Here are relevant reports on : ai-content-management-market-report
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Cognitive Media Market by Technology (Deep Learning & Machine Learning, NLP), Application (Content Management, Network Optimization, Predictive Analysis), Component (Solutions, Services), Deployment, Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets expects the global cognitive media market size to grow from USD 551.4 million in 2018 to USD 1,839.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 27.2% during the forecast period. Major growth drivers for the market include automation of workflow in the media sector, an increasing demand for improved content creation, utilization of cognitive computing to combat the increasing pressure for detecting illegal content, and an increasing number of AI startups in the media industry. The cognitive media market report provides the competitive landscape and company profiles of the key vendors by their product offerings and business strategies. The major vendors in the global cognitive media include Microsoft (US), Google (US), AWS (US), Adobe (US), IBM (US), nVIDIA (US), Salesforce (US), Baidu (China), Crimson Hexagon (US), Veritone (US), Bytedance (China), Acrolinx (Germany), Zeta Global (US), Kitewheel (US), Clarifai (US), Axle.ai (US), Albert (US), Kenshoo (Israel), Spotad (Israel), Valossa (Finland), Emarsys (Austria), Soundhound Inc. (US), Video Intelligence (Switzerland), MiQ (UK), Phrasee (UK), NewsRx (US), and TrendKite (US).
- Published: August 2018
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
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Enterprise Video Market by Solution (Video Conferencing, Video Content Management, Webcasting), Application (Corporate Communications, Training & Development, Marketing & Client Engagement), Vertical (BFSI, Telecom, Retail) – Global Forecast to 2031
The Enterprise video market is anticipated to expand at a CAGR of 8.6% from USD 27.97 billion in 2026 to USD 42.23 billion in 2031. Some of the key players operating in the enterprise video market are IBM (US), Microsoft (US), Avaya (US), Google (US), Adobe (US), Zoom (US), AWS (US), and Cisco (US), among others.
- Published: May 2026
- Price: $ 4950
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A2P Messaging Market by Application (Authentication Services, Promotional & Marketing Services, Customer Relationship Management Services, Pushed Content Services, Interactive Messaging Services, Notification & Alerts) - Global Forecast to 2029
The A2P messaging market size is projected to reach USD 84.8 billion by 2029, at a CAGR of 3.0% during the forecast period. The A2P messaging market comprises major providers, such as AT&T (US), China Mobile (China), Sinch (Sweden), Twilio (US), Infobip (UK), Vonage (US), Orange (France), Comviva (India), Route Mobile (India), BICS (Belgium), Monty Mobile (UK), Tata Communications (India), Syniverse (US), Tyntec (UK), Soprano Design (Australia), Genesys (US), Clickatell (US), CEQUENS (Egypt), MSG91 (India), Plivo (US), Mitto (Switzerland), Bird (Netherlands), Telewhale (Cyprus), EnableX.io (Singapore), TextUs (US), Voxvalley (Singapore). To increase their market share in the A2P messaging industry, these competitors have used a variety of growth methods, including partnerships, agreements, collaborations, new product releases, product enhancements, and acquisitions.
- Published: May 2024
- Price: $ 4950
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Digital Signage Market by Product Type (Video Walls, Kiosks, Menu Boards, Billboards), Displays (Direct-view LED, LCD, OLED, E-paper), Media Players, Projectors, Content Management Software, and Region - Global Forecast to 2032
The digital signage market is expected to reach USD 30.91 billion by 2032 from USD 21.07 billion in 2026, at a CAGR of 6.6% during the forecast period. The report profiles key players such as SAMSUNG (South Korea), LG Electronics (South Korea), SHARP CORPORATION (Japan), LEYARD (China), Panasonic Holdings Corporation (Japan), Barco (Belgium), AUO Corporation (Taiwan), Sony Group Corporation (Japan), Daktronics (US), and BrightSign LLC (US).
- Published: January 2026
- Price: $ 4950
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Digital Signage Software Market Size, Share & Trends by Software Type (Edge Server Software, Content Management System), Services (Installation Services, Maintenance and Support Services), Application (Commercial, Infrastructural), and Geography - Global Forecast to 2023
The digital signage software market was valued at USD 4.48 Billion in 2016 and is expected to reach USD 9.24 Billion by 2023, at a CAGR of 10.2% during the forecast period. The base year considered for the study is 2016, and the forecast period is between 2017 and 2023.Developers and providers of digital signage software are aiming for more values on return. Some key players in this region include Scala, Inc. (US), Planar Systems, Inc. (US), Broadsign International LLC (Canada), and Omnivex Corporation (Canada).
- Published: June 2017
- Price: $ 4950
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Video Content Management System Market by Component Application (Education and Learning, Enterprise Communications, Recruitment and Training, Virtual Events), Deployment Model, Industry Vertical and Region - Global Forecast to 2026
The global video content management system market size is expected to reach USD 6.8 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 14.0% during the forecast period. Video content manangement system report comprises major providers, such as IBM(US), Vimeo(US), Microsoft(US), BrightCove(US), Panopto(US), Kaltura(US), Sonic Foundry(US), Kollective(US), Vidyard(US), Cloudapp(US), Haivision(US), Dalet Digital Media Systems(France), MediaPlatform(US), Poly(US), Qumu(US), Vidizmo(US), VBrick(US), Telestream(US), Dacast(US), JW Player(US), Renderforest(Armenia), BigCommand(US), Genus Technologies(US), and Boxcast(US).
- Published: August 2021
- Price: $ 4950
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Enterprise File Synchronization and Sharing (EFSS) Market by Application (File Storage & Backup, Content Management System, Document Collaboration), Business Function (HR, Sales & Marketing, Legal, Finance & Accounting) - Global Forecast to 2031
The enterprise file synchronization and sharing market size is projected to grow from USD 11.96 billion in 2026 to USD 20.33 billion by 2031, at a CAGR of 11.2% during the forecast period. The key players include Box (US), Citrix Systems (US), Dropbox (US), Microsoft (US), Google (US), Thomson Reuters (Canada), IBM (US), Blackberry (Canada), OpenText (Canada), and VMware (US).
- Published: May 2026
- Price: $ 4950
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Video Processing Platform Market by Offering (Video Encoding & Transcoding, Video Management), Content Type (VOD, Short Form Video), Application (Video Ingest & Capture, Video Delivery & Distribution, Video Editing & Enhancement) - Global Forecast to 2030
The video processing platform market is expanding rapidly. The projected market size is expected to rise from USD 7.50 billion in 2025 to USD 12.40 billion by 2030, reflecting a CAGR of 10.6%, during the forecast period. The major players in the video processing platform market include Akamai Technologies (US), MediaKind (US), Harmonic (US), Synamedia (UK), Avid Technology (US), Brightcove (US), and Kaltura (US).
- Published: June 2025
- Price: $ 4950
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