Here are relevant reports on : video-gaming-market
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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Mobile, PC & Console Gaming & Animation (by Entertainment, 2D, 3D, Visual Effects, TV, Direct-to-DVD and Content) Market - Global Advancements, Business Models, Market Forecasts & Analysis (2012 - 2016)
Creativity and expansion of the target market are the major reasons for the massive registration of patents for animation. The U.S. leads the market for animation patents, due to wide scope and demand for locally generated animation content, and the presence of top industry players such as Disney and DreamWorks. There is a huge demand for 3D animation across the globe, and most of the animation industry players such as Disney Enterprises Inc, Adobe Systems Incorporated, and Sony Corporation are trying to grab a share of the 3D market.
- Published: November 2011
- Price: $ 4950
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Military Simulation and Training Market by Application (Army, Aviation, Naval), Type (Live, Virtual, Constructive), Platform (Land, Maritime, Airborne), Solution, Environment (Synthetic, Gaming), Technology, and Region - Global Forecast
The Military Simulation and Training market size is projected to reach USD 12.2 billion by 2027, at a CAGR of 5.6% during the forecast period. This region is expected to lead the market from 2021 to 2026, owing to increased investments and the adoption of advanced military simulators for all the platforms by countries in this region. The presence of prominent manufacturers and integrators of these Military Simulation and Training, including Lockheed Martin (US), Northrop Grumman (US), L3Harris Technologies, Inc. (US), and Raytheon Technologies (US), is also expected drive the market in the region over the forecast period.
- Published: April 2022
- Price: $ 4950
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Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
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Video Streaming Software Market by Solutions (Video Security & DRM, Al Video Workflow Tools, VCM, Others), Streaming Type (Live, Video-On-Demand, Time-shifted), Deployment Mode, Consumption Mode/Device, Vertical, and Region - Global Forecast to 2031
The video streaming software market is expanding rapidly, with a projected market size rising from about USD 13.80 billion in 2026 to USD 26.13 billion by 2031, for a CAGR of 13.6%. The key players include Amazon Web Services (AWS) (US), Comcast Technology Solutions (US), Vimeo.com (US), Microsoft (US), Synamedia (England), IBM (US), Brightcove (US), Kaltura (US), Edgio (US), Agile Content (Spain), Haivision (Canada), Panopto (US), Enghouse Video (Canada), Akamai Technologies (US), Dailymotion (France), Hive Streaming (Sweden), and Blue Billywig (Netherlands).
- Published: June 2026
- Price: $ 4950
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3D Gaming / Gaming Console Market Size, Share & Growth Report by Product (Home Consoles, Handheld Consoles, Hybrid Devices, Cloud Gaming Hardware), Technology (AI Gaming, Cloud Gaming, Ray Tracing, Mixed Reality, Edge Streaming), Application, and Region - Global Forecast to 2035
The 3D Gaming / Gaming Console Market is projected to grow from USD 68.4 billion in 2025 to USD 156.2 billion by 2035 at a CAGR of 8.6%. Growth is driven by immersive 3D gaming, cloud gaming, esports expansion, AI-powered game development, and connected entertainment ecosystems. AI rendering, edge streaming, mixed reality, and subscription gaming services are enhancing user engagement, accessibility, and digital entertainment monetization across global gaming markets.
- Published: September 2026
- Price: $ 4950
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Video Analytics Market by Offering, Application (Intrusion Management, Incident Detection, Traffic Monitoring), Deployment Model, Type, Vertical (Critical Infrastructure, Government & Defense, Manufacturing), and Region - Global Forecast to 2031
The global video analytics market size will grow to USD 41.39 billion by 2031 from USD 14.65 billion in 2026, at a CAGR of 23.1% during 2026–2031. Major companies operating in the video analytics market include Cisco Systems (US), Axis Communications (Sweden), Motorola Solutions (US), Avigilon (Canada), Honeywell International (US), IntuVision (US), Qognify (Israel), Digital Barriers (UK), AllGoVision (India), and Viseum (Spain).
- Published: August 2026
- Price: $ 4950
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Wireless Chipsets (Wi-Fi/WLAN, Wireless Display/Video (HD & WHDI), Mobile WiMAX & LTE (4G), ZigBee, 802.11, 802.15.4 & 802.16) Market in Consumer Electronics & Automation Applications, Global Forecast & Analysis (2012 – 2017)
This report, based on the extensive research study of the wireless chipsets market and the related wireless semiconductor industries, is aimed at identifying the entire market of specifically the Wi-Fi/WLAN chipsets, Wireless Display/Video chipsets, Mobile WiMAX & LTE chipsets and ZigBee chipsets in Consumer and Automation applications.
- Published: October 2012
- Price: $ 4950
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Transportation Systems and Analytics Market [by Transportation Management, Transportation Control Systems, by Analytics (Traffic, Video, GIS, Predictive, Fleet), Ticketing Management, Remote Sensing, Electronic Access, Display] - Worldwide Market Forecasts and Analysis (2013 - 2018)
Globalization, hyper-population, and demand for high travel convenience have created the need for efficient transportation system. The increasing use of analytics and advanced transportation control system along with the system integrators are helping to get rid of various problems associated with transportation system.
- Published: December 2013
- Price: $ 4950
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