Here are relevant reports on : digital-learning-content-market
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Learning Management System Market by Delivery Mode (Distance Learning, Instructor-led Learning, Blended Learning), Application Area (Corporate Training & Development, Professional Certification & Compliance, Course Management) - Global Forecast to 2032
The learning management system market is projected to reach 100.70 billion at a CAGR of 18.4% during the forecast period. The Key Players Anthology (US), Moodle (Australia), Cornerstone OnDemand (US), D2L Corporation (Canada), Instructure Inc. (US), PowerSchool (US), IBM (US), Infor (US), Adobe (US), LTG (UK), Google (US), Oracle (US), SAP (Germany), Docebo (Canada), Learning Pool (UK), Absorb LMS (Canada), CrossKnowledge (France), BizLibrary(US), iSpring (US), Blue Sky eLearn (US), Trakstar (US), DigitalChalk (US), Touvti LMS (US), SkyPrep (Canada), Talent LMS (US), Acorn LMS (Australia), and LearnWorlds (UK).
- Published: January 2026
- Price: $ 7150
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Digital Education Market by Learning Model (Self-paced, Blended, Microlearning, Adaptive, Mobile), Course Type (Academic, Test Preparation, Professional Certification & Skill Development, Vocational Training, Corporate Training) - Global Forecast to 2030
The digital education market is projected to grow from USD 32.36 billion in 2025 to USD 95.70 billion by 2030 at a compound annual growth rate (CAGR) of 24.2% during the forecast period. Some of the digital education vendors are Udemy (US), Coursera (US), LinkedIn Learning (US), Pluralsight (US), edX (US), Udacity (US), Intellipaat (India), Swayam (India), Veranda Learning (India), and Alison (Ireland).
- Published: June 2025
- Price: $ 4950
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Voice Cloning Market by Component (Solutions (Software Tools & Platforms) and Services), Application (Chatbots & Assistants, Accessibility, Digital Games, Interactive learning), Deployment Mode, Vertical, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global voice cloning market size to grow from USD 456 million in 2018 to USD 1,739 million by 2023, at a Compound Annual Growth Rate (CAGR) of 30.7% during the forecast period (2018–2023). Major vendors in the voice cloning market include Google (US), Microsoft (US), IBM (US), AWS (US), AT&T (US), Baidu (China), Nuance Communications (US), iSpeech (US), NeoSpeech (US), CereProc (Scotland), Cepstral (US), Lyrebird (Canada), Kata.ai (Indonesia), alt Inc. (Japan), Aristech GmbH (Germany), Acapela Group (Belgium), VocaliD (US), Voicery (US), Voctro Labs (Spain), exClone (US), CandyVoice (France), LumenVox (US), rSpeak (Netherlands), Smartbox Assistive Technology (UK), and VivoText (Israel).
- Published: November 2018
- Price: $ 4950
- TOC Available:
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Content Detection Market by Detection Type (Content Moderation, AI-generated Content Detection, Plagiarism Detection), Content Type (Video, Text, Image, Audio), Offering (Solutions, Services), End- User, and Region - Global Forecast to 2029
The Content detection market is projected to reach USD 31.42 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 16.9% during the forecast period. The major vendors covered in the content detection market include Microsoft (US), Google (US), Amazon (US), Alibaba Cloud (China), IBM (US), HCL Technologies (India), Huawei Cloud (China), Wipro (India), Accenture (Ireland), Clarifai (US), Cogito Tech (US), TaskUS (US), Cognizant (US), Proofpoint (US), Concentrix (US), SunTec.ai (US), Besedo (Sweden), ActiveFence (US), Sensity (Netherlands), Hive (US), QuillBot (US), Originality AI (Canada), Imerit Technology (US), Dataloop (Israel), WebPurify (US).
- Published: December 2024
- Price: $ 4950
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Smart Stadiums Market by Solutions (Digital Content Management, Stadium and Public Security, Building Automation, Event Management, Network Management, and Crowd Management), Stadium Type (Indoor, Outdoor, and Multi-Purpose) - Global Forecast to 2029
The smart stadiums market is projected to reach USD 41.68 billion by 2029 at a compound annual growth rate (CAGR) of 16.3% during the forecast period. The major vendors covered in the Smart Stadiums market are Cisco (US), IBM (US), Ericsson (Sweden), Johnson Controls (Ireland), Schneider Electric (France), NEC (Japan), Huawei (China), Intel (US), Fujitsu (Japan), NTT Corporation (Japan), Honeywell (US), Extreme Networks (US), Lumen Technologies (US), NXP Semiconductors (Netherlands), VIX Technology (Australia), Hawk-eye (UK), Atos (France), Verizon (US), Tech Mahindra Limited (India), AT&T (US), Vodafone Group (UK), T-mobile Inc (US), and Telefonica (Spain).
