Here are relevant reports on : corporate-training-market
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Digital Education Market by Learning Model (Self-paced, Blended, Microlearning, Adaptive, Mobile), Course Type (Academic, Test Preparation, Professional Certification & Skill Development, Vocational Training, Corporate Training) - Global Forecast to 2030
The digital education market is projected to grow from USD 32.36 billion in 2025 to USD 95.70 billion by 2030 at a compound annual growth rate (CAGR) of 24.2% during the forecast period. Some of the digital education vendors are Udemy (US), Coursera (US), LinkedIn Learning (US), Pluralsight (US), edX (US), Udacity (US), Intellipaat (India), Swayam (India), Veranda Learning (India), and Alison (Ireland).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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Learning Management System Market by Delivery Mode (Distance Learning, Instructor-led Learning, Blended Learning), Application Area (Corporate Training & Development, Professional Certification & Compliance, Course Management) - Global Forecast to 2032
The learning management system market is projected to reach 100.70 billion at a CAGR of 18.4% during the forecast period. The Key Players Anthology (US), Moodle (Australia), Cornerstone OnDemand (US), D2L Corporation (Canada), Instructure Inc. (US), PowerSchool (US), IBM (US), Infor (US), Adobe (US), LTG (UK), Google (US), Oracle (US), SAP (Germany), Docebo (Canada), Learning Pool (UK), Absorb LMS (Canada), CrossKnowledge (France), BizLibrary(US), iSpring (US), Blue Sky eLearn (US), Trakstar (US), DigitalChalk (US), Touvti LMS (US), SkyPrep (Canada), Talent LMS (US), Acorn LMS (Australia), and LearnWorlds (UK).
- Published: January 2026
- Price: $ 7150
- TOC Available:
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Cognitive Assessment and Training Market by Component, Organization Size, Application (Clinical Trials, Learning, and Research), Vertical (Healthcare and Life Sciences, Education, and Corporate), and Region - Global Forecast to 2025
The cognitive assessment and training market is projected to reach USD 11.4 billion by 2025, at a CAGR of 29.3% during the forecast period. The cognitive assessment and training vendors have implemented various types of organic as well as inorganic growth strategies, such as new product launches, product upgradations, partnerships and agreements, business expansions, and mergers and acquisitions to strengthen their offerings in the market. The major vendors in the global cognitive assessment and training market include Cambridge Cognition (UK), Cogstate (US), Quest Diagnostics (US), Signant Health (US), Total Brain (US), Pearson (UK), Philips (Netherlands), MedAvante-ProPhase (US), CogniFit (US), ERT (US), VeraSci (US), BrainCheck (US), MeritTrac (India), Berke (US), Neurotrack (US), BrainWare (US), Lumosity (US), The Brain Workshop (UAE), ImPACT Applications (US), Savonix (US), Winterlight Labs (Canada), Aural Analytics (US), Unmind (UK), Kernel (US), and Altoida (US). The study includes an in-depth competitive analysis of these key players in the Cognitive assessment and training market with their company profiles, recent developments, and key market strategies.
- Published: October 2020
- Price: $ 7150
- TOC Available:
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North America Learning Management System Market by Delivery Mode (Distance Learning, Instructor-led Learning, Blended Learning), Application Area (Corporate Training & Development, Professional Certification & Compliance) - Forecast to 2032
The learning management system market in North America is expected to grow steadily, rising from USD 12.54 billion in 2025 to USD 34.76 billion by 2032, at a CAGR of 15.7%. The key players include Anthology (US), Moodle (Australia), Cornerstone OnDemand (US), D2L Corporation (Canada), Instructure Inc. (US), PowerSchool (US), IBM (US), Infor (US), Adobe (US), Docebo (Canada), Absorb LMS (Canada), BizLibrary (US), iSpring (US), DigitalChalk (US), and Touvti LMS (US).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020
Serious game simulates the real world into a virtual world scenario. They are basically designed to provide education and training related services. The serious game market is witnessing rapid growth. Potential benefits of serious games include improved self-monitoring, enhanced problem recognition and problem solving abilities, and increased social skills such as collaboration, negotiation, and decision making. Serious games can be applied to a broad spectrum of industry verticals such as military, government, education, corporate, and healthcare. The serious game market is expected to grow at $5,448.82 Million by 2020, CAGR of 16.38% between 2015 and 2020.
- Published: May 2015
- Price: $ 4950
- TOC Available:
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Video Conferencing Market by Component (Hardware, Solutions, and Services), Application (Corporate Communications, Training and Development, and Marketing and Client Engagement), Deployment Mode, Vertical and Region - Global Forecast to 2027
The global video conferencing market size is projected to reach USD 19.1 billion by 2027, at a CAGR of 12.6% during the forecast period. Some of the major video conferencing market vendors are Microsoft (US), Zoom Video Communications (US), Cisco (US), Adobe (US), Huawei (China), Avaya, Inc. (US), AWS (US), Google, LLC (US), HP (US), GoTo (US), Enghouse Systems (Canada), Pexip (Norway), Qumu Corporation (US), Sonic Foundry Inc. (US), Lifesize, Inc. (US), Kaltura Inc. (US), BlueJeans Network (US), Kollective Technology, Inc. (US), StarLeaf Inc. (UK), Dialpad (US), Logitech (US), Barco (Belgium), Fuze Inc. (US), Haivision Inc. (Canada), and Premium Global Services Inc. (US).
- Published: November 2022
- Price: $ 4950
- TOC Available:
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Europe Learning Management System Market by Delivery Mode (Distance Learning, Instructor-led Learning, Blended Learning), Application (Corporate Training & Development, Professional Certification & Compliance, Course Management) - Forecast to 2032
The Europe learning management system market is expected to reach USD 24.95 billion by 2032, from USD 7.36 billion in 2025, with a CAGR of 19.1%. The key players include Cornerstone OnDemand (US), Anthology (US), Moodle (Australia), D2L Corporation (Canada), IBM (US), PowerSchool (US), Instructure Inc. (US), IMC Learning (Germany), Docebo (US), LTG (London), SAP (Germay), Learning Pool (UK), CrossKnowlege (France), Kallidus (UK), and Thrive (UK).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Asia Pacific Learning Management System Market by Delivery Mode (Distance Learning, Instructor-led Learning, Blended Learning), Application Area (Corporate Training & Development, Professional Certification & Compliance, Course Management) - Forecast to 2032
The Asia Pacific learning management system market is projected to reach USD 25.46 billion by 2032.The key players include Anthology (US), Moodle (Australia), Cornerstone OnDemand (US), D2L Corporation (Canada), Instructure Inc. (US), PowerSchool (US), IBM (US), Infor (US), Adobe (US), LTG (UK), Google (US), Oracle (US), SAP (Germany), Docebo (Canada), Learning Pool (UK), Absorb LMS (Canada), CrossKnowledge (France), BizLibrary(US), iSpring (US), Blue Sky eLearn (US), Trakstar (US), DigitalChalk (US), Touvti LMS (US), SkyPrep (Canada), Talent LMS (US), Acorn LMS (Australia), and LearnWorlds (UK).
- Published: February 2026
- Price: $ 4950
- TOC Available:
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Lecture Capture Systems Market by Solution (Hardware and Software), End-User (Educational Institution and Corporate), Service Type (Professional, Training, and Integration & Maintenance), Deployment Model, and Region - Global Forecast to 2022
The global lecture capture systems market size is expected to grow from USD 2.24 Billion in 2017 to USD 9.39 Billion by 2022, at a Compound Annual Growth Rate (CAGR) of 33.19%. Some of the major vendors in the lecture capture systems market are Kaltura, Inc. (US), Echo360, Inc. (US), Panopto (US), Sonic Foundry, Inc. (US), VBrick (US), YuJa Corporation (US), McGraw-Hill Education, Inc. (US), Crestron Electronics, Inc. (US), VIDIZMO LLC (US), UbiCast (France), Telestream, LLC (US), Qumu (US), TechSmith Corporation (US), Cattura Video (US), ShareStream LLC (US), Polycom, Inc. (US), Cisco Systems, Inc. (US), TELTEK Video Research (Spain), Epiphan Systems, Inc. (Canada), PowerCreator Info & Tech Co., Ltd. (China), Winnov, Inc. (US), Lumens Digital Optics, Inc. (Taiwan), Matrox (Canada), and HABOOK Information Technology, Inc. (Taiwan).
- Published: July 2017
- Price: $ 4950
- TOC Available:
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Game-based Learning Market by Offering (Gamified Learning, Microlearning, Simulation Learning, LMS, Adaptive Learning, Authoring Tools), Application (K-12, Higher Education, Corporate Training, STEM, Cognitive Development) - Global Forecast to 2030
The game-based learning market is expanding rapidly, with a projected market size anticipated to rise from about USD 6.23 billion in 2025 to USD 17.82 billion by 2030, featuring a CAGR of 23.4%. The major players in the game-based learning market include Duolingo (US), Kahoot! (Norway), Skillsoft (US), Pearson (US), Stride Inc. (US), Game Strategies (Spain), Fundamentor (India), Quizizz (US), Tenneo (US), and EI (US).
- Published: June 2025
- Price: $ 4950
- TOC Available:
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