Here are relevant reports on : africa-online-gaming-market
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Graphic Processor Market by Type (Dedicated Graphics Card, Integrated Graphics Solutions, Hybrid Solutions), Applications (Smartphones, Tablets and Notebooks, Workstations, Gaming PC, Media and Entertainment), and Geography – Forecasts to 2020
Graphic processors are devices used for the purpose of accelerating a wide range of tasks right from drawing a simple text and graphic on a computer to designing and analyzing complex three-Dimensional (3D) models. The earliest applications that contributed to the development and evolution of graphic processors were computer-aided design (CAD) and flight simulation. Early graphics processing focused on controlling an analog vector display to trace the outline of the shape of an object with the help of an electron beam. This was followed by the development of algorithms to project a 3D object representation on to a two-dimensional (2D) plane and simulate its linear perspective. The modern graphic processors have evolved since then with the introduction of 3D add-in cards, followed by the widespread adoption of 64-bit operating systems and affordable personal computers.
- Published: March 2026
- Price: $ 4950
- TOC Available:
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Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2016 - 2025
The virtual retina display technology is expected to be commercialized in 2016. The market is estimated to be worth USD 2.30 Million by 2016 and grow at CAGR of 45.28% between 2016 and 2025. The market is segmented based on end-user industries and geography. The demand in the gaming & entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW.
- Published: December 2015
- Price: $ 4950
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Visual Computing Market by Component (Hardware & Software), Display Platform (Interactive Whiteboards, Monitors, & Others), Industry Gaming, Media & Entertainment, Healthcare, & Others), & Geography - Global Forecast to 2020
Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.
- Published: July 2015
- Price: $ 4950
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Smart Glasses Market by Monocular & Binocular Glasses, Monochrome, Full-color Display, Photochromic, Electrochromic, Polymer-Dispersed Liquid Crystals (PLD), Suspended Particles Device, Gaming, Remote Inspection, Telemedicine - Global Forecast to 2030
The global smart glasses market is expected to grow from USD 19.7 billion by 2026 to USD 4,129.3 million by 2030, at a compound annual growth rate (CAGR) of 29.4% during the forecast period. The key players Meta (US), EssilorLuxottica (France), Seiko Epson Corporation (Japan), Amazon.com, Inc. (US), TCL Electronics Holdings Limited (China), Vuzix (US), Lenovo (China), LUCYD EYEWEAR (US), Xiaomi (China), and Huawei Investment & Holding Co., Ltd. (China).
- Published: September 2024
- Price: $ 4950
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Cloud Gaming Market Size, Share and Industry Growth Analysis Report by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region 2024-2031
The global cloud gaming market was valued at USD 3.34 billion in 2024 and is estimated to reach USD 40.20 billion by 2031, at a CAGR of 41.1% between 2025 and 2031. The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
- Published: March 2026
- Price: $ 4950
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Patient Experience Technology Market by Offering, Function [Appointment (Online Booking), Registration (Intake), Virtual Care (Telehealth, RPM), Communication, Feedback], End User (Providers, Payers, Pharma & Biotech), Region - Global Forecast to 2030
The global patient experience technology market, valued at US$0.59 billion in 2024, stood at US$0.66 billion in 2025 and is projected to advance at a resilient CAGR of 11.8% from 2025 to 2030, culminating in a forecasted valuation of US$1.16 billion by the end of the period. This robust growth is due to the rising adoption of telemedicine and AI-driven engagement tools, coupled with government-backed digital health initiatives that promote patient-centered care and accessibility.
- Published: October 2025
- Price: $ 4950
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Parkinson's Disease Treatment Market by Drug Class (Carbidopa/Levodopa, Dopamine Receptor Agonists, MAO-Inhibitors), Distribution Channel (Hospital, Online, Retail Pharmacies), Patient Care Setting (Hospitals, Clinics) - Global Forecast to 2022
The Parkinson's disease treatment market is expected to reach USD 5.69 Billion by 2022 from USD 4.24 Billion in 2017, at a CAGR of 6.1%. The market is being driven by the growth in aging population and the associated increase in the prevalence of Parkinson’s disease and government funding for research. Some of the major players operating in the Parkinson’s disease treatment market include Teva (Israel), Novartis AG (Switzerland), GSK (UK), AbbVie (US), Merck (US), Boehringer Ingelheim (Germany), Impax Laboratories (US), Lundbeck (Denmark), Sun Pharma (India), Wockhardt (India), UCB (Belgium), Valeant Pharmaceuticals (Canada), and Acadia (US).
- Published: October 2017
- Price: $ 4950
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Wearable Healthcare Devices Market by Product (Trackers, Smartwatch, Patches), Type (Diagnostic (Vital Sign, ECG, Glucose), Therapeutic (Pain, Insulin)), Grade (Consumer, Clinical), Channel (Online, Pharmacy), Application (RPM) - Global Forecast to 2030
The global wearable healthcare devices market, valued at US$41.07 billion in 2024, stood at US$45.29 billion in 2025 and is projected to advance at a resilient CAGR of 10.9% from 2025 to 2030, culminating in a forecasted valuation of US$75.98 billion by the end of the period. Market growth is driven by rising health awareness, a shift toward preventive care, and the increasing prevalence of chronic conditions in aging populations.
- Published: August 2025
- Price: $ 4950
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Robotic Lawn Mowers Market by product type (fully autonomous Semi-autonomous), application (residential and commercial), distribution channel (Online and Offline) and region - Global Forecast to 2030
Major players in the Robotic Lawn Mowers Market, Husqvarna Group, Robert Bosch GmbH, Deere & Company, Honda Power Equipment, MTD Products, STIGA S.p.A.,Zucchetti Centro Sistemi, WORX, AL-KO Gardentech
- Published: March 2026
- Price: $ 4950
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Sleep Apnea Oral Appliances Market by Product (Mandibular Advancement Devices (MAD), Tongue-Retaining Devices (TRD)), Purchase Type (Physician-prescribed), Gender (Male, Female), Age Group, Distribution Channel (Online, Retail) - Global Forecast to 2030
The global sleep apnea oral appliances market, valued at US$0.4B in 2024, is forecasted to grow at a 9.8% CAGR, reaching US$0.5B by 2025 and US$0.8B by 2030.
- Published: May 2025
- Price: $ 4950
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