Here are relevant reports on : extended-reality-market
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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6G Market by Vertical (Agriculture, Automotive, Educational and entertainment, Health, Manufacturing, Public safety), by Application (Multi sensory extended reality, Blockchain), by Deployment Device & Region - Global Forecast to 2030
MarketsandMarkets forecasts the 6G market size is projected to reach USD 40.2 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 34.2% during the forecast period. The major vendors covered in the 6G market include AT&T (US), Broadcom (US), Cisco (US), DeepSig (US), Ericsson (Sweden), Fujitsu (Japan), Google (US), Huawei (China), InterDigital (US), Keysight (US), LG Corporation (South Korea), MediaTek (Taiwan), National Instrument Corp (US), NEC Corporation (Japan), Nokia (Finland), NTT DoCoMo (Japan), Orange (France), Qualcomm (US), Reliance Jio (India), Samsung (South Korea), SK Telecom (South Korea), Sony (Japan), T-Mobile (US), Verizon (US), China Mobile (China), ZTE (China).
- Published: June 2023
- Price: $ 4950
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Augmented Reality and Virtual Reality – M&A Private Equity Investment, and Patent Filing Analysis
Augmented reality (AR) is a technology that overlays a computer-generated image on a user’s view which connects the real world with the virtual world. This technology enhances the perception of reality, thereby increasing the user experience and also provides data about the consumer’s immediate environment. The virtual reality (VR) technology provides the user a virtual environment with the help of computer hardware and software and also offers a fully immersive environment where the user can interact with objects similar to those in the real world.
- Published: April 2016
- Price: $ 4950
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Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
The global metaverse market for automotive is projected to reach USD 16.5 billion by 2030, at a CAGR of 31.4% during the forecast period. The metaverse market for automotive is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the metaverse market for automotive. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the metaverse market for automotive.
- Published: August 2022
- Price: $ 4950
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
The location based entertainment market size is projected to reach USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. The major players in the location based entertainment market are Google (US), Meta (US), Microsoft (US), Nvidia (US), Unity Technologies (US), Sony Interactive Entertainment (US), Samsung (South Korea), Barco Electronic Systems (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic Inc. (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), KatVR (US), Virtuix (US), Pico XR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches and product enhancements, and acquisitions to expand their footprint in the location based entertainment market.
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Drone Simulator Market by Application (Commercial, Military), Component (Software, Hardware), Device Type (Augmented Reality, Virtual Reality), Drone Type (Fixed Wing, Rotary Wing), System Type, and Region - Global Forecast to 2027
The drone Simulator market is expected to grow from USD 799 million in 2022 to USD 1,501 million by 2027, at a compound annual growth rate (CAGR) of 13.4% during the forecast period.The Key Players CAE Inc. (Canada), Israel Aerospace Industries Ltd. (Israel), Leonardo S.p.A. (Italy), Zen Technologies Limited (India), Havelsan A.S. (Turkey), General Atomics Aeronautical Systems, Inc. (US), Simlat UAS & ISR Training Solutions (Israel), and ST Engineering (Singapore).
- Published: September 2022
- Price: $ 4950
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Extended Reality Market Size, Share, Statistics and Industry Growth Analysis by Technology (AR, VR, MR), Offering (Hardware, Software), Device Type (AR Devices, VR Devices, MR Devices), Application (Consumer, Commercial, Enterprises, Automotive) and Region - Global Forecast to 2028
The extended reality market is expected to grow from USD 40.1 billion in 2023 to USD 111.5 billion by 2028, at a compound annual growth rate (CAGR) of 22.7% during the forecast period. The key players such as Microsoft (US), Sony Group Corporation (Japan), Meta Platforms, Inc. (US), HTC Corporation (Taiwan), Google (US), PTC Inc. (US), Seiko Epson Corporation (Japan), Apple Inc. (US), Qualcomm Technologies, Inc. (US), and Samsung Electronics Co., Ltd. (South Korea).
- Published: April 2023
- Price: $ 4950
- TOC Available:
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Augmented Reality Soldier Systems Market (GPS & Compass, Marker Based, Tracking, Sixth Sense) - 2019 By Geography
- Published: May 2024
- Price: $ 4950
- TOC Available:
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Virtual & Augmented Reality Healthcare Market - 2019 By Types, Application & Geography
- Published: May 2024
- Price: $ 4950
- TOC Available:
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Virtual Reality In Healthcare Market - 2019 By Types, Application & Geography
- Published: May 2024
- Price: $ 4950
- TOC Available:
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