Here are relevant reports on : educational-gaming-market
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Global 3D Gaming / Gaming Console Market 2011 - 2016
3D games are games which use polygonal graphics or 3D models rather than image files as their primary visual element; often they involve camera movement so that objects can be seen from any number of angles
- Published: March 2026
- Price: $ 4950
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Educational Security Market: Global Advancements, Business Models, Technology Roadmap, Worldwide Forecasts & Analysis (2013 – 2018)
As the education industry evolves, complex and expensive Information Technology (IT) infrastructure is being deployed, thereby giving rise to serious security concerns.
- Published: March 2026
- Price: $ 4950
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Modular Construction Market by Type (Permanent, Relocatable), Material (Wood, Steel, Concrete), Module, End-use Industry (Residential, Office, Educational, Hospitality, Healthcare, Retail & Commercial), and Region – Global Forecast to 2030
The modular construction market is expected to reach USD 142.87 billion by 2030 from USD 109.60 billion in 2025, at a CAGR of 5.4% during the forecast period. The global modular construction market comprises major manufacturers, such as Laing O’Rourke (UK), Red Sea Housing (Saudi Arabia), Atco Ltd. (Canada), Skanska AB (Sweden), Modulaire Group (UK), Bechtel Corporation (US), Fluor Corporation (US), Lendlease Corporation (Australia), and Kleusberg GmbH (Germany).
- Published: January 2026
- Price: $ 4950
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Lecture Capture Systems Market by Solution (Hardware and Software), End-User (Educational Institution and Corporate), Service Type (Professional, Training, and Integration & Maintenance), Deployment Model, and Region - Global Forecast to 2022
The global lecture capture systems market size is expected to grow from USD 2.24 Billion in 2017 to USD 9.39 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 33.19%. Some of the major vendors in the lecture capture systems market are Kaltura, Inc. (US), Echo360, Inc. (US), Panopto (US), Sonic Foundry, Inc. (US), VBrick (US), YuJa Corporation (US), McGraw-Hill Education, Inc. (US), Crestron Electronics, Inc. (US), VIDIZMO LLC (US), UbiCast (France), Telestream, LLC (US), Qumu (US), TechSmith Corporation (US), Cattura Video (US), ShareStream LLC (US), Polycom, Inc. (US), Cisco Systems, Inc. (US), TELTEK Video Research (Spain), Epiphan Systems, Inc. (Canada), PowerCreator Info & Tech Co., Ltd. (China), Winnov, Inc. (US), Lumens Digital Optics, Inc. (Taiwan), Matrox (Canada), and HABOOK Information Technology, Inc. (Taiwan).
- Published: July 2017
- Price: $ 4950
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Chilled Beam System Market Size, Share, Statistics, Industry Growth Analysis by Design (Active, Passive, Multi-Service), Business (New Construction, Renovation), Application (Commercial Offices, Educational Institutions, Healthcare, Hotels), Geography and Forecast - 2025
The Chilled Beam System Market is expected to grow from USD 203 million in 2020 to USD 298 million by 2025, at a CAGR of 7.9% during the forecast period. The key players operating in the chilled beam system market include Climate Technologies (Australia), FläktGroup Holding GmbH (Germany), FTF Group (UK) , Halton Group (Finland), Lindab (Sweden), Price Industries (Canada), Swegon Group AB (Sweden), Systemair AB (Sweden), TROX GmbH (Germany), and Johnson Controls International plc (Ireland).
- Published: January 2021
- Price: $ 4950
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Healthcare Education Market by Provider (Universities, Educational Platforms, Medical Simulation), Delivery Mode (Classroom-based, E-Learning), Application (Neurology, Cardiology, Pediatrics), End User (Students, Physicians) - Global Forecasts to 2028
The global healthcare education market, valued at US$101.1 billion in 2022, stood at US$108.7 billion in 2023 and is projected to advance at a resilient CAGR of 8.6% from 2025 to 2028, culminating in a forecasted valuation of US$164.6 billion by the end of the period. The healthcare education solutions market's growth is driven by technological advancements, the focus on patient safety and quality care, the shortage of healthcare professionals, and the impact of the COVID-19 pandemic.
- Published: August 2023
- Price: $ 4950
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Europe Content Delivery Network Market by Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], By Content Type (Static & Dynamic), By Application Area (Media & Entertainment, Online Gaming) - Forecast to 2030
The Europe content delivery network market is projected to reach USD 11.99 billion by 2030 from USD 7.75 billion in 2025, at a CAGR of 9.1%. The major vendors covered in the content delivery network market are Akamai (United States), Cloudflare (United States), Fastly (United States), Amazon Web Services CloudFront (United States), Google Cloud CDN (United States), Microsoft Azure CDN (United States), CDN77 (Czech Republic), OVHcloud (France), Leaseweb (Netherlands), KeyCDN (Switzerland), Ateme (France), Bunny.net (Slovenia), CDNsun (Czech Republic), StreamZilla (Netherlands), Scaleway (France), and Gcore (Luxembourg).
- Published: February 2026
- Price: $ 4950
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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US Content Delivery Network Market by Offering [Solutions (Web Performance Optimization, Media Delivery, Cloud Security) & Services], Content Type (Static & Dynamic), Application Area (Media & Entertainment, Online Gaming) - Forecast to 2030
The US content delivery network market is expected to reach USD 9.77 billion by 2030 from USD 6.91 billion in 2025, at a CAGR of 7.2% during 2025–2030. Major vendors operating in the US content delivery network market include Akamai Technologies (US), Microsoft (US), IBM (US), Google (US), AWS (US), Cloudflare (US), Lumen Technologies (US), Fastly (US), Comcast Technologies (US), Rackspace Technology (US), Imperva (US), Quantil (US), StackPath (US), CacheFly (US), Edgio (US), Cox Edge (US), Fly.io (US), and Vultr (US).
- Published: February 2026
- Price: $ 4950
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