Here are relevant reports on : virtual-augmented-reality-sports-market
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Head-up Display (HUD) Market by Combiner HUD, Windshield HUD, Wearable HUD, Augmented Reality (AR) HUD, Conventional HUD, Display Unit, Video Generator/Processing Unit, and Projector/ Projection Unit - Global Forecast to 2030
The global head-up display market is expected to grow from USD 4.20 billion in 2025 to USD 7.34 billion by 2030, at a compound annual growth rate (CAGR) of 11.8% during the forecast period. The Key Players Nippon Seiki Co., Ltd. (Japan), Continental AG (Germany), DENSO CORPORATION (Japan), E-LEAD ELECTRONIC CO. LTD (Taiwan), BAE Systems (UK), Yazaki Corporation (Japan), HARMAN International (US), Valeo (France), Panasonic Holdings Corporation (Japan), and Garmin Ltd. (US)
- Published: September 2025
- Price: $ 4950
- TOC Available:
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Top 10 Mobility Technologies Market by Technology (Bluetooth, Wearable Technology, Mobile Augmented Reality, Wireless Gigabit, Cellular IoT, Mobile Biometric, Automotive V2X, Wireless Charging For Consumer Electronics) & Geography - Global Forecast to 2022
The Top 10 mobility technologies market is expected to grow at a significant rate during the forecast period. The base year used for this study is 2015, and the forecast period considered is between 2016 and 2022. The Top 10 mobility technologies market is expected to grow at a significant rate during the forecast period. The growth of this market is being propelled by the rapid technological advancements and increased need for wireless connectivity.
- Published: January 2017
- Price: $ 4950
- TOC Available:
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Extended Reality Market by Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Head-mounted Displays, Head-up Displays, Sensors, Controllers and Processors, Displays, Gaming, Retail, E-commerce and E-learning - Global Forecast to 2029
The extended reality market is expected to grow from USD 24.42 billion in 2024 to USD 84.86 billion by 2029, at a compound annual growth rate (CAGR) of 28.3% during the forecast period. The key players Meta Platform Inc. (US), Microsoft (US), Sony Group Corp. (Japan), Apple Inc. (US), Google (US), HTC Corp (Taiwan), PTC Inc. (US), Seiko Epson Corporation (Japan), Qualcomm Technologies Inc. (US), Samsung Electronics Co. Ltd (South Korea), Lenovo Group Ltd. (China).
- Published: December 2024
- Price: $ 4950
- TOC Available:
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Digital Therapeutics Market / DTx Market by Offerings (Platform, Virtual Reality/Games), Revenue Model (Subscription, Value Based), Application (Therapy (Diabetes, Obesity, CNS, Respiratory, CVD), Drug Adherence, Rehab/Patient care) - Global Forecast to 2028
The global digital therapeutics market, valued at US$4.4 billion in 2022, stood at US$6.1 billion in 2023 and is projected to advance at a resilient CAGR of 29.1% from 2023 to 2028, culminating in a forecasted valuation of US$21.9 billion by the end of the period. The rapid adoption of digital therapeutics is driven by the rising incidence of chronic diseases, surging investments from venture capital firms, and strategic partnerships between tech companies and healthcare providers.
- Published: January 2024
- Price: $ 4950
- TOC Available:
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Virtual Retinal Display Market by End-User Industry (Aviation & Tactical, Engineering, Medical, Gaming & Entertainment, Sports, Training & Development, and Others) and Geography - Trends and Forecast to 2016 - 2025
The virtual retina display technology is expected to be commercialized in 2016. The market is estimated to be worth USD 2.30 Million by 2016 and grow at CAGR of 45.28% between 2016 and 2025. The market is segmented based on end-user industries and geography. The demand in the gaming & entertainment industry is expected to drive the market growth in all regions– North America, Europe, APAC, and RoW.
- Published: December 2015
- Price: $ 4950
- TOC Available:
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Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030
The near-eye display market is expected to grow from USD 6.65 billion by 2030 to USD 2.7 billion by 2025, at a compound annual growth rate (CAGR) of 25.1% during the forecast period. The Key Players Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).
- Published: May 2025
- Price: $ 4950
- TOC Available:
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Integrated Visual Augmentation System Market by End-User (Air Force, Army, Navy), Product (Helmet Mounted Display, Night Vision Device), Technology (Augmented Reality, Virtual Reality, Mixed Reality), Application and Region - Global Forecast to 2029
The Integrated Visual Augmentation System Market Size is expected to grow from USD 1.0 Billion in 2024 to USD 1.7 Billion by 2029, at a Compound Annual Growth Rate (CAGR) of 11.1% during the forecast period. The Key players as Lockheed Martin Corporation (US), Elbit Systems, Ltd. (Israel), RTX (US), BAE Systems (UK), and Microsoft (US).
- Published: August 2024
- Price: $ 4950
- TOC Available:
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Time-of-Flight (ToF) Sensor Market by Resolution (QQVGA, HQVGA, QVGA, & VGA), Application (Augmented Reality & Virtual Reality, LIDAR, Machine Vision, 3D Imaging & Scanning, and Robotics & Drone), Product Type, Vertical and Geography - Global Forecast to 2025
The Time-of-Flight (ToF) Sensor Market is expected to grow from USD 2.8 billion in 2020 to USD 6.9 billion by 2025, at a CAGR of 20.0% during the forecast period. Key players in the time-of-flight (ToF) sensor market are Texas Instruments (US), STMicroelectronics NV (Switzerland), Infineon Technologies AG (Germany), Panasonic Corporation (Japan), Teledyne Technologies Incorporated (US), Keyence Corporation (Japan), pmd Technologies AG (Germany), Sharp Corporation (Japan), Sony Corporation (Japan), and Melexis NV (Belgium). These players are increasingly adopting growth strategies such as product launches and developments, partnerships, collaborations, agreements, and acquisitions to develop and introduce new technologies and products in the market.
- Published: February 2020
- Price: $ 4950
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AI in Military Training and Simulation Market by Technology (Machine Learning, Virtual Reality, Augmented Reality, Predictive Analytics), By Application (Combat Training, Flight Simulation, Tactical Training, CBRN Simulation, Other Applications), By End User (Armed Forces, Defense Contractors, Military Training Institutes, Other Sectors) and Region - Global Forecast to 2030
The major players in the global AI in Military Training and Simulation Market
- Published: March 2026
- Price: $ 4950
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AI in Sports Market by Solutions (Performance Analytics, Player Monitoring, Broadcast Management), Technology (Generative AI and Other AI), and End User (Sports Associations, Sports Teams) - Global Forecast to 2030
The AI in Sports market is projected to reach USD 2.61 billion by 2030 at a compound annual growth rate (CAGR) of 16.7% during the forecast period. The major vendors covered in the AI in Sports market are Cisco (US), IBM (US), Intel (US), Microsoft (US), AWS (US), SAP SE (Germany), Ericsson (Sweden), Oracle (US), Stats Perform (US), Tech Mahindra (India), Sportradar AG (Switzerland), HCL Technologies (India), Extreme Networks (US), Salesforce (US), SAS Institute (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AI in Sports market.
- Published: November 2024
- Price: $ 4950
- TOC Available:
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