- Published: January 2025
- Price: $ 4950
- TOC Available:
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Digital Signage Software Market Size, Share & Trends by Software Type (Edge Server Software, Content Management System), Services (Installation Services, Maintenance and Support Services), Application (Commercial, Infrastructural), and Geography - Global Forecast to 2023
The digital signage software market was valued at USD 4.48 Billion in 2016 and is expected to reach USD 9.24 Billion by 2023, at a CAGR of 10.2% during the forecast period. The base year considered for the study is 2016, and the forecast period is between 2017 and 2023.Developers and providers of digital signage software are aiming for more values on return. Some key players in this region include Scala, Inc. (US), Planar Systems, Inc. (US), Broadsign International LLC (Canada), and Omnivex Corporation (Canada).
- Published: June 2017
- Price: $ 4950
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Blockchain in Media, Advertising, and Entertainment Market by Provider, Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Online Gaming, Payments), Enterprise Size, and Region - Global Forecast to 2023
MarketsandMarkets forecasts the global blockchain in media, entertainment, and advertising market to grow from USD 51.4 million in 2018 to USD 1,000.1 million by 2023, at a Compound Annual Growth Rate (CAGR) of 81.1% during the forecast period. The rising demand for eliminating intermediaries between content creators and end-users, increasing instances of data piracy in the media, entertainment, and advertising vertical, and the growing need for secure and faster transactions are expected to drive the blockchain in media, entertainment, and advertising market. The blockchain in media, advertising, and entertainment market report encompasses the competitive landscape and company profiles of the key vendors based on their product offerings and business strategies. Major vendors in the blockchain in media, advertising, and entertainment market include IBM (US), Microsoft (US), SAP (Germany), Accenture (Ireland), AWS (US), Oracle (US), Digital Currency Group (US), Bitfury Group (US), Factom (US), Guardtime (Estonia), BRAINBOY (Germany), ARK (US), Auxesis (India), Synereo (Israel), NYIAX (US), MetaX (US), BTL (Canada), Voise (Canada), UJo (US), BigchainDb (Germany), Bloq (US), Clearcoin (US), iProdoos (US), Current (US), and Decent (Switzerland).
- Published: July 2018
- Price: $ 4950
- TOC Available:
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Casino Management Systems Market by Component (Solutions and Services), Application (Accounting, Security and Surveillance, Player Tracking, Hotel and Hospitality, Analytics, and Digital Content Management), End User, and Region - Global Forecast to 2025
The Casino Management Systems Market is expected to grow from USD 6.4 billion in 2020 to USD 13.7 billion by 2025, at a CAGR of 16.4% during the forecast period. Major vendors offering casino management system software include Novomatic (Austria), Konami Gaming (Japan), Agilysys (US), Scientific Games (US), Oracle (US), Winsystems (Spain), Panasonic (Japan), Ensico Gaming (Slovenia), Apex Pro Gaming (Czechia), Amatic Industries (Austria), Honeywell (US), Dallmeier (Germany), HCL (India), Playtech (UK), Cyrun (US), IGT (UK), LGS (US), Wavestore (UK), Tangam Systems (US), Advansys (Slovenia), Avigilon (Canada), Casinfo Systems (US), RNGplay (India), FunFair (Ireland), Gaming Analytics (US), Delta Casino Systems (US), DAObet (Singapore), CasinoFlex Systems (Bulgaria), Omnigo (US), NtechLab (Russia), Nelysis (US), and Bateleur Systems (India).
- Published: January 2021
- Price: $ 4950
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Frontline Workers Training Market by Offering (Solutions (LMS, Microlearning-based Platform), Services), Mode of Learning (Online/E-learning, Offline, Blended Learning), Application, Skillset Type, Vertical and Region - Global Forecast to 2028
The global market for frontline workers training market is projected to reach USD 46.7 billion by 2028, at a CAGR of 16.4% during the forecast period. The Frontline Workers Training Market vendors have implemented various types of organic and inorganic growth strategies, such as partnerships and agreements, new product launches, product upgradations, business expansions, and mergers and acquisitions to strengthen their offerings in the market. The major vendors in the global market for Frontline Workers Training market include PTC (US), D2L (Canada), Microsoft (US), Google (US), Adobe (US), Beekeeper (Switzerland), Axonify (Canada), iTacit (Canada), Frontline Data Solutions (US), Intertek Alchemy (US), Blackboard (US), Rallyware (US), SAP Litmos (US), Oracle (US), Cornerstone (US), BizLibrary (US), CrossKnowledge (France), Orion Labs (US), Skyllful (US), Enabley (Israel), Epignosis (US), Skedulo (US), isEazy (Spain), Taqtile (US), Northpass (US), Plutomen (India), EdApp (Australia), Frontline Training Solutions (US), Disprz (US), Ottolearn (Canada), Opus Training (US), eduMe (UK), YOOBIC (UK), Bites (Israel), MobieTrain (Belgium), Maximl (India), Flip (Germany), and Anthill (US)
- Published: October 2023
- Price: $ 4950
- TOC Available:
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