Here are relevant reports on : game-market
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
- TOC Available:
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Metaverse in Gaming Market by Component, Hardware (AR Devices, VR Devices, MR Devices, Displays), Software (Extended Reality Software, Gaming Engines, Metaverse Platforms, Financial Platforms), Game Genre and Region - Global Forecast to 2028
The Global Metaverse in gaming Market size is projected to reach USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% during the forecast period. Major vendors in the Metaverse in gaming Market include Coursera (US), edX (US), Pluralsight (US), Udemy (US), Udacity (US), Edureka (India), Alison (Ireland), LinkedIn Learning (US), Jigsaw Academy (India), Iversity (Germany), Miriadax (Spain), Intellipaat (India), FutureLearn (UK), Edmodo (US), SWAYAM (India), Novoed (US), Xuetangx (China), Khan Academy (US), Kadenze (US), Federica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CreativeLive (US), CXL (US), Go1 (Australia), Byju’s (India), Datacamp (US), Platzi (US), Thinkful (US).
- Published: May 2023
- Price: $ 4950
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Over the Top Market by Type (Game Streaming, Audio Streaming, Video Streaming, and Communication), Monetization Model (Subscription-based, Advertising-based, and Transaction-based), Streaming Device, Vertical and Region - Global Forecast to 2027
The global Over-The-Top Market size is projected to reach USD 434.5 billion by 2027, at a CAGR of 16.5% during the forecast period. Key market players profiled in the OTT services market report are Meta (US), Netflix (US), Amazon (US), Google (US), Apple (US), Home Box Office (US), Roku (US), IndieFlix (US), Rakuten(Japan), Tencent (China), and Kakao (South Korea).
- Published: January 2023
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
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AR VR Software Market by Technology Type (AR Software and VR Software), Software Type (Software Development Kit, Game Engine), Vertical (Media & Entertainment, Retail & eCommerce, Manufacturing, Healthcare) and Region - Global Forecast to 2028
The AR VR Software market is projected to reach USD 77.5 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 19.0% during the forecast period. The major vendors covered in the AR VR Software market include Microsoft (US), Google (US), Unity Technologies (US), Adobe (US), Autodesk (US), Meta (US), PTC (US), TeamViewer (Germany), NVIDIA Corporation (US), Advanced Micro Devices (US), Qualcomm (US), Zoho Corporation (India), Hexagon AB (Sweden), Magic Leap (US), VMware (US), Blippar (UK), Augment (France), ShapesXR (US), ARuVR (UK), Scope AR (US), Vectary (US), Eon Reality (US), Wevr (US), Talespin Reality Labs (US), Squint (US), Niantic (US), Marxent Labs (US), Inglobe Technologies (Italy), Ultraleap (US), Amelia (US). These players have adopted various growth strategies, such as partnerships, agreements and collaborations, new product launches, enhancements, and acquisitions to expand their footprint in the AR VR Software market.
- Published: October 2023
- Price: $ 4950
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Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
The global blockchain gaming market is projected to reach USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. Major vendors in the global blockchain gaming market include Sky Mavis (Vietnam), Splinterlands (US), Animoca Brands (Hong Kong), Wemade (South Korea), Dacoco (Switzerland), Dapper Labs (Canada), Immutable (Australia), Uplandme (US), AlwaysGeeky Games (Canada), Decentraland Foundation (China), Mythical Games (US), Illuvium (Australia), Sorare (France), PopCap Games (US), G.JIT Japan (Japan), Double Jump.Tokyo (Japan), Gala Games (US), Lucid Sight (US), Rokosoft (Istanbul), Horizon Blockchain Games (Canada), Xaya (Malta), Planetarium (South Korea), Binamon (Argentina), and Codebit Labs (Australia).
- Published: December 2022
- Price: $ 4950
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Enterprise Networking Market by Networking Devices (Routers, Switches, Firewalls, Access Points), Technology (SDN, SD-WAN, SASE, Intent-Based Networking), Network (Branch, Remote, Campus, Datacenter), Connection (Wired, Wireless) - Global Forecast to 2030
The enterprise networking market is projected to reach USD 193.77 billion by 2030 at a CAGR of 9.2% during the forecast period. Cisco Systems (US), Broadcom (US), Hewlett Packard Enterprise (US), Juniper Networks (US), Arista Networks (US), Huawei (China), Extreme Networks (US), Fortinet (US), Cloudflare, Inc. (US), Alcatel-Lucent Enterprise (France) , Riverbed Technology (US), Check Point Software Technologies Ltd. (Israel), SolarWinds Corporation (US), F5 Networks (US), Palo Alto Networks (US), Pica8 (US), Versa Networks (US), Aryaka Networks Inc. (US), A10 Networks, Inc. (US), Cato Networks Ltd. (Israel), Cambium Networks (US), Megaport (Australia), flexiWAN (Israel), Peplink (US), Lavelle Networks (India), Arrcus (US), Celona (US), TBL Networks (US), Open Systems (Switzerland), and Bigleaf Networks (US) are the key players
- Published: January 2025
- Price: $ 4950
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Battery Manufacturing Equipment Market by Electrode Stacking Machines, Calendering Machines, Slitting Machines, Mixing, Coating & Drying, Assembling, Formation & Testing Machines, Lithium-ion Battery (NMC, LFP, NCA, LCO, LMO, LTO) -Global Forecast to 2030
The global battery manufacturing equipment market is expected to grow from USD 15.63 billion in 2025 to USD 36.94 billion by 2030, at a compound annual growth rate (CAGR) of 18.8% during the forecast period. The Key Players Hitachi High-Tech Corporation (Japan), Dürr Group (Germany), Lead Intelligent Equipment Co., Ltd. (China), ANDRITZ Schuler GmbH (Germany), and Yinghe Technology Co., Ltd. (China).
- Published: November 2025
- Price: $ 4950
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Asia Pacific Dietary Supplements Market by Type (Botanicals, Vitamins, Minerals, Amino Acids, Enzymes, Probiotics), Mode of Application (Tablets, Capsules, Gummies/Chewables), Distribution Channel, Target Consumer, Function, Country – Forecast to 2030
The Asia Pacific Dietary Supplements market is estimated at USD 62.00 billion in 2025 and is projected to reach USD 93.04 billion by 2030, at a CAGR of 8.5% from 2025 to 2030. The Key Players Nestlé (Switzerland), Abbott (US), Otsuka Group (Japan), Haleon Group of Companies (UK), Glanbia plc (Ireland), Bayer (Germany), Perrigo Company plc (Ireland), Amway (US), Arkopharma (France), BioGaia (Sweden).
- Published: February 2026
- Price: $ 4950
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Application Delivery Controller Market by Type (Hardware-based, Virtual), Service (Integration and Implementation; Training, Support, and Maintenance), Organization Size (SME, Large Enterprise), Vertical and Region - Global Forecast to 2028
The global application delivery controller market is projected to reach USD 8.3 billion by 2028, at a CAGR of 16.4% during the forecast period. The major players in the application delivery controller market are F5 Networks (US), Citrix Systems (US), A10 Networks (US), Fortinet (US), Radware (Israel), Barracuda Networks (US), Total Uptime (US), Array Networks(US), Kemp Technologies (US), Cloudflare (US), Broadcom Communication (US), Riverbed (Germany), Evanssion (UAE), NFWare (US), and Snapt (US).
- Published: August 2023
- Price: $ 4950
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