to grow from USD 0.98 billion in 2025 to USD 9.98 billion by 2030, at a compound annual growth rate (CAGR) of 59.0% during the forecast period. the Key Players XReal, Inc. (China), Magic Leap, Inc. (US), Microsoft (US), Seiko Epson Corporation (Japan), Rokid (China), MEIZU (China), RealWear Inc (US), RayNeo (China), Red Six Aerospace, Inc. (US), and Hong Kong Lawaken Technology Limited (China).
- Published: July 2025
- Price: $ 4950
- TOC Available:
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