Here are relevant reports on : vr-fitness-market
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Metaverse Market for Automotive by Products (Software, Hardware), Technology (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Non-fungible Token (NFT), Blockchain), Function, Application & Region - Global Forecast to 2030
The global metaverse market for automotive is projected to reach USD 16.5 billion by 2030, at a CAGR of 31.4% during the forecast period. The market is dominated by established players such as NVIDIA (US), Roblox Corporation (US), Unity Technologies (US), Meta Platforms Inc. (US), and WayRay (Switzerland). They develop products and provide service offerings for the automotive metaverse ecosystem. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market. They have initiated partnerships to develop their metaverse technology and provide finished products and services to their respective customers in the market.
- Published: August 2022
- Price: $ 4950
- TOC Available:
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Location-based Entertainment Market by Systems (AR/VR, Projection Mapping, Interactive Gaming), Software (Content Management, Experience Design, Analytics & Monitoring), Application (Immersive Rides, Cinematic Experiences) - Global Forecast to 2029
The location-based entertainment (LBE) market is projected USD 15.33 billion by 2029 at a compound annual growth rate (CAGR) of 22.9% from 2024 to 2029. The major vendors covered in the Location-Based entertainment market are Microsoft (US), Google (US), Meta (US), NVIDIA (US), Unity Technologies (US), Sony Interactive Experiences (US), Samsung (South Korea), Barco Electronic System (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate (Germany), Ultraleap (UK), Magic Leap (US), Shape Immersive (Canada), Camon (Argentina), Kat VR (China), Virtuix (US), Pico (US), Illumix (US), Sandbox VR (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the Location-Based entertainment market.
- Published: February 2025
- Price: $ 4950
- TOC Available:
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Vision Processing Unit Market by End-Use Application (Smartphones, ADAS, Camera, Drones, AR/VR Products), Vertical (Consumer Electronics, Automotive, Security and Surveillance), Fabrication Process and Geography – Global Forecast to 2025-2035
The global vision processing unit market was valued at USD 2.67 billion in 2025 and is estimated to reach USD 11.03 billion by 2035, at a CAGR of 17.1% between 2025 and 2035.. Key players in the VPU market include Samsung (South Korea), Movidius (US), Cadence (US), CEVA (US), NXP (The Netherlands), HiSilicon Technologies (China), Google (US), MediaTek (Taiwan).
- Published: January 2026
- Price: $ 4950
- TOC Available:
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
The global metaverse market is projected to reach USD 1,303.4 billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The prominent players across all service types profiled in the metaverse market’s study include Microsoft (US), Sony (Japan), Meta (US), HTC (Taiwan), Google (US), Apple (US), Qualcomm (US), Samsung (South Korea), Activision Blizzard (US), NetEase (China), Electronic Arts (US), Take-Two (US), Tencent (China), Nexon (Japan), Epic Games (US), Unity (US), Valve (US), Accenture (Ireland), Adobe (US), HPE (US), Deloitte (UK), Tech Mahindra (India), Ansys (US), Autodesk (US), Intel (US), ByteDance (China), NVIDIA (US), Epson (Japan), Panasonic (Japan), EON Reality (US), Roblox (US), Lenovo (China), Razer (US), Nextech AR Solutions (Canada), ZQGame (China), Talecraft (US), VR Chat (US), Decentraland (US), Sandbox VR (US), and Quidient (US).
- Published: October 2023
- Price: $ 4950
- TOC Available:
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Digital MRO Market by Application (Inspection, Predictive Maintenace, Parts Replacement, Performance Monitoring, Training, Inventory Management, Mobility), Technology (AR/VR, 3D Printing, Blockchain, Others), End User, and Region - Global Forecast to 2030
The digital MRO market is expected to grow from USD 0.9 billion in 2023 to USD 2.0 billion by 2030, at a compound annual growth rate (CAGR) of 13.0% during the forecast period.The Major players operating in the digital MRO market are IBM (US), SAP (Germany), Ramco Systems (India), Swiss AviationSoftware Inc. (Switzerland), Lufthansa Technik (Germany), and Honeywell International Inc.(US).
- Published: May 2023
- Price: $ 4950
- TOC Available:
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Connected Worker Market by Wearable, Handheld, Industrial IoT Sensor & Edge Device, Communication & Connectivity, and Robotics & Automation Device, Technology (AR & VR, AI & ML, IIoT, Edge Computing), Application and Vertical - Global forecast to 2030
The global connected worker market is expected to grow from USD 8.62 billion in 2025 to USD 20.18 billion by 2030, at a compound annual growth rate (CAGR) of 18.5% during the forecast period. The Key Players Honeywell International Inc (US), Microsoft (US), Siemens (Germany), Schneider Electric (France), PTC (US), Zebra Technologies Corp. (US), Hexagon AB (Sweden), SymphonyAI (US), Innovapptive (US), ProGlove (Germany), and Redzone (US).
- Published: October 2025
- Price: $ 4950
- TOC Available:
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Immersive VR Market Size, Share and Trends by Head-Mounted Displays (HMDs), Gesture Tracking Devices, Display Walls & Projectors, Sensors, Semiconductor Components, Position & Room Trackers, Displays and Cameras - Global Forecast to 2029
The global immersive VR market size is expected to grow from USD 10.1 billion in 2024 to USD 34.9 billion by 2029, at a compound annual growth rate (CAGR) of 28.0% during the forecast period.The key players Meta (US), Sony Group Corporation (Japan), Samsung Electronics Co., Ltd. (South Korea), Microsoft (US), and Apple, Inc. (US).
- Published: September 2024
- Price: $ 4950
- TOC Available:
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Diffractive Optical Element Market by Beam Splitter, Pattern Generator, Diffuser, Lenses, Multilevel DOE, AR/VR, LIDAR, Laser Material Processing, Biomedical Devices, Holography, Spectroscopy, Metrology & Industrial Inspection - Global Forecast to 2030
The global diffractive optical element market is expected to grow from USD 220.9 million in 2024 to USD 388.7 million in 2030, at a compound annual growth rate (CAGR) of 9.9% during the forecast period.The key players Zeiss Group (Germany), AGC Inc (Japan), Cohernet Corp (US), Jenoptik (Germany), HOLO/OR Ltd (Israel), Broadcom (US), Nalux Co., Ltd (Japan), Holoeye Photonics AG (Germany), Nissei Technology Corp (Japan), Sintec Optronics Ltd (Singapore).
- Published: January 2025
- Price: $ 4950
- TOC Available:
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Visual Cloud Market by Solutions (Video Processing, AR/VR Solutions, Cloud Gaming, Enterprise Video), Service Model (IaaS, PaaS, SaaS), Service (Professional Services and Managed Services) - Global Industry Forecast to 2029
The global visual cloud market is projected to reach USD 237.26 billion by 2029 at a compounded annual growth rate (CAGR) of 13.5% during the forecast period. Some of the significant visual cloud vendors include Microsoft (US), Google (US), IBM (US), AWS (US), Oracle (US), Zoom (US), Alibaba Cloud (China), Avaya (US), Cisco (US), and Poly (US).
- Published: June 2024
- Price: $ 4950
- TOC Available:
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