Here are relevant reports on : virtual-reality-gaming-market
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Europe Content Delivery Network Market by Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], By Content Type (Static & Dynamic), By Application Area (Media & Entertainment, Online Gaming) - Forecast to 2030
The Europe content delivery network market is projected to reach USD 11.99 billion by 2030 from USD 7.75 billion in 2025, at a CAGR of 9.1%. The major vendors covered in the content delivery network market are Akamai (United States), Cloudflare (United States), Fastly (United States), Amazon Web Services CloudFront (United States), Google Cloud CDN (United States), Microsoft Azure CDN (United States), CDN77 (Czech Republic), OVHcloud (France), Leaseweb (Netherlands), KeyCDN (Switzerland), Ateme (France), Bunny.net (Slovenia), CDNsun (Czech Republic), StreamZilla (Netherlands), Scaleway (France), and Gcore (Luxembourg).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Non-Fungible Tokens Market by Offering (Business Strategy Formulation, NFT Creation, and Management, NFT Platform – Marketplace), End-user (Media and Entertainment, Gaming), Region (Americas, Europe, MEA, APAC) - Global forecast to 2027
The global NFT market size is projected to reach USD 13.6 billion by 2027, at a Compound Annual Growth Rate (CAGR) of 35.0% during the forecast period. Major vendors in the global NFT market include Cloudflare (US), Gemini Trust (US), OpenSea (US), Semidot Infotech (US), Dapper Labs (Canada), The Sandbox (China), Axie Infinity (Vietnam), Rarible (US), Art Blocks (US), Foundation (US), Superrare (US), Mintbase (Portugal), Larva Labs (US), Appdupe (India), CryptoKitties (Canada), Sorare (France), Yellow Heart (US), Onchain Labs (China), Solanart (France), Gala Games (US)
- Published: May 2022
- Price: $ 4950
- TOC Available:
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US Content Delivery Network Market by Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], Content Type (Static & Dynamic), Application Area (Media & Entertainment, Online Gaming) - Forecast to 2030
The US content delivery network market is expected to reach USD 9.77 billion by 2030 from USD 6.91 billion in 2025, at a CAGR of 7.2% during 2025–2030. Major vendors operating in the US content delivery network market include Akamai Technologies (US), Microsoft (US), IBM (US), Google (US), AWS (US), Cloudflare (US), Lumen Technologies (US), Fastly (US), Comcast Technologies (US), Rackspace Technology (US), Imperva (US), Quantil (US), StackPath (US), CacheFly (US), Edgio (US), Cox Edge (US), Fly.io (US), and Vultr (US).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Content Recommendation Engine Market by Component (Solution, Service), Filtering Approach, Organization Size, Vertical (E-commerce, Media, Entertainment & Gaming, Retail & Consumer Goods, Hospitality), and Region - Global Forecast to 2022
The content recommendation engine market is projected to grow from USD 1.16 Billion in 2017 to USD 4.95 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 33.7% from 2017 to 2022. Increasing focus on enhancing customer experience, rapid digitalization, and need for analyzing large volumes of customer data are factors driving the content recommendation engine market across the globe. Some of the major content recommendation engine vendors include Amazon Web Services (US), Boomtrain (US), Certona (US), Curata (US), Cxense (Norway), Dynamic Yield (US), IBM (US), Kibo Commerce (US), Outbrain (US), Revcontent (US), Taboola (US), and ThinkAnalytics (UK).
- Published: March 2018
- Price: $ 4950
- TOC Available:
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Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030
The global smart glasses market is expected to grow from USD 19.7 billion by 2026 to USD 4,129.3 million by 2030, at a compound annual growth rate (CAGR) of 29.4% during the forecast period. The key players Meta (US), EssilorLuxottica (France), Seiko Epson Corporation (Japan), Amazon.com, Inc. (US), TCL Electronics Holdings Limited (China), Vuzix (US), Lenovo (China), LUCYD EYEWEAR (US), Xiaomi (China), and Huawei Investment & Holding Co., Ltd. (China).
- Published: September 2024
- Price: $ 4950
- TOC Available:
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Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020
Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.
- Published: July 2015
- Price: $ 4950
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
- TOC Available:
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Mobile Cloud Market by Application (Gaming, Entertainment, Utilities, Education, Productivity, Business & Finance, Social Networking, Healthcare, Travel & Navigation), & By User (Enterprise User, Consumer) - Worldwide Market Forecast and Analysis (2014 - 2019)
In the recent years, there has been a considerable growth in the mobile and cloud technologies. Mobile communications have radically altered the business functionalities all over the globe. At the same time, cloud computing has also transformed the way of delivering services and maintenance of IT infrastructure. Global mobile cloud market to grow from $9.43 billion in 2014 to $46.90 billion by 2019, at a CAGR of 37.8% during the forecast period 2014-2019.
- Published: August 2014
- Price: $ 4950
- TOC Available:
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Community Cloud Market (By Components [Server, Storage Devices, Network Equipments], By Verticals [Healthcare, Finance, Government, Transport and Logistics, Gaming, Education]) - Global Advancements, Market Forecasts and Analysis (2013 - 2018)
In the recent years, there has been a substantial demand of cloud services in the marketplace across verticals. The demand had been surging in industries that relay huge amount of data for high performance computing applications and services. Further, security services, reduced infrastructure and operational cost provided by the cloud leaders have increased cloud services demand.
- Published: August 2013
- Price: $ 4950
- TOC Available:
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Content Delivery Network Market By Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], By Content Type (Static & Dynamic), By Application Area (Media & Entertainment, Online Gaming) - Global Forecast to 2030
The content delivery network market is expected to reach USD 27.25 billion by 2030 from USD 42.89 billion in 2025, at a Compound Annual Growth Rate (CAGR) of 9.5% during 2025–2030. The key players Verizon Connect Akamai Technologies (US), Microsoft Azure CDN (US), IBM (US), Google Cloud CDN (US), AWS CloudFront (US), Cloudflare (US), Lumen Technologies (US), Deutsche Telekom (Germany), Fastly (US), NTT Communications (Japan), Comcast Technologies (US), Rackspace Technology (US), CDNetworks (South Korea), Tata Communications (India), Imperva (US), Broadpeak (France), Quantil (US), StackPath (US), G Core Labs SA (Luxembourg), Tencent Cloud (China), Bunny.net (Slovenia), Baishan Cloud (US), KeyCDN, CDN77, CacheFly, BelugaCDN, ChinaCache, and ArvanCloud.
- Published: January 2026
- Price: $ 7150
- TOC Available:
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