Here are relevant reports on : digital-sports-content-market
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Web Content Management (WCM) Market by Product Type (Content Management (AI image generation, AI voice generation), Digital Asset Management, Content Marketing, Website Development), Architecture (Coupled, Decoupled, Hybrid) - Global Forecast to 2029
The web content management (WCM) market is projected to reach USD 24.97 billion by 2029, at a CAGR of 18.6% during the forecast period. The major web content management providers include Adobe (US), Oracle (US), Microsoft (US), OpenText (Canada), Automattic (US), Canva (US), OpenAI (US). These companies have used both organic and inorganic growth strategies such as product launches, acquisitions, and partnerships to strengthen their position in the web content management market.
- Published: January 2025
- Price: $ 4950
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Healthcare Content Management System Market by Traditional and Emerging Solutions (Document Management, Web Content Management, Digital Rights Management, Rich Media, Social Media Management, Enterprise Mobility, Data Records) - Global Forecast to 2019
The healthcare content management system market was $318.2 million in 2013 and is estimated to to reach $715.4 million in 2019. The developed countries such as Europe and the U.S. are expected to witness steady demand for healthcare content management system solutions in the forecast period. Asia-Pacific on the other hand will witness significant growth especially in Australia, India and China.
- Published: March 2026
- Price: $ 4950
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Digital Rights Management Market by Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games, E-Books), DRM Solutions, DRM Services (Consulting, Integration, Operation & Maintenance) - Global Forecast to 2030
The digital rights management market is estimated to be USD 6.72 billion in 2025 and is projected to reach USD 11.05 billion by 2030 at a CAGR of 10.5% from 2025 to 2030. The report profiles key players, such as Adobe Systems (US), Google LLC (US), Microsoft Corporation (US), Apple (US), Oracle (US), IBM (US), Irdeto (Netherlands), OpenText (Canada), Kudelski Group (Switzerland), Sony Corporation (Japan), Verisign Inc (US), Acquia (US), OVH Cloud (France), Fortra (US), Vitrium Systems (Canada), NextLabs (US), and Verimatrix (France).
- Published: July 2025
- Price: $ 4950
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Volumetric Video Market by Volumetric Capture (Hardware, Software, Service), Content Delivery, Application (Sports, Events & Entertainment, Medical, Education & Training, Signage & Advertisement) and Region - Global Forecast to 2028
The global volumetric video market size is expected to grow from USD 2.2 billion in 2023 to USD 7.6 billion by 2028, at a compound annual growth rate (CAGR) of 28.6% during the forecast period.The Key Microsoft Corporation(US), Intel Corporation (US), Unity Technologies (US), Alphabet Inc. (US), Sony Corporation (Japan).
- Published: May 2023
- Price: $ 4950
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Content Detection Market by Detection Type (Content Moderation, AI-generated Content Detection, Plagiarism Detection), Content Type (Video, Text, Image, Audio), Offering (Solutions, Services), End- User, and Region - Global Forecast to 2029
The Content detection market is projected to reach USD 31.42 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 16.9% during the forecast period. The major vendors covered in the content detection market include Microsoft (US), Google (US), Amazon (US), Alibaba Cloud (China), IBM (US), HCL Technologies (India), Huawei Cloud (China), Wipro (India), Accenture (Ireland), Clarifai (US), Cogito Tech (US), TaskUS (US), Cognizant (US), Proofpoint (US), Concentrix (US), SunTec.ai (US), Besedo (Sweden), ActiveFence (US), Sensity (Netherlands), Hive (US), QuillBot (US), Originality AI (Canada), Imerit Technology (US), Dataloop (Israel), WebPurify (US).
- Published: December 2024
- Price: $ 4950
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Smart Stadiums Market by Solutions (Digital Content Management, Stadium and Public Security, Building Automation, Event Management, Network Management, and Crowd Management), Stadium Type (Indoor, Outdoor, and Multi-Purpose) - Global Forecast to 2029
The smart stadiums market is projected to reach USD 41.68 billion by 2029 at a compound annual growth rate (CAGR) of 16.3% during the forecast period. The major vendors covered in the Smart Stadiums market are Cisco (US), IBM (US), Ericsson (Sweden), Johnson Controls (Ireland), Schneider Electric (France), NEC (Japan), Huawei (China), Intel (US), Fujitsu (Japan), NTT Corporation (Japan), Honeywell (US), Extreme Networks (US), Lumen Technologies (US), NXP Semiconductors (Netherlands), VIX Technology (Australia), Hawk-eye (UK), Atos (France), Verizon (US), Tech Mahindra Limited (India), AT&T (US), Vodafone Group (UK), T-mobile Inc (US), and Telefonica (Spain).
- Published: January 2025
- Price: $ 4950
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Digital Signage Software Market Size, Share & Trends by Software Type (Edge Server Software, Content Management System), Services (Installation Services, Maintenance and Support Services), Application (Commercial, Infrastructural), and Geography - Global Forecast to 2023
The digital signage software market was valued at USD 4.48 Billion in 2016 and is expected to reach USD 9.24 Billion by 2023, at a CAGR of 10.2% during the forecast period. The base year considered for the study is 2016, and the forecast period is between 2017 and 2023.Developers and providers of digital signage software are aiming for more values on return. Some key players in this region include Scala, Inc. (US), Planar Systems, Inc. (US), Broadsign International LLC (Canada), and Omnivex Corporation (Canada).
- Published: June 2017
- Price: $ 4950
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Casino Management Systems Market by Component (Solutions and Services), Application (Accounting, Security and Surveillance, Player Tracking, Hotel and Hospitality, Analytics, and Digital Content Management), End User, and Region - Global Forecast to 2025
The Casino Management Systems Market is expected to grow from USD 6.4 billion in 2020 to USD 13.7 billion by 2025, at a CAGR of 16.4% during the forecast period. Major vendors offering casino management system software include Novomatic (Austria), Konami Gaming (Japan), Agilysys (US), Scientific Games (US), Oracle (US), Winsystems (Spain), Panasonic (Japan), Ensico Gaming (Slovenia), Apex Pro Gaming (Czechia), Amatic Industries (Austria), Honeywell (US), Dallmeier (Germany), HCL (India), Playtech (UK), Cyrun (US), IGT (UK), LGS (US), Wavestore (UK), Tangam Systems (US), Advansys (Slovenia), Avigilon (Canada), Casinfo Systems (US), RNGplay (India), FunFair (Ireland), Gaming Analytics (US), Delta Casino Systems (US), DAObet (Singapore), CasinoFlex Systems (Bulgaria), Omnigo (US), NtechLab (Russia), Nelysis (US), and Bateleur Systems (India).
- Published: January 2021
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
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AI in Sports Market by Solutions (Performance Analytics, Player Monitoring, Broadcast Management), Technology (Generative AI and Other AI), and End User (Sports Associations, Sports Teams) - Global Forecast to 2030
The AI in Sports market is projected to reach USD 2.61 billion by 2030 at a compound annual growth rate (CAGR) of 16.7% during the forecast period. The major vendors covered in the AI in Sports market are Cisco (US), IBM (US), Intel (US), Microsoft (US), AWS (US), SAP SE (Germany), Ericsson (Sweden), Oracle (US), Stats Perform (US), Tech Mahindra (India), Sportradar AG (Switzerland), HCL Technologies (India), Extreme Networks (US), Salesforce (US), SAS Institute (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AI in Sports market.
- Published: November 2024
- Price: $ 4950
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