Here are relevant reports on : artificial-intelligence-in-vr-ar-market
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
- TOC Available:
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North America Wearable Technology Market by Product (Smart Watch, Fitness Tracker, AR/VR, Smart Clothing & Footwear, Earwear, Exoskeleton, Smart Glasses, Smart Ring, Smart Helmet), Operation (AI-based, Conventional) - Forecast to 2030
The North America wearable technology market is projected to grow from USD 34.1 billion in 2025 to USD 69.1 billion by 2030, at a CAGR of 15.2% from 2025 to 2030.Leading players in the wearable technology market in North America include Apple Inc. (US), Alphabet Inc. (Fitbit) (US), Garmin Ltd. (US), Samsung Electronics Co., Ltd. (South Korea), Microsoft Corporation (US), WHOOP (US), Sony Corporation (Japan), Intellitix (Canada), Motorola Solutions, Inc. (US), Vuzix Corporation (US), Qualcomm Inc. (US), Meta (US), Amazon.com, Inc. (US), Ekso Bionics (US), Token (US), Fossil Group, Inc. (US), Dynabook Americas (US) Humane Inc. (US), and others.
- Published: April 2026
- Price: $ 4950
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Digital MRO Market by Application (Inspection, Predictive Maintenace, Parts Replacement, Performance Monitoring, Training, Inventory Management, Mobility), Technology (AR/VR, 3D Printing, Blockchain, Others), End User, and Region - Global Forecast to 2030
The digital MRO market is expected to grow from USD 0.9 billion in 2023 to USD 2.0 billion by 2030, at a compound annual growth rate (CAGR) of 13.0% during the forecast period.The Major players operating in the digital MRO market are IBM (US), SAP (Germany), Ramco Systems (India), Swiss AviationSoftware Inc. (Switzerland), Lufthansa Technik (Germany), and Honeywell International Inc.(US).
- Published: May 2023
- Price: $ 4950
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Metaverse in Education Market by Component (Hardware (AR devices, VR devices, MR devices, and interactive displays and projectors), Software, Professional Services), End User (Academic and Corporate) and Region - Global Forecast to 2028
The Metaverse in education market size is projected to reach USD 19.3 billion by 2028 at a Compound Annual Growth Rate (CAGR) of 37.7% during the forecast period. Some of the significant Metaverse in education vendors are Meta Platforms, Inc. (US), Microsoft Corporation (US), Adobe Inc. (US), HP Inc. (Australia), Unity Software Inc. (US), Samsung Electronics (South Korea), Lenovo (China), Roblox Corporation (US), Epic Games (US), and Baidu, Inc. (China).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Vision Processing Unit Market by End-Use Application (Smartphones, ADAS, Camera, Drones, AR/VR Products), Vertical (Consumer Electronics, Automotive, Security and Surveillance), Fabrication Process and Geography – Global Forecast to 2025-2035
The global vision processing unit market was valued at USD 2.67 billion in 2025 and is estimated to reach USD 11.03 billion by 2035, at a CAGR of 17.1% between 2025 and 2035.. Key players in the VPU market include Samsung (South Korea), Movidius (US), Cadence (US), CEVA (US), NXP (The Netherlands), HiSilicon Technologies (China), Google (US), MediaTek (Taiwan).
- Published: May 2026
- Price: $ 4950
- TOC Available:
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Medical Simulation Software Market by Offering (Virtual Anatomy, Surgical Simulation (Robotic, Ortho, Endo, Optha), Procedural, Radiation, Diagnostic), Technology (VR, AR, AI), End User (Hospitals, Academic Institutes, Military) - Global Forecast to 2030
The Medical Simulation Software market, valued at USD 0.18 billion in 2024, stood at USD 0.21 billion in 2025 and is projected to advance at a resilient CAGR of 16.7% from 2025 to 2030, culminating in a forecasted valuation of USD 0.46 billion by the end of the period. The medical simulation market is expanding due to the increasing complexity of medical procedures and the growing emphasis on competency-based clinical training.
- Published: April 2026
- Price: $ 4950
- TOC Available:
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Surgical Simulation Market by Offering (General [Laparoscopic], Robotic, Cardio [Interventional], Neuro [Cranial, Spine], Software), Type (High fidelity), Technology (AR/VR), Use Case (Training, R&D), End User (Hospitals) - Global Forecast by 2030
The Surgical Simulation market, valued at US$152.6 million in 2024, stood at US$176.0 million in 2025 and is projected to advance at a resilient CAGR of 14.7% from 2025 to 2030, culminating in a forecasted valuation of US$349.4 million by the end of the period. Fueled by the emphasis on patient safety, the surge of complex and minimally invasive surgical procedures, and the need for standardized competency-based training for surgical professionals.
- Published: April 2026
- Price: $ 4950
- TOC Available:
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Connected Worker Market by Wearable, Handheld, Industrial IoT Sensor & Edge Device, Communication & Connectivity, and Robotics & Automation Device, Technology (AR & VR, AI & ML, IIoT, Edge Computing), Application and Vertical - Global forecast to 2030
The global connected worker market is expected to grow from USD 8.62 billion in 2025 to USD 20.18 billion by 2030, at a compound annual growth rate (CAGR) of 18.5% during the forecast period. The Key Players Honeywell International Inc (US), Microsoft (US), Siemens (Germany), Schneider Electric (France), PTC (US), Zebra Technologies Corp. (US), Hexagon AB (Sweden), SymphonyAI (US), Innovapptive (US), ProGlove (Germany), and Redzone (US).
- Published: October 2025
- Price: $ 4950
- TOC Available:
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Edtech and Smart Classrooms Market by Solution (Projection & Display Systems, Adaptive & Personalized Learning, Assessment & Grading Tools, AR & VR & Simulations), End User (K-12, Higher Education, Vocational Training Centers) - Global Forecast to 2030
The edtech and smart classrooms market is estimated to be worth USD 197.3 billion in 2025 and is projected to reach USD 353.1 billion by 2030 at a CAGR of 12.3% from 2025 to 2030. The report profiles key players, such as Pearson (UK), Cisco (US), Anthology (US), IBM (US), McGraw Hill Education (US), Google (US), Microsoft (US), Oracle (US), PowerSchool (US), Instructure (US), 2U (US), Ellucian (US), Turnitin (US), Kahoot (Norway), Smart Technologies (Canada), IXL Learning (US), D2L (Canada), Workday (US), Discovery Education (US), Promethean (US), Byju’s (India), Yuanfudao (China), VipKid (US), 17Zuoye (China), Seesaw (US), Nearpod (US), Age of Learning (US), and Brightbytes (US).
- Published: August 2025
- Price: $ 4950
- TOC Available:
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
- TOC Available:
